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Patch Notes v. 3.1 "Capture the Flag"

Discussion in 'Announcements' started by Zeus, 23 Jul 2018.

  1. Zeus

    Zeus Developer

    Joined:
    4 Apr 2017
    Messages:
    338
    Occupation:
    QA Lead
    Location:
    Helsinki, Finland
    Brace yourselves, Battlers!

    We bring you a whole new action packed event mode that will cause your enemies to curse your crew and your friends to shed sweet salty tears of rage! Capture the Flag is splashing in to the Bay this week to test your sneaking tactics as well as your team play!
    As usual, we also oiled the gears and fixed some steam leaks. ;)

    EDIT:
    Due to bugs found in 3.1 a new patched versions is now being released. The version number of the update is 3.1.19930. Google Play is already live and AppStore will be as soon as it passes the Apple review.

    This version fixes the following issues found in 3.1:
    • Sounds remain disabled after watching an ad.
    • Music/Effects toggles in options disable audio but won’t enable until restart of the app.
    • Music/Effect volume sliders are non-functional.
    New

    2018-07-23 12-07-36.png
    CTF - mode explanation:
    Capture the Flag is a 5v5 event mode, where each team will aim to steal the Unfriend’s flag, carry it across the map to victoriously capture it in their own base! The Battle Bay flag sits neatly on top of a buoy so you can safely drag it behind your ship, once you drive over it.
    • At the end of normal battle time, if the score is tied and any flag is not in home base, an additional 1 minute is added. Battle ends immediately if a team scores or both flags are returned to home base.
    • You can only score a point by capturing the enemies flag in your capture area while your own flag is also returned to your flag base! So both flags have to be in your capture area to score.
    • While carrying the flag, your ship speed is capped at 1.5
    • If you use Overboost or Nitro while carrying the flag, you will drop it.
    • If a friendly ship with a flag is destroyed, the flag is dropped and can be picked up again. If picked up by an unfriendly ship, it is immediately returned to their base.
    • Mines cannot be place inside flag bases.
    • Mine duration is reduced by 80% in CTF.
    Improvements
    • Improved visuals and behavior of damage indicator on the edges of the screen when player takes damage, shows now also heals with green color
    • Added health bars under the ship icons in the combat top bar
    • Highlight player's own guild in rivalry screens shown with a golden border
    • Changed direction of battle chat messages so that the newest is always on the top
    Completely revamped options dialog:

    • Improved descriptions of many settings
    • Added new option to disable auto-targeting completely
    • Added new option for auto pilot which avoids obstacles
    • Added new option to disable showing kill messages
    • Added new option to disable player names in the battle top bar
    • Added support for disabling local notifications for events and seasons
    Changes

    • When returning after a longer inactivity player's infamy is automatically reduced depending on the duration of the absence. The minimum time for this to trigger is 30 days.
    Reason: Infamy does not represent old players' performance accurately after longer time. This helps them to gain matches more close to their true level.
    • Changed item icon for Repair pulse and repairing talents
    Reason: The previous icons had a picture of a healing box on it. This was confusing as there is also the repair box launcher which throws healing boxes.
    Fixes
    • Fixed observed ships showing erratic jitter in their movement sometimes
    • Fixed sorting players properly by stars or coins in the end screen
    • Fixed napalm projectile spawning multiple damage areas when hitting friendly ships
    • Fixed increasing respawn timers to show the correct duration instead of always the initial duration
    • Fixed missing button sound from few places
    • Fixed some player names not shown in battle results screen
    • Fixed capture indicator value to be capped to 100% and fixed rounding issue causing the circle not being full at 100%
    • Fixed wrong map name shown for The Foundry in events at the matchmaking screen
    • Fixed players own name being incorrectly layouted in rivalry claim view UI
    • Fixed player's own status being shown offline in friend leaderboard if not logged into Facebook
    Known issues
    • Sounds remain disabled after watching an ad - Fixed in 3.1.19930.
    • Music/Effects toggles in options disable audio but won’t enable until restart of the app - Fixed in 3.1.19930.
    • Music/Effect volume sliders are non-functional - Fixed in 3.1.19930.
     
