New game modes for sure. Anything that makes progression easier would be nice, too. Balance changes and bug fixes should be part of the update, regardless.
Balance changes I would love to see, with an emphasis on middle game:
- Torpedoes nerfed.
- They're common at mid-level since torpedo damage temporarily gets really high compared to HP levels. Nothing kills faster, assuming they actually land.
- Repair Bolt only costs 1 point.
- It's not AoE. Regardless of how useful it can be and how much it can heal, it still only heals one person. The extra point isn't justified.
- Enforcer movement speed increased.
- Defender movement speed increased.
- Fixer movement speed increased.
- Shooter movement speed increased.
- Turbo nerfed.
- At the risk of promoting "speed creep", the base speeds on the slowest ships is... well, they're really slow. It's dangerous to go out on pretty much any ship without a Turbo on, but it doesn't seem like it should be such a necessity on classes that aren't built to be zooming around in the first place. Just nerfing Turbo isn't the solution, either, since that may cause too much of an indirect buff to mortars.
Other changes that are a little more self-serving, since I want Enforcer buffed:
- Enforcer base health increased.
- Defender health scaling increased.
- New Blue item category: Auras.
- New Aura: Reinforce. Increases the user's defense by a set amount and adds a percentage of the user's defense to surrounding teammates. Upgrades increase the percentage but not the amount of defense granted to the user. The defense granted to the user is applied as base armor and is factored into the aura's effect. Does not stack. Any ship using this aura takes a very reduced effect from other ships using this same aura.
- Defender is there to protect other people, but he doesn't do a very good job at it. Since he can't draw aggro and is very tough to kill, there's no reason to attack him most of the time. Well, now there is. Put those 5 blue slots to use on something other than shields. While not directly as helpful to Enforcer, if he's the type that wants to do police work there's a very good reason to slap one of these on.
- Tesla Shield now cleanses the effects of slows and DoTs.
- Since the Tesla Shield now self-stuns, it should serve as more than just a spot-dodge.
Possibly Unnecessary Gamechanger:
- Enforcer has given up 1 yellow slot.
- Enforcer now has 1, 1-point green slot. Given at Mk 4.
- That's right, secondary healer. Now he's a true hybrid of all other classes.
I'm only half joking, it could be pretty interesting.