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Unfair awarding system

Discussion in 'Bugs, Issues & Inquiries' started by Potato Skin, 3 Sep 2017.

  1. Potato Skin

    Potato Skin Member

    Joined:
    29 May 2017
    Messages:
    37
    I had a lot of experiences with floaters and if we win, they get the same infamy award with no efforts. Developers, i know you may disagree with this one but awarding stars will be useless once uncommon items is useless. I have a simple solution, i know it may take time to develop but its for the best.

    WIN SCENARIO
    *Top 3 players gets 24 infamy and the bottom 2 gets 16
    *Top 1 gets 24 infamy, top 2 gets 22 infamy, top 3 gets 20 infamy, top 4 gets 18 infamy, top 5 gets 16 infamy.
    *Top player gets the most infamy and the worst players gets least of the infamy

    LOSE SCENARIO
    *Vice versa
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Dude, there is a reason it won't work. Speeders especially don't do much by way of damage, so they automatically rank low. Enforcers also don't do that much damage. Finally, your idea would lead to everyone playing shooter at lower infamies, since fixers have also been nerfed. Takes all the variety of of the game.
     
    The Otherguy and fr4nk1yn like this.
  3. ThatOnion

    ThatOnion Well-Known Member

    Joined:
    7 May 2017
    Messages:
    834
    Occupation:
    Gamer
    Location:
    Murica
    Last time i checked there's no "I" in "Team"
     
    The Otherguy and fr4nk1yn like this.
  4. Zviki_SLO

    Zviki_SLO Member

    Joined:
    2 Sep 2017
    Messages:
    34
    There is an option to report floaters...
     
    The Otherguy likes this.
  5. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    Great suggestion, this will make it even more fun for the mk5s being placed into Nightmare games.
    Win=lowest possible gain.
    Loss=highest possible decrease.

    Fuck me.

    Everything in this game (apart from infamy) is rewarded on a personal performance basis, why is it so challenging to accept that teams actually matter in one aspect of a team game?

    ----
    Assuming you never float then floaters is a net infamy gain for you, as they are more likely to appear on the opponent team. Its just more obvious when its a teammate.
     

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