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Weapon balance

Discussion in 'Suggestions & Ideas' started by Eldyl, 3 Jul 2018.

  1. Eldyl

    Eldyl New Member

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    cannon should have more cd but bit bigger dmg
    Carronade shouldnt spread too mutch i think 12 spread is too mutch its really hard to hit the enemy. It can dmg about 1000 if the enemy has 30 armor but the blast cannon can 2000 or more and whit blast can u reach 22.

    I like those 2 weapons and i want to use them but they are totally unusable. When someone comes with 2 blast cannon its enought when those 2 are only rare items if you have a carronade cannon combo you dont have any chance.
    And not just this
    You have only chance if you have 2 blast cannons or explosive cannons
     
    HARPO! likes this.
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think WCorgiP would disagree.

    And you forget that blasts have a 10.8 second CD while carro is HALF of that. Cutting down 1k HP and ripping speeders apart is what it is good at.
    Cannons are meant to "plink" and higher damage is not what you're looking for here. If you are a duellist, you want to have a debuff cannon build(chill perk)
    And carros... Well, you have to sacrifice the speed that makes speeders so great to use carros. If your carro is that good(1k damage on an armored target) I have to assume you're a pretty endgame player. And I think your lack of pure burst damage is your Achilles' Heel.

    I think both the carro and cannon are well balanced for their intended purpose: Carro to debuff and cut down targets at point blank range(thus useless from afar) and cannon to chip targets down while being near constant-combo.
     
  3. Eldyl

    Eldyl New Member

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  4. Eldyl

    Eldyl New Member

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    Then i want too choose between talents...
    Slow vs less spread or something like that.
    Or for cannon more dmg when the enemy burns what only the cannon gets or i dont know... Something like that.
    I want that that 2 weapons could be a main weapons and not just a 6. One
    Just see the lege players the first 50... Nobody uses carronade or cannon... Cos a blast or explo 10000000x better choose.
    Those 2 weapons are not usable As main weapons, but those 2 are my favorite weapons.
    And not just mine...
     
    HARPO! likes this.
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Where burst damage rules, it's natural that chip damage doesn't really shine. I would say that rudder and carro can be a great combo, however the lowered HP/sustain isn't worth it.

    I myself use double blast. If you want to be a good carro user, though, you should try excannon or blast cannon on a raw damage set. That'll give you enough burst to really take down targets. I see this build very often in Ace 1, the carro ex. Beautiful when used well tbh
     
  6. HARPO!

    HARPO! Well-Known Member

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    I with you
     
  7. Da Carronade King

    Da Carronade King Well-Known Member

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    He he.In my opinion there are way too many blasts. If we need to buff carronades and cannons to get more people to play them, then the game should do it. The game is more fun when playing with unpredictable builds.
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think buffing a weapon that does 1000+ a shot at epic t4 and has a less-than-6 second CD is a stupid idea when people are literally comparing it to one that does 1000+(barely) a shot at epic t4 and has a 10+ second CD.

    Maybe that's just me?
     

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