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We need new items

Discussion in 'Game Discussion' started by Joey who, 5 Jul 2018.

  1. Joey who

    Joey who Well-Known Member

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    The game is in need of new items. It will benefit Rovio and it's users.

    Users: Will have new items to grind for

    Rovio: Will have players grinding for or buying epic crates trying to find new items. I suggest 1 new item per 2 weeks.

    Clash royale does this, keeping their players entertained and making millions in $$$. It's a win win
     
  2. c3n3

    c3n3 Well-Known Member

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    I agree, maybe not every two weeks, maybe just with every update
     
  3. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I agree with you buddy.;););)
     
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  4. EyeOfDoom

    EyeOfDoom Well-Known Member

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    After we're done with snipper, bubblz and all op itemz nurf. Maybe then...
     
  5. #CK

    #CK Active Member

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    that's too quick . 2 weeks . for sure devs have their own thinking , and it's the best . it's not just that simple . just enjoy the battles
     
  6. Joey who

    Joey who Well-Known Member

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    When you put actual effort is it that simple. Not saying battle bay doesn't put effort into the game, but they have shown to put 0 effort into adding new items into the game. 2 weeks is when they release them. They could make 4 items every 2 months and just release 1 every 2 weeks. (2 months is when they usually release an update)

    They haven't added a new item since they added the repair bolt.. Last year... There are tons of ideas and suggestions on forums. It wouldn't be that hard to make new items.
     
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  7. NoTtIaN

    NoTtIaN Well-Known Member

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    yes
    ive posted about many many many many many ideas.
    vampire, minefield, orange slots, laser, flamethrower, minigun, more freeze items, poison, etc
     
  8. Ultrah

    Ultrah Well-Known Member

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    The only barrier I see is where to put the new items in the Captain’s training page.

    Should they effect other existing item’s trees? Like Firebomb and shields?

    When should there be a new Captain?
     
  9. NoTtIaN

    NoTtIaN Well-Known Member

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    The first reason why rovio doesnt make lots of updates.
    1: not enough money: some deals are too 'off' for their cost. the game needs ads to have more players. thing is, it requires $. so, its a risky investment.
    2. they dont have enough devs. they may need to hire some people. unlike CR, they have a large team of devs.
    3. they 'might' 'second guess' themselves. they think each new item or tweak would be contravercial, so they dont update. heres the solution, they make updates and tweak it later (like CR)
    4. no 'original' weapons. most weapon requested in the forums are in a different game. by adding the weapon the game would seem 'generic'
    5. matchmaking, they need to fix it so old players would come back.
    the game needs a higher-than-nightmare league. in CR, im at 4000. which is nightmare for BB. which means, that you cant 'really' progress any further.
    5.5. because there isn't enough players, and the upgrading system is 'special', people cant progress quickly, and it requires too much RNG, so, there is no 'after nightmare' league.
    conclusion: its like a big loophole of problems.
    If they solve the problem of money (not saying you should or should not invest in ads), make ads which adds players, and devs, and a further league after nightmare.
    PS: adding devs will fix matchmaking, and the upgraing system 'p2w'


    Extra: to make the game produce more infamy overall, make winning +30, and losing -20 - 25.
    To make the game way less RNG, make a 1v1 mode, and a 3v3 mode STAY AT ALL TIMES.
    and casual.
    @devs, @TheAntiSnipe
    hopefully this gets me to 'well-known member'
     
  10. wreck your day

    wreck your day Well-Known Member

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    Sigh... why do people keep asking for new items? More items would mean lesser chance of getting what you want. Personally I think there are already enough items and a good variety in this game. If any new items are going to be added, they should be unique and not just a poor combination of current items, or something complicated/insane (which is, imo what 80% of all the new item idea threads are full of). Quality > quantity.

    To those avid complainers
    If you want some mind-blowing new item that will make the number of players/payers suddenly skyrocket, and bring back the variation, excitement and meaning in playing the game, then help the devs by actually giving good ideas that will hype everybody up instead of complaining or continuing to give mediocre, ill-conceived ideas.
     
    Last edited: 5 Jul 2018
  11. What's Up Player

    What's Up Player Well-Known Member

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    I would prefer if devs would implement more combos into the game. Not only fire + cannon that is happening right now.
    Like: return of frost, mortar bonus damage to overboost effect, Railgun bonus damage to stun etc..
     
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  12. Joey who

    Joey who Well-Known Member

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    Not really. You'd basically have the same exact chance to get your items WITH a slight chance to get the 'new item' in the game.
     
