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Unfair Rivalry Week Guild Matchups

Discussion in 'Suggestions & Ideas' started by Tyler Mann, 8 Mar 2018.

  1. Tyler Mann

    Tyler Mann New Member

    Joined:
    8 Mar 2018
    Messages:
    5
    I will say, most of the new updates are great, and I initially thought the same about the rivalry week matchmaking.. finally some consistent compition. But as the weeks have progressed, I've come to the conclusion that you've literally RUINED guild rivalry weeks. How in the heck can you think it is even close to fair for my guild, ranked around 1k for guild infamy, to have a fair match up when your placing us against guilds ranked in top 200!

    Just because we knock out similar quests on a weekly basis does not put us in the same boat! We work our asses off to knock those quests out, while the guild with generally more than double our infamy, has to work half as hard to accomplish the same tasks. They do double the damage we do, HOW IS THAT FAIR?!? Let's use boxing as a reference, in what world would you ever even attempt to have a lightweight fight a heavyweight. Manny Pacquiao versus Mike Tyson is never going to be a fair, we all know it'll be a blowout every single time. So why would you think it works in this regard?

    Your matchmaking should be based on infamy first, then address activity. All you are doing is discouraging guilds that fight their way up to disband because they can never win. Ultimately ruining rivalry week for any guild that is not a top infamy producer, regardless of the skill of those players.

    I really hope you guys can figure this out because these rivalry weeks have become the staple of guilds in this game.
     
    Cpt. Dong and EyesTv like this.
  2. EyesTv

    EyesTv Member

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    Occupation:
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    I agree with you, and I think that the idea you have proposed will be better.
     
    Tyler Mann likes this.
  3. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
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    1,604
    No shame in searching the forum & posting in excistant threads on the exact same topic.

    Old system benefitted a particular kind of guild (the low infamy ones more active / $$$ spending than average for their infamy). I can fully understand why its rough to go from winning most weeks, to getting average positions (i.e. winning once every 6 weeks), but atleast everyone has an actual shot of winning now which is a drastic contrast to before. And the vast majority of tokens still come from actual questing.

    The new system is essentially the same as the games matchmaking engine. Infamy measures your battle strengh and thus battles are setup according to infamy. # of quests completed measures your ability to quest, and thus rivalries are defined by that metric. Player (and guild) infamy was never a good measurement for activity+spending (which are the much more essential to questing than infamy).

    Personally my guild has gone from usually finishing either 3rd or 4th, to getting positions from 1st to 6th. No major difference in tokens, but its much more engaging to be able to affect your result rather than the final score being scriped from the start. I don't miss being matched up against guilds that complete 20 quests more, nor against guilds that complete 30 quests less. Now we get meaningful rivalries every single week.
     
  4. Tyler Mann

    Tyler Mann New Member

    Joined:
    8 Mar 2018
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    Lol, I'm new to the forums. Figured out where I should have posted after my first message was already out there.

    You must work for Battle Bay with that logic. The new system promotes spending on guilds more than it ever has before, because lower infamy guilds are being placed against guilds with twice their infamy, they are forced to spend more to remain competitive. That was by no means the case with the last system. With the last system, if you worked hard you were rewarded, as it should be with anything in life. They issue they had with the last matchmaking system was that they couldnt figure out how to keep it consistently competitive. They solved one issue and punted on the other.

    The same reason they base actual in game match ups on infamy is the same reason they should do the exact same thing for guild match ups. LITERALLY THE EXACT SAME LOGIC. It is unfair to put someone with 3K infamy against someone with 1.5K, they have more HP, they do far more dmg, and they are obviously more skilled players. They have by no means made the game more fair for everyone, what they have effectively done is thrown fairness out the window to make guild match ups more competitive. Hence why whatever algorithm they are using places you against guilds that have completed similar guild quests from week to week. If a team has to try twice as hard to accomplish the same goal as someone who puts in half the effort, it is again BY NO MEANS anywhere near fair. Would you put the stupid kid in 5th grade with the 2nd graders because that's where his reading level is and call him a genius? No, by no means you would not., but that is what they are doing here.

    With this particular feature, Battle Bay is effectively rewarding the stupid kid in class. They are saying, although you have been given the skills to accomplish more, even though you are making a choice to not be productive, we are going to reward you. Guilds in the top 200 whom are accomplishing only 44 quests per week are in a sad spot. Other guilds whom are worth noting in that same stature are knocking out 60 quests a week. We are now rewarding the guilds that dont try hard, that put in less effort, and have more ability and telling them they are good because they're the 5th graders taking the lunch money from the 2nd graders.

    You can obviously have your opinion, but what i can tell you is that my guild was without question a top guild for our infamy range and have become extremely discouraged because due to our impressive accomplishments we are now being placed in fights against double our weight class. Hard work should never be rewarded with a punch in a nose.
     
    Last edited: 8 Mar 2018
    Reorge likes this.
  5. Tyler Mann

    Tyler Mann New Member

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    8 Mar 2018
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    I know that this is the participation trophy era, but we are giving the team that used to just get the participation trophy the 1st place gold simply because we got sick of watching them lose. Sometimes when you bad, there's just a time when you decide to pack it up and move on. Not everyone is going to be successful, but we're putting on a facade saying that these less successful guilds deserve to beat up on the little guys from time to time just to give them a sense of accomplishment. Your rewarding higher infamy guilds that dont produce.
     

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