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Turrets and Agility ship

Discussion in 'Suggestions & Ideas' started by Sreg, 29 Dec 2018.

  1. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    152
    Hello everyone, I was thinking here, and I do not approve of the permanent action of the rudder and turret lube.
    Therefore, I propose that put a trigger in the game, which the player can switch at his discretion between the control of the ship or the rotation of the turret.
    For example, the rotation of the ship is 90%, and the turret is 10%.
    Or even so, 50% ship rotation and turrets.
    You can even turn on 100% in the turret, but then the ship will be on the minimum salary ....
     
    Sidd gamer likes this.
  2. La perla rossa

    La perla rossa Member

    Joined:
    29 Dec 2018
    Messages:
    40
    I do not understand
     
  3. Kurd1stan.

    Kurd1stan. Well-Known Member

    Joined:
    13 Sep 2017
    Messages:
    862
    Location:
    somewhere
    That is another indirect nerf for speeders abd maybe enforcers too, because(probably most of) shooters and defenders will increase their turret.
     
    Sidd gamer likes this.
  4. La perla rossa

    La perla rossa Member

    Joined:
    29 Dec 2018
    Messages:
    40
    ok, seen my ship (the invention of the ship)
     
  5. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    152
    Let them choose the speed of rotation of the turret, then it will be easier to aim at them because of the ship's sluggishness :) Where should there be any balance ?!
     
    Kurd1stan. likes this.

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