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Suggestions for new weapons.

Discussion in 'Suggestions & Ideas' started by R@jith anand, 16 Apr 2018.

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Vote for the favourite item.

  1. flame pulse

    42.9%
  2. radar

    14.3%
  3. repairing mortar

    57.1%
  4. confusion ray

    28.6%
  5. none of the above

    14.3%
Multiple votes are allowed.
  1. R@jith anand

    R@jith anand Well-Known Member

    Joined:
    15 Apr 2018
    Messages:
    232
    Location:
    Tamil Nadu, India
    1.FLAME PULSE (a 2slot red weapon)
    The method of using it is as same as repair pulse.But one difference repair pulse is used to heal friends,it is used to set fire for opponents.
    ☆damage: nearer to fire bomb
    ☆cooldown time: 13sec
    ☆duration: 15sec
    ☆perks: duration perk
    ☆colour: bright red
    I think this weapon will become famous among assassin speeders....
    2.CONFUSION RAY (a 1slot yellow weapon)
    The projectile will travel as same as tesla bolt.When it strikes a target the target would become confused and the ship will move in the way just oposite to the commands of player(for example, when the player commanded the ship to move forward, it moves backward and when he commanded it to turn left, it turns right).But this does not affect firing commands.The sign of affected ship is 3or4 birds just fly around the head of the ship.This will add more funs in the battle....
    ☆cooldown time: 18sec
    ☆duration: 7sec
    ☆projectile speed: as same as tesla bolt
    ☆projectile colour: pale yellow
    ☆perks: duration perk
    3.REPAIRING MORTAR (a 2slot green weapon)
    It launches a green ball which splashes the ocean surface and heals the teammates ships.Thats just like a normal mortar, the ship in the centre will gain more health and the others only gain limited health.For that we must change the sign of landing area for repairing mortar.I think it will help the fixers for fixing players in long distance without any interruption.
    ☆range: 25m
    ☆radius: 3.3m
    ☆cooldown time: 13sec
    ☆repairing rate: ???
    ☆perks: range and repairing perks
    4.RADAR (a 1slot blue weapon)
    It will make your opponents visible earlier than you are visible to them.It will help the fighters during climax battles.It may be1or 2 sec based on your level.This item may look as like as real radar.
    ☆perks: new perk to reduce the time taken to shown the opponents before you (it may be 0.3 or 0.5 sec)

    Just give your opinions regarding to these items.If you like or dislike it please add the reasons for that.Then you may also reply for the issues that these items will make.....
     
  2. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    blue items are passive so radar might be yellow
     
  3. R@jith anand

    R@jith anand Well-Known Member

    Joined:
    15 Apr 2018
    Messages:
    232
    Location:
    Tamil Nadu, India
    You said that radar must operated manually and it should not be computerised.Then only it take place in yellow slots. Can you able to clearly explain about your idea?
     
  4. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    What if the radar was just a blue passive item that let you see the opponents at a further radius rather than faster time
     
  5. Vadroom

    Vadroom New Member

    Joined:
    21 Apr 2018
    Messages:
    5
    I think the confusion ray its a good idea, also the radar BUT what if the radar is yellow item and allows you to see your oponent where ever it is. Lets start with 0.3s and growing to 2 or 3s?
     

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