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  13. wreck your day

    wreck your day Well-Known Member

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    The chances of getting an item that I want would be lesser. Assuming every item has an equal chance of getting picked by RNG, every red item currently would have a 1/19 chance of appearing when I combine item pieces. If 1 new red item were added, the chance of getting a particular item would decrease to 1/20. It can't remain at 1/19; if so the chance of getting any red item would be 20/19, or about 105% instead of 100%.
     
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  14. Joey who

    Joey who Well-Known Member

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    If you have a 1/19 chance to get something you want and they add an item you would want to get because it's new then your chances would be 2/20 to get something you want.
     
  15. wreck your day

    wreck your day Well-Known Member

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    True, true... But what if I don't want that new item/prefer to get another item? After all not everyone would want to get that new item, especially mid-late game players. Most of them would likely prefer to get a dupe of a current item that they have to evolve it, than to spend lots of resources to level up a new item to a 'usable' level compared to other ships in their league.
     
  16. Joey who

    Joey who Well-Known Member

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    when-you-dont-5b3de1.png
     
    Sidd gamer and wreck your day like this.
  17. N1mzor

    N1mzor Active Member

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    New items aren't really necessary outside of maybe a handful across Blue, Yellow, Greens, maybe another 2 slotter each to add some variation.

    You can't really compare Clash Royale and Battle bay as they are fundamentally very different. Battlebay is a third person shooter that likes to call itself a moba even though i would say its got more in common with world of tanks than any moba. while Clash Royale is essentially a real time action card game, that probably has more in common MOBAs than Battlebay does, due to its towers and lanes, and multiple minions.

    Card games need new cards over time as card game metas essentially get solved. As in if you never added new cards, you will end up with a small pool decks that counter and get countered by eachother. New cards shake this up. Since most card games are turn based and not real time like clash royale, think Hearthstone, there is no skill barrier in actually playing and activating your cards, as in your skill isn't determined by whether you can place a card on the board, but by how you use it.

    Third Person shooters operate differently. There is a skill barrier with activating most abilities. Sure you know that you want to shoot that guy across the map, but you can't just press a button and they take x amount of damage. You have to get in range, then account for their movement so you can adjust your aim, and finally taking your shot, all the while also concentrating on what else is going on in the battlefield. Now while a third person shooter also have solved metas so to speak, there is so much more mechanical skill involved on top of the strategical skill. And cause of this mechanical skill (i.e landing your shots and having good movement), good players with bad and off meta gear can do well against bad players with meta top tier gear just cause their mechanical skills can be so much higher than their opponents. In card games good players with bad decks can also do well against bad players with good decks, but its more to do with the fundamental understanding of how the deck and cards work so to make make good plays and punish bad plays. There is normally no time pressure and their is no skill involved in actually placing a card into the playing area (I'm talking about just actually putting the card down, not positioning and such where there is skill involved depending on the situation), where there is in a game like Battle Bay. Plus most card games have a certain amount of randomness to them, but thats another conversation entirely.

    Clash Royale is a strange beast as it mixes alot of different things together seemlessly and is part of the reason why it's so popular, but there are also many external factors too as to why its succesful that have nothing to do with gameplay. But with it's huge success comes the wealth, big development teams, etc, so the game will get much more support and development.
     
  18. PastelPiku

    PastelPiku Well-Known Member

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    This. We all want new weapons, but lot's of us can agree that the amount of yellow/green/blue items is quite lacking. It's no wonder every speeder/enfo/fixer looks the same.
     
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  19. Help I Cant Swim

    Help I Cant Swim MVP

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    I've commented on "new item" posts in the past... Here's my summarized response.
    1. Any new items need to be yellow, blue, or green. There are already plenty of weapons.
    2. Devs need to try to balance current item usage before bringing in new items.
    3. It is already too difficult to get necessary duplicates to evolve. Many more items will increase difficulty and only harm new/F2P players.
    4. It is too difficult to level multiple items if you are new/F2P.
    5. Any new items need to not be OP so we don't have power creep.
    6. Where would you put training? New training = new captain levels and new ship Mks. This is why it would be better to wait until they release Mk8 and higher captain levels and release new items then. Only way training works now is if you sneak it into a current tree.

    Releasing a new item every 2 weeks is not feasible. Once a month could work, but I think it is still very quick. Once an update, which is roughly every other month, would be the best choice.
     
  20. Agile Vanguard

    Agile Vanguard Well-Known Member

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    What bout the Rannon? If you saw my post then you would know what it is.
     

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