1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

The skill tree needs to be redone.

Discussion in 'Suggestions & Ideas' started by Aquatic Thunder, 10 Jul 2018.

?

Your thoughts

  1. Agree

    75.0%
  2. Disagree

    25.0%
  1. Aquatic Thunder

    Aquatic Thunder Member

    Joined:
    23 May 2018
    Messages:
    18
    If you ever read my post you know I am a avid speeder supporter.. but this post is about how messy the crew skill tree was done and how it favors some boats.. #1 this makes no sense... that: Fixers can not equip telsa shields and yet the skill tree for Buzzkill gives the option between added fixer speed for fixers or telsa shield health. I thought the objective was to pick one while sacrificing the other.. like for Bhurt you can either use the blast cannon or the snipper.. but you cant have both at max power.. fixers cant use telsa sheilds so its no penalties going around.. this is a huge advantage for enforcers since they can equip two shields and have them both at full power.. 2# Like i stated before I like using the speeder and When i play speeder i use him at close range.. i like using the carronade its fun to being close range.. but extremely dangerous (almost suicidal) because in order to have a good carronade you litterally have to sacrifice ALL of your speed as a speeder.. all cooldowns and all distance travel and duration for nitro and overboost.. the carronade is the perfect weapon for a speeder because it has the quickest cooldown out of all the weapons and since speeders only have weapons two slots=(3) it helps compensates for the lack of spots..#3 to keep it brief enforcers are OP.. they're fast equivalent to a speeder.. because they get multiple exclusive speed upgrades, they can have 2 full powered Tesla sheilds +1.. and they can use three weapons. And they get bigger base stats.. essentially they can replace speeders entirely.. it's a better boat just uglier with a lame name.. speeder wins with the appearances and name but loses everything else.
     
  2. craz¥burd

    craz¥burd Well-Known Member

    Joined:
    8 Jul 2017
    Messages:
    425
    Location:
    United Kingdom
    Totally agree - have been banging on about this in various threads across the forum. Why do I have to decide between bc or sniper? Why between fb or shield? Or mines or missiles? It's insane...just separate them all out and we have to pay for them all (maybe it could take longer to train?) more money for Rovio, happier players who can train everything if they choose, and not have to keep re-training to use a different load out or ship!
     
    Aquatic Thunder likes this.
  3. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    Yeah enforcers are op, in a way, but not because of this. They are not fast equivalent of speeder, their max speed is 1.51 at mk7, while speeders is 1.74. And I believe speeders Alsohavw more exclusive speed upgrades than enforcers. Sure they can use three weapons, but they all have to be one slot point or else they have to sacrifice a slot, limiting their choices of weapons. And they don't have better base stats. Speeder has better speed, agility, and defence while enforcer has better hp and turret agility, so speeder has more base star benefits that enforcer. Also, the last parts an opinion. I personally like the name Enforcer better than Speeder.

    The reason I think enforcers are op is not because of the ship itself but because of tesla shields, like how a defender is effective with explosive cannon, and how fixer is effective with repair pulse and bolt. So I think just the tesla shield needs a nerf, not the enforcer itself.

    Also, redoing the whole skill tree will also cause a lot of problems with stuff that are already trained and then being moved.
     
  4. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Talents tree in buzzkill should be like.. Choose between stun duration and stun cooldowns. Tesla shield duration and hp.
    And no enforcers have better ship agility than speeders turret agility but speeders have better speed and bandage availability. The problem of speed can be solved by having strong nitroT4E/T5E with all Epic perks but its a luxury everyone can't afford.
     
  5. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    imho the skill trees are designed in this way because it's good to force players to choose between items because it increases diversity in Bay
    now facts:
    • speeder has 0 base defence at all mks while enfo has 0->0->0->5->5->10->15 base defence
    • speeders have more exclusive speed upgrades because they are meant to be fast
    • no one wants to face ship with fully trained sniper, blast, ex cannon and std cannon as it would be strong at all ranges (everyone could have these items fully trained but it won't be that funny)
    • speeders' best friend is carronade thus it's obvious that speeders have to sacrifice something (in this case speed) to have really strong carronade, just imagine speeder with max speed and maxed carroned, it would be op
     
    Last edited: 10 Jul 2018
    wcc634, Hokuse and Aquatic Thunder like this.
  6. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Speeders have only 2 exclusive speed boost talents enforcers have 3 and no of talents enhancing enforcers are more than speeder.
     
  7. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Separating them all is bad idea imo. There is reason behind choosing right talents to take out max potential out of your ship. Like a FB user(generally a camper not saying everyone is) should not have humongous hp. Carronades are close range so in order to inflict full damage you need to get close, so trade off is you should not be able to get out quickly else it will be impossible to track down a speeder( I'm speeder main). Similarly for sniper and blast both are powerful 1 slot weapons so choose 1 either long range, occasional crits or mid range consistent damage. But buzzkill should be rethink upon, stun duration was problem so place talents so that players can choose between duration or cooldown. Shield durability is problem so let players choose between shield hp or duration.
     
