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Why can't we have a system to vote on bad players after each match and why are we tolerating them

Discussion in 'Game Discussion' started by Roundtable, 12 Jun 2017.

  1. Roundtable

    Roundtable Member

    Joined:
    9 Jun 2017
    Messages:
    57
    Battle Bay is good game to play, there is no doubt about, But it is been constantly ruined bad players, who aren't willing to cooperate with each others, speeders and shooters doing suicidal run towards enemy line just because they think they are heroes and invincible, shooters playing hide and seek with their sniper cannons not even helping teammate.

    Why are we still tolerating this behavior in matches, I bet most game is loss through bad players. The so called matchmaking keep partnering me up with loser teammate who can't even understand the simplest concept of teamwork, the amount of infamy that I dropped because of this is biblical. They are truly the bane of this game.

    Why can't we have a rating system that allows players in own team to vote and shame on the Worst Player in Game (WPiG) on respective player, just like over-watch, but instead bad players. Group the bad players together, make them play against each other

    You can argue that is took too long to match make if implemented, but I don't mind waiting for longer period for matchmaking, it is better to wait for a good match have fun work together than to have player which are bad and a source of nightmare to the entire team

    PS:The amount of restrain, it took me not to start swearing on bad and non-cooperative players in this thread.......:mad:......OHH THE HATE FOR THEM
     
    Last edited: 12 Jun 2017
  2. RESQMI

    RESQMI Active Member

    Joined:
    16 Apr 2017
    Messages:
    152
    Think it is overkill to have such a system but I understand where you are coming from. End of the day it is a mobile game, a lot of factors affect your experience. You just can't compare it to a more developed PC or console game. I think if the Dev simply add in a function to create private match where the creator of the match have the power to choose to invite or kick any player will solve a lot of these complains. Player can have another option to request to join a certain room or choose to play a random match which is what we are having now. Since this game is already launched globally, I don't think there should have a problem to find enough players to utilize their server resource.

    Not sure if any of you younger player here played an online game named GUNBOUND very long time ago, at least 15 years ago I think. It used such system and it was one of my better experience playing an online PvP game. You can even choose to have the amount of players a game as the creator sets the rules. I think Dev should consider this option seriously.
     
  3. Roundtable

    Roundtable Member

    Joined:
    9 Jun 2017
    Messages:
    57
    It would be nice to have a clan vs clan war event, I think it will be nice, tho the matchmaking time might take a while to select clans which has the same amount of players on each side
     
  4. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    Yeah, I remember Gunbound, but I don't think that's the issue here. I don't really want a mobile game where I have to sift through a room list, since all of those old Korean games tended to have a problem with bad hosts. Even more recent games like Payday 2 that have a host system like that tend to have kick-happy or afk hosts.

    The deeper issue is that there isn't any report or review system in place at all. You can only go to that menu if you click on their profile, which is only available from the chatroom or the rank list, neither of which have a search function. Putting in a customer support ticket just because some dude decided to afk or suicide isn't worth the trouble. It would be great if there was some thumbs up or thumbs down you could use on certain players to let the tension off, even if it didn't do anything, but we really have nothing.
     
  5. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    The system already accounts for bad players as they'll drop in infamy until either they stop being bad or they get so low that their ship power compensates for their lack of skill and cooperation. I don't see how any additional measures could be a positive thing for the game.
     
  6. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    New players exist. Ranked games are the default state of the game, it's not a separate mode. If all of the worst, least trustworthy players get dropped to the bottom, it will make the game less fun for people coming in since they all start at the bottom, too.

    I'm not really in favor of punishing people just for being bad, but there's barely even a system in place to catch regular floaters, hackers, or seal clubbers without admins manually monitoring.
     

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