    Miathan, Nam_Nam, KenZer and 30 others like this.
  2. Star.Nova

    Star.Nova Member

    Joined:
    22 May 2017
    Messages:
    35
    Damn nice
     
    Kurd1stan. likes this.
  3. Kurd1stan.

    Kurd1stan. Well-Known Member

    Joined:
    13 Sep 2017
    Messages:
    779
    Location:
    somewhere
    so the next event wont be " cap or kill " ? thank God
     
    Last edited: 23 Jul 2018
  4. Gnu

    Gnu Well-Known Member

    Joined:
    7 Apr 2017
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    1,008
    Occupation:
    Games
    Location:
    No U
    Interesting.. I like.
     
  5. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
    Messages:
    1,977
    Yes! Kudos devs, a brand new game mode.
    Cant wait to try this one out :D
     
  6. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

    Joined:
    24 Feb 2018
    Messages:
    1,086
    I like it.At least we won't get being constantly destroyed by enemy mines in this event.

    *PHEW* *INHALING*;);):cool::cool:

    My thought now:
    :):):):):):):):):):):):):););)
     
  7. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
  8. The Friendly Fixer

    The Friendly Fixer Well-Known Member

    Joined:
    1 Feb 2018
    Messages:
    588
    Location:
    Where all my friends are the Heaven
      YESSSSSSSSSSSSS new update!







    Claps! :)
     
    super_sonic181 likes this.
  9. Zeus

    Zeus Developer

    Joined:
    4 Apr 2017
    Messages:
    338
    Occupation:
    QA Lead
    Location:
    Helsinki, Finland
    If you have sticky throttle (now cruise control) and autopilot enabled, if you are driving towards a wall it will avoid it.
     
  10. Cricketmad

    Cricketmad Well-Known Member

    Joined:
    4 May 2018
    Messages:
    262
    You guys really do listen to your players which is so great to see, my confidence in this game has returned!

    kill messages has been mentioned lots of times - fixed!
    auto targeting - fixed
    infamy on return from long absence - possibly fixed as I wouldn't know :p
    new game mode for event - included :)
    MINES everywhere - fixed!!!!!
     
  11. The Friendly Fixer

    The Friendly Fixer Well-Known Member

    Joined:
    1 Feb 2018
    Messages:
    588
    Location:
    Where all my friends are the Heaven
    Is there Spawn killing in this event please no :( the last event I keep getting Spawn killed
     
  12. The Friendly Fixer

    The Friendly Fixer Well-Known Member

    Joined:
    1 Feb 2018
    Messages:
    588
    Location:
    Where all my friends are the Heaven
    So when the update Coming out? I :p
     
  13. Charlotte Douche

    Charlotte Douche Well-Known Member

    Joined:
    27 Apr 2017
    Messages:
    125
    Location:
    Douch Land
    Hope login problem is fixed too
     
    Fluid Bait likes this.
  14. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    *repair pulse
    *repair talents
     
  15. The Musician

    The Musician New Member

    Joined:
    14 Nov 2017
    Messages:
    1
    This is a good one. Whole new dynamic. Nice job! Better put the defender on the shelf though
     
    DeeMeester likes this.
  16. JayJosh

    JayJosh New Member

    Joined:
    13 Feb 2018
    Messages:
    6
    Can we get Carronade Ship Slow talents fixed or revamped ecause there is no noticeable difference on slowing enemies down even at 70% ship speed slow.
     
    3ARSA aka FIXER FTW likes this.
  17. Cricketmad

    Cricketmad Well-Known Member

    Joined:
    4 May 2018
    Messages:
    262
    meta for this should be speeder with TS and 2 TB I guess with mine and torp for those who dare to chase
     
  18. Zeus

    Zeus Developer

    Joined:
    4 Apr 2017
    Messages:
    338
    Occupation:
    QA Lead
    Location:
    Helsinki, Finland
    Cheers!
     
    NeptuneGaming and PastelPiku like this.
  19. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    So after switching off auto target will the target jump to nearby ship when it gets destroyed?
     
    NoTtIaN likes this.
  20. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
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