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Why is infamy reset a thing?

Discussion in 'Game Discussion' started by Ancient FrogMan, 29 Mar 2018.

?

Infamy reset or no?

  1. Yes

  2. No

  3. Keep infamy reset or get rid of it?

Results are only viewable after voting.
  1. Ancient FrogMan

    Ancient FrogMan Member

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    You know what ticks me off the most in this game????? The infamy reset BS! I wake up every Monday morning and am like today’s gonna be a good day on battle bay I play for about 4 games getting absolutely destroyed by people who normally sit at like 5k..... like ffs I don’t wanna play with YSL or AM or Godlike unless they’re on my team....... But no apparently they get to destroy lil mk5s for about 3/4 days then they are back to normal.... It’s no wonder why they don’t reset all the lower league cause it’s like a cascading effect all the way down..... first the nightmare players demolish the ace 1s then the ace 1s demolish the ace 2s and so on..... I’m so tired of this bs cause by the time I can feel my cheeks again I get destroyed by someone who is in the top 10 players consistently... Honestly if you don’t wanna get destroyed I can make a time frame when to not play at certain leagues..... Ace 1&2 don’t play Monday-Wednesday after reset, ace3 & master 1 don’t play Wednesday-Friday after reset, aster2/3 don’t play the weekend following the reset, everyone else this doesn’t really effect as y’all have people who think sitting at 7 infamy with Tier 11 explosive cannons and mk45 ships absolutely decimating people is fun..... People ask me “how’s you Day on the bay going” and I’m like “screw off cant you see my infamy” season high 3874 current infamy -4500000. Then they are like “ohh that’s not bad you’ll climb back up! This is true how ever next season at the beginning your going right back down.... Top player doesn’t really do anything besides look cool so why does it reset if top player had a much greater use then I could see the reset being viable but as of right now I feel it should be taken out of the game... (I had to edit a lot of the swear words out of my original rant from the baewatch discord)
     
    Last edited: 29 Mar 2018
  2. The Otherguy

    The Otherguy Well-Known Member

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    Without it, some players would just keep rising. If players can get from 4k to 6k in two weeks, imagine if they could just keep going. Infamy would get very bloated. I'm sorry to say this, but the best solution is just play the minimum amount of battles possible on that day.

    Now before you go shouting "ARE YOU CRAZY, THAT'S TERRIBLE!!! :mad::mad::mad:"
    I already know that.
     
  3. Ancient FrogMan

    Ancient FrogMan Member

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    Well yes but this issue mainly effects the nightmare ace border as adding the people who normally sit at 6k ish are now 4K maybe reset them to only 4500 so they don’t match the ace players and since nightmare players play pretty much everyone they are able to hold up against the better players as they constantly are playing them. I’m fine how it is where I play a nightmare game then play ace players but I shouldn’t be facing YSL and wheeze vs me and then when I drop so low I feel like I’m out of their matching range I match them again.
     
    kurdish bndo and The Otherguy like this.
  4. Ancient FrogMan

    Ancient FrogMan Member

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    I’m now reading this back and it sounds dumb how I wrote it because I have no solution for it tbh everything I try to come up with doesn’t seem like it will work and the other guy brought up a very good point..... Please comment if you have any solution cause I literally can’t think of any!
     
  5. Ian

    Ian Well-Known Member

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    We need the reset to counter the infamy inflation from new players beating bots. They should just disallow fleeting of players who have a career high of over 5000 for the first 1-3 days of the season.
     
  6. d_p air

    d_p air Member

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    imo the infamy reset could be a bit higer than now. That will allow to newcomers of the nightmare league not get smashed by 5k and 6k players every season start. This is necessary as the amount of players that get good gear rises but they can't climb as the "lid" is closed from the top
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Why not this? 6k crossers get reset to 5k infamy. 5k crossers get reset to 4.5k infamy. Neatly zone them down, how 'bout that?
     
    w@x, PallabKumarS, Spinners71 and 7 others like this.
  8. YerJokinArnYer

    YerJokinArnYer MVP

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    Infamy reset inadvertently turns the top, top players into sealclubbers for a few days, but must really help with their guild quests.
    @TheAntiSnipe Fantastic idea. Would work perfectly.
    The only thing to resolve would be something new for those top, top players as they would get bored fighting the same small pool of players.
     
    PastelPiku likes this.
  9. Jasper21

    Jasper21 Active Member

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    Exactly what I have been thinking!
    The idea from @TheAntiSnipe will reset the NML to the “mid-season stage” of the current NML. The mid-season stage means that, after season reset, it takes about 4-7 days for the seasonal 6k players to get back to 5k+ and the 5k+ players to get back to 4.8k+. And it’s at this stage that Ace 1 players and NML newbies are able to play more balanced matches.

    With the current season reset, the first week is a hell to play in. I used to fleet with my buddy and at the beginning of the season we are up against many other top players. The problem is, me and my buddy (at best 4.3k infamy) are leading our team against the unfriends lead by, for example, ysl and weeze (seasonal 6.2k infamy) and losing such unfair match cost us -24 infamy at the beginning of the season. The season reset mentioned by AntiSnipe can help prevent these unfair matches and the Ace 1 and NML newbies can have a better gaming experience.
     
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Two weeks ago, I was Ace 2, 2785 infamy, and I ran into NML players as well. This issue really needs to be addressed.
     