  8. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    Speeder has exclusive +20% total while enforcer has +15%. So technically speeder has more.
     
  9. EyeOfDoom

    EyeOfDoom Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,119
    Location:
    Mordor
    Carronade has always been the most confused weapon in the game. I have tier 5 epic and tier 2 leg and I still can't figure out what ship is it even for... You need speed to get close for max damage but you have to sacrifice speed to get the max damage... What even?
     
    Aquatic Thunder likes this.
  10. Aquatic Thunder

    Aquatic Thunder Member

    Joined:
    23 May 2018
    Messages:
    18
    I see your point but in my case is that.. if I want to use the carronade I get no added speed except for the All Boat 10% boost at level 30. I would be passing up on the (x2)exclusive speeder 10% speeed boost and every All Boat speed boost.. Enforcers get (3x) exclusive 5% speed boost from Burnice.. and if you add that with the (2x) 5% boost & (1x) 10% all boat speed boost from Swift.. I believe that enforcers will then be faster than the speeder using a maxed carronade.. which is like a sitting duck.. because i rid myself of all my speed and cooldowns for the most convenient weapon. I just think it's unfair because we don't have alot of alternative options unlike other boats.. I guess one reason im having trouble is because my nitro is epic level 10 and my overboost is epic level 30.. im having terrible luck getting forging items.. but even so when I get around my enemies my turret speed is a slow the other player can take aim before i can even get an accurate shot off.
     
  11. Aquatic Thunder

    Aquatic Thunder Member

    Joined:
    23 May 2018
    Messages:
    18
    Bro you have to go back to school... 10% + 10% doesnt not equal 20%.. goes without saying 5%+ 5%+ 5% does not= 15%
     
  12. Aquatic Thunder

    Aquatic Thunder Member

    Joined:
    23 May 2018
    Messages:
    18
    I wouldn't neft the telsa sheild cause that would be bad for speeders too.. who are already at a disadvantage in my opinion. if the shield breaks from a flair gun or some cannon we become stunned and a easy target to be picked off..
     
  13. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    yeah but if it's supposed to stop flare, ex cannon, railgun etc. then you need to make it impossible to equip two of them or create new item which will be ultimate double bubble counter (something like item that will turn yours next shield pop up immediately after activating and deal you damage equal to X% of your tesshield hp and also stun you for 4 seconds if you raise next shield before the cooldown of the first is at it's end-mmm, that was just quick thought but it might work after some adjusting:p)
    enforcer will use double bubble unless some really heavy counter comes in or until one of the yellow items is buffed that much that it will be much more usefull for enfos than double bubble (and that would be insane buff, something like unbreakable 2 min stun without stun resistance, frost with -100% speed which is unbreakable and has insane duration etc.
     
  14. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    First of all, I already go to school (other than the fact that it's break right now)

    10% = 0.1
    0.1 + 0.1 = 0.2
    0.2 = 20%

    5% = 0.05
    0.05 + 0.05 + 0.05 = 0.15
    0.15 = 15%

    It's addition, not rocket science.
     
  15. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    he talent trees appears to be an attempt to balance items, but they generally don't make sense. Why is there a need to choose between Mine and Missiles? Big Shield vs Fire Bomb? Railgun vs Tesla Bolt? It could use a lot of rework.
     
  16. craz¥burd

    craz¥burd Well-Known Member

    Joined:
    8 Jul 2017
    Messages:
    425
    Location:
    United Kingdom
    That’s exactly what I said!
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    It's a better boat. But lame name??? UGLY???
    *Triggered*
     
  18. DragonLegend

    DragonLegend Well-Known Member

    Joined:
    22 Jan 2018
    Messages:
    777
    Dont know whats your point here...
    I am enfo main and last thing I want is to run into is carro speeder...they break both my tesla sheilds and hit me back to back. Those shields make you hopeless for 5 sec too.
    Enfo is good in war of attrition. Fail in continuous high damage fight
     
  19. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    4 seconds.
     
    ShipCrusherCz likes this.
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Controversial, but I think EC should clash hard with Shooter talents. EC should be for boats with few weapons, like Speeders, Defenders, and Fixers, so they can land a big hit to compensate for fewer guns. Shooters aren’t hit nearly as hard by the long cooldown, and they already have huge DPS potential. EC shouldn’t be an easy weapon for them.

    It bugs the hell out of me when I’m having to take loads of heat from Snipers and Missiles at long range, and I have to get close to do some damage with my EC... then when I do get in close, the Shooter has double ECs. Where is the justice?
     

Share This Page