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what is the globle cooldown

Discussion in 'Game Discussion' started by ryanllts, 18 Jan 2018.

  1. ryanllts

    ryanllts Active Member

    Joined:
    21 Jul 2017
    Messages:
    166
    i feel.like 2.5sec, but some on the fourm said 3 sec. anyone know the gcd is?
     
    Rainbow Warrior likes this.
  2. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    It’s definitely a lot shorter than 3 seconds. I took some screen grabs from one of my old videos.

    The first image is taken immediately after I hit overboost. My first two items have cooled about 1/16th, and if you look at the clock it says 3:24.
    4661C6EB-B13C-4707-9B9D-EFCADB3DF74B.png

    The second image is a few moments later. My items are now at 14/16ths, and the clock says 3:23
    B0A79B2A-9360-4C35-B1C1-15C2A5A1A31F.png

    Since the two images cant be more than 1.999... seconds apart (according to the clock), we can conclude that the items cool ‘at least’ 13/16ths in 2 seconds.

    Which would make the cool down 16(2/13) = 2.46 seconds.

    So best guess is between 2.3 and 2.5 seconds.
     
  3. ryanllts

    ryanllts Active Member

    Joined:
    21 Jul 2017
    Messages:
    166
    i did teste with duo cannons, 2.5 second cooldown. i think it might be around 2.5gcd
     
    Kitterini likes this.
  4. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    Global cooldown is 2.5 seconds.
     
  5. Spinners71

    Spinners71 Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    463
    Instead of having Tesla Bolt cause a complete lockout (stun) for X sec (where X increases with T.Bolt lvl), and then for that stun to be completely canceled at the first whisper of damage (which has been expressed as a frustration)....

    I would rather see Tesla Bolt functionality change to increase the GCD from 2.5 sec to ~4.0 sec (for example) for Y sec (where Y would be maybe 12~24 sec, increasing with T.Bolt lvl). Then you could get rid of the silly 'cancel-upon-damage' mechanic!

    (Obviously you'd need plenty of play-testing to balance all the numbers and cooldowns of everything........)
     
    ViscountSniffit likes this.

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