    PastelPiku likes this.
  11. Babablacksheep

    Babablacksheep Well-Known Member

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    @Spinners71 already suggested this idea!
    Screenshot_20180329-124309~2.png


    https://forum.battlebay.net/threads/how-can-new-players-enjoy-this-game.17406/page-3

    Most of ideas he suggested are good, i particularly like the expanding the season length to a month. Gives all players a time to settle
     
    Last edited: 29 Mar 2018
  12. PastelPiku

    PastelPiku Well-Known Member

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    What exactly is wrong with letting them rise? The reset is quite literally promoting seal-clubber behavior, in fact it forces top players to seal club new NM players every single season. That cascading effect is real. Those new NM players who just got rekt go on to destroy Ace 1 players, then they destroy Ace 2, and so on. The fact that an infamy reset exists is unfathomable. No amount of explanation will solve the problems it causes. If you want to stop infamy from getting totally bloated, just make infamy gain slowly decrease as you approach some static cap, maybe like 7k. I can understand keeping players from reaching like 20k infamy, but the current reset system is one of the absolute worst ways to do it I can think of.
     
  13. FiiNami

    FiiNami Active Member

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    I think overall it is a good thing, infamy reset..solution to your problem would be to level up or improve your game, which is hard ofcourse..

    Anyway, I have a question a lil bit off topic but where can I see the reward for each league? And what is the little shield below gold reward shown in the prize column of our league

    Also, does league promotion only occur after a new season begins?
     
  14. PastelPiku

    PastelPiku Well-Known Member

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    Leveling up and improving your game is how you climb infamy. This has nothing to do with putting players below their respective infamy and making them play against weaker opponents. Imagine being at 4k infamy and then being put against 3k infamy players. It would be child's play. That's literally what is happening.
    You can go to the league menu and tap on the boxes to see their contents. The shield thing is to upgrade the emblem around your player level (purely cosmetic).
    Yes.
     
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  15. FiiNami

    FiiNami Active Member

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    @PastelPiku level up doesnt mean you raise infamy, that is up to you if you want to push higher..but say you're a 4k player and up against 6k, with almoat equal stuffs you at least stand a chance..
    Obviously it is not a good solution, its more individual solution but this season reset matchmaking happen in many other game as well..
    If there is a big need for solution, then developer can set the season reset for 6k+ player at a higher value that is 4.5k/5k infamy (I dunno how many are in Nightmare so I cant give a more realistic number) so there is at least 500 difference at reset..but depending on player pool around that infamy, it could lead to shortage of player in early season..
    Basically make another season reset tier to separate players in Nightmare league..this will most likely lead to top player gaining higher infamy like possibly 7k+ but thats not a problem surely?
     
  16. PastelPiku

    PastelPiku Well-Known Member

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    I still fail to understand why a reset is necessary. I've yet to hear anything explanation that satisfies me, and I doubt there is one. This infamy reset basically breaks the game's rules.
     
  17. d_p air

    d_p air Member

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    It is necessary to have some kind of limit. For example here: https://forum.battlebay.net/threads...n-conjuction-with-50-50-win-lose-ratio.16340/ (see post #15) we have calculated for Miika, what his infamy would be, if there were no reset. For that time he would have 22440 infamy (!)
     
  18. PastelPiku

    PastelPiku Well-Known Member

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    This also does not satisfy me lol. A simple way to limit infamy would be to add an infamy cap and to have your infamy gain from battles slowly decrease as you approach it. Say, the cap was 7000 infamy, once you reach 6000 infamy you only get 20 infamy per victory. At 6200+ you get 16. 6400+, 12. 6600+, 8. 6800+, 4. Meanwhile you should still lose 24 per defeat. This would make it stupidly hard to reach the max infamy and would make the top players' challenge basically be "who can get the longest win streak while being at the very top?" A much better solution than squishing every existing Battle Bay player and every new future player into a tiny 4k infamy range.
     
  19. craz¥burd

    craz¥burd Well-Known Member

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    You called? ;):p
     
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  20. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    This is incorrect. The infamy reset affects all players and most importantly, the new players are affected the most.

    I finished 700th in nightmare with infamy around 4300. Let's say that all 700 players above me also had 4400 infamy, but they all also finished 100 points below their maximum rank at 4300 infamy. So all 700 players lost 300 infamy at reset. That is 210,000 infamy points erased at reset (in actuality many players have over 5,000 infamy so this number is very conservative).

    The only way infamy is generated in this game is in bot battles at low infamy. One player plays a bot battle and gains 24 infamy points. In order to make up the infamy lost at reset, there must be 8,750 bot battle games won (in this conservative example).

    So all these nightmare players reset to 4k infamy. You notice these strong players fighting in Ace 1 league levels. There is immense pressure from these guys to steal your infamy to climb back up above 5k. What happens? This downward pressure pushes the ace 1 players into ace 2 and so on.

    There is a delayed ripple driving MK5 and MK6 players to lower and lower infamy levels and you see this when new players complain about being MK2 or MK3 and facing MK5 and MK6 ships. These ships are down there trying to steal infamy from the new players who were just facing bots so that the bot generated infamy points can be propagated back up the chain to the Nightmare league.

    Repeat every week and you'll see the low Warrior leagues getting stronger and stronger. These poor new players are thrown into a sea of sharks.
     
    Last edited: 29 Mar 2018

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