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The importance of showing self heal as team contribution

Discussion in 'Game Discussion' started by Miku Da Yo 39, 10 Feb 2018.

  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Please take a look at this scoreboard. The enemy team did over 85k damage. However our side heal only around 35k. 50k was self heal. This highlights the importance of tanking damage as a fixer. Please show self heal values in future updates. Screenshot_20180210-173227.jpg
     
  2. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Completely agree - as it stands it's not at all representative of all healing done during a match, selfish fixer or not. You never truly know how well you've performed as you're always missing that information.
     
    Rokstrmahesh likes this.
  3. Snapshot

    Snapshot Well-Known Member

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    ... and while we're at it... how many shots did I draw into the waves? And then there was that lowbie fixer who didn't dish out all that much healing but it was the right boats at the right time. There's lots of situations that the current system doesn't capture and probably can't capture. Don't get me wrong. I think it'd be neat if it did. But where do they stop?
     
    Iunch, A55A51N and StrictSalmon307 like this.
  4. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Then at least give us 1st person Replays so we can learn more from our matches.
     
    tonySTAX and Snapshot like this.
  5. Snapshot

    Snapshot Well-Known Member

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    Better stats in general and the ability to see a replay "as it was played" would always be welcome. I'd love to see the "damage received" number just for the sake learning... ditto with any other numbers we can convince them to put in (like damage per weapon, etc.)
     
    PastelPiku likes this.
  6. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Self-healing has a tangible contribution
    which is seen during the course of a battle, exactly as damage is and can be fully counted. There is no valid reason not to incorporate it. I suspect they would have had to incorporate a feature / coding of sorts to omit it intentionally.

    Imagine if for example they decided to not count damage from non-shooters because they serve another purpose. Makes no sense right? Fixers just want accurate information and appropriate contribution.

    The key stats that they should look to and can easily capture for starters would be:

    Total Healing
    Accuracy
     
  7. Snapshot

    Snapshot Well-Known Member

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    Lots of uncounted things have quite tangible contributions. I grant you, however, that it's much easier to quantify self-healing than some of the stunts speeders and enfo's do. So here's a serious question from someone who's in no real position to judge. In your opinion should self-heal count fully as much as healing others? I'd be inclined towards some fractional amount because it's always easy to land your heals -- automatic in fact. I also have questions about overall value to the team. I'm honestly asking you though. If they scored it, how should it be weighted?
     
  8. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Apparently miika said that even minimal things like dodging shots and stuff is accounted for so going with that I believe self healing should be weighted as minimally as those types of actions. It by no means should be on par with team healing or actual damage. In fact, I think kills should be weighted more in proportion to damage dealt.
    But the fact of the matter is not in the weighting, it is simply just the need to show the self heal values so that the team can see you have contributed more than just a little bit of lousy damage. Like that screenshot I posted above, the team will be having al different attitudes towards how I played if they saw my self heal at 5k vs 35k.
     
  9. Scourge Argaen

    Scourge Argaen Well-Known Member

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    @Snapshot - For a general full picture, I think we should see the total healing done across the board, regardless of ship i.e. Bandages included (if not already).

    For contribution, I believe the picture is a lot bigger than people think for a fixer. I do think all healing, self-healing included, should be 100% accounted in line with the damage dealt by the other ships. My rationale for the thought is as below:

    1) Until MK6 we are only equipped with 1 weapon. This in the case of most fixers, is thousands of battles where your damage contribution is negligible. More often than not, a fire-based weapon will not be carried as a high damage point weapon is more beneficial in trying to quickly run down the opposing team. You, therefore, get a minimal contribution from damage.
    2) The sole yellow slot, for survivability, needs to carry an overboost or nitro if you want to survive long enough and avoid/escape their opposition, speeders especially who will cling onto you like a fly on a camels jacksie. As such, you don't get a contribution from stuns or slows.
    3) The big stickler - healing contribution is dependent solely on the performance of those you heal making each match a roulette, the better they perform, the better for you. However, the catch is you don't know who the best performers are until the end of the match. For all you know, your best player may not actually need a lot of healing at all so you're getting a minimal contribution from them.
    4) In line with the above, if a player happens to die, that's one less person to heal and one less person to gain contribution from. Flip this for say a shooter, it means they have the opportunity to deal more damage boosting their contribution.
    5) Healing items do not provide any beneficial effects that can yield contribution for the team, carronade is an example where it gives contributing benefits in the slowing effects, same for flare which not only boosts damage but also reduces the effectiveness of healing... Grrr..

    As it stands, the way a fixer's contribution is looked at in comparison to others with the existing system is seriously flawed, broken even. There are a collection of threads which are venting this. The Revolution of the Fixer's being a key one and the post by Same Difference demonstrates it better than anything I can write.. 80k+ healing and 1 star..

    If I'm wrong or misguided with anything I've said then I'm happy for anyone to correct me on it. Also, sorry for the wall of text :rolleyes:
     
  10. Earel

    Earel Active Member

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    +1 to show self-healing , for bandage also
     
    FearsomeChicken likes this.
  11. FearsomeChicken

    FearsomeChicken Well-Known Member

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    Support, self heal doesn't even need to be counted in contributions, just show the numbers below the dmg stats.
     
  12. - Oskar -

    - Oskar - Well-Known Member

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    before the update(2 a go) was possible to see the work of the bandages at the end of the match, but for some damn reason they took it away, so again a pass back instead of forward ... I accept that things are not improved by resignation, but worsen the things that were good ... it's freaky.
    Put back the bandages info as much as they gave, as before! Include the damned damage statistics by weapon, give us statics kmon ... it can not be that hard, listen to the players who pay your wages. It is incredible how slow you are and sometimes backwards ... removing the statistics of the bandages.
     

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