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Suggestion: New yellow items

Discussion in 'Suggestions & Ideas' started by BEN, 28 Nov 2017.

  1. BEN

    BEN Active Member

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    Yellow items are labeled as "CONTROL" items in the game, and by definition: control is "the power to influence or direct people's behavior or the course of events." With all the nerfs/changes made to yellow items like OB, TB, FB, FL, and TS, it does not feel like I have a lot of control in the game as a yellow item player (enfo and speeder). Unless ofcourse you are using a TB that is still quite effective for 1v1 or support play, or a double TS being used as an off-tank. OB and Nitro are more like buff items to me because these do not have any effects to your opponents, and with how frost is now, FL and FB are pretty much useless.

    What I would like is NEW yellow items. Give us more options to support the team, let there be diversity and not just every yellow ship rolling out with TB and TS every single game. We only have 6 items to choose from and only 2 or 3 of them are decent. If you gave us better options to choose from this could be an indirect buff to enforcers (which everyone is saying is one of the weakest ships in the game). I think this would also encourage team play, and different playstyles than your average pure offense speeder and semi-tank enforcer.

    An additional 2 or 3 yellow items should be introduced. Doesnt have to be right away, but this should be a priority over any new red item since we already have 19 of those. Now this last thing is a little off topic but It is also the same for blue and green items (Rudder and Gear Lube arent used as much, Duct tape lol) These should also be more of a priority than red weapons imo.
     
    YerJokinArnYer likes this.
  2. FirnenAhead

    FirnenAhead Well-Known Member

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    Strikeback Shield: A shield that deals half the damage the user should have received. 4 or 5 secs duration, a bit larger cooldown than Tesla Shield, 2 SlotPoints... gearing up increases the percentage of damage dealt. Absorbs all damage (including torps) except for Napalm and Mine, but doesn't break if hit with napalm. After triggering strikeback damage, user receives 150% damage for 2 seconds.
     
    yellow flash likes this.
  3. Help I Cant Swim

    Help I Cant Swim MVP

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    Before they add blue items, they need to buff or change Gear Lube and Rudder to make them usable. No reason to add items when there are items that are already in the game that are not being used.

    A combo Tesla Shield/Bolt would be a cool support item. You shoot it like a bolt and if you hit a teammate, it gives them a Tesla Shield. Could lead to awesome mortar saves.
     
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  4. Shadow Moon!

    Shadow Moon! Well-Known Member

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    It seems more like a fixer item than speeder or enforcer. Speeder will not have enough time to find a team mate and shield him.
     
    Last edited: 10 Dec 2017
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  5. BEN

    BEN Active Member

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    My suggestion would be that they combine both Gear Lube and Rudder as one item that gives both turret speed and turn speed. Buffing both separately wouldnt do much imo because the 2 Shields, Turbo, and Bandage all give something much better than just turret speed or turn speed.
     
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  6. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Defenders and speeders will become unbeatable then with that setup.
    Nobody will be able to hit speeders and defenders could literally hit speeders with nitro on.
     
  7. BEN

    BEN Active Member

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    This is nice but similar to what the Tesla Shield can do, almost like how the Blast Cannon and EC are but since these two shields are 2 points each it would make the TS obsolete. Maybe if it didnt block all damage, like a Reflect Shield that blocks 50% damage and reflects 50% back to the source.
     
  8. Jennyfur3810

    Jennyfur3810 Active Member

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    Enforcers need something to make them stick out. Fixers have green items, shooters red, defenders blue, and speeders yellow. But if a enforcer is orange (stated by devs, I still think it's yellow) then there should be a orange slot with orange items that the enforcer can have to set it apart from a speeder/shooter combo.
     
  9. BEN

    BEN Active Member

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    If they do combine both effects then it should be less than whatever a single effect can give. Like if Gear Lube gave +30 to turret speed then the combined Gear Lube + Rudder probably only gives you +10 for both. So it wont be as OP, basically it gives you a choice between better overall handles vs more hp/regen/movespeed. And we are also forgetting that there are caps. The only way you probably hit the cap is if you have a Leg high tier GL+R.
     
  10. BEN

    BEN Active Member

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    I think they already do have something that makes them stick out. Its the ability to use more than one 2 point yellow item. Ofcourse the Speeder can also do this but if he/she chooses to do so, they have to sacrifice 1 yellow slot. So by having more yellow items to choose from the Enforcer will benefit more than the Speeder.

    I had no idea Enforcer is orange LOL it always looked yellow to me. As for the Orange items, im all for it, a whole new item category that only Enfos can use but what would these items give us?
     
  11. Jennyfur3810

    Jennyfur3810 Active Member

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    Well the definition for enforcer is " a strong, aggressive, or intimidating player whose role is to protect teammates or dominate an area of the field of play."
    The only item that actually offers this is the tesla shield, which you rarely see speeders using because of the whole two slots thing. So that would be nice to move over to orange, since a lot of enforcers already use them and it would suck to have a empty slot. People have made other ideas such as camouflage. An enforcer could go in with it and not be detected unless they receive any type of damage.
     
  12. Gnu

    Gnu Well-Known Member

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    EMP - Throws a grenade in a medium range which medium radius - Stuns enemies in a group (Stun should be 8s maximum)
    Energy wall - Places a wall facing forward - Similar to Tesla Shield but it has high amount of health to block projectiles (All tier walls last for 8 seconds)
    Ok - Ok
     
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  13. BEN

    BEN Active Member

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    I also view the enforcer as a support team mate protector role. And thats how I wanna play so hopefully they give us more options.

    Making the tesla shield exclusive to just the enforcer does make the ship more enticing. But i dont think the speeders will agree haha.

    Camouflage Is another good suggestion but i think this should be a yellow item and should not be Enforcer exclusive. It would work great on a Speeder too to make them more of a scout type ship. I think the Devs can make it work but this item has to have a negative effect on the user similar to the tesla shield stun when it breaks, maybe a slight reduction in movespeed, or a short duration like 4 seconds max, along with the it breaks upon taking damage thing that you just said.
     
  14. BEN

    BEN Active Member

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    EMP - So a tesla bolt grenade. im down for that i can see it being very useful.. But mass stun for 8 seconds is a bit too much. Needs more balancing haha.

    Energy Wall - Now this is something that I think the Enfo can benefit from. A legit support item for the whole team! Id add that the wall breaks if anyone passes through. 8 seconds sounds fair but only if it didnt have a lot of hitpoints. Cooldown should also be long for this item. Id say atleast 15 secs. My only worry would be that this item might encourage camping more.. But still way way better than a frost launcher lol
     
  15. Gnu

    Gnu Well-Known Member

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    8 seconds for max t5 legendary i meant
     
  16. The Otherguy

    The Otherguy Well-Known Member

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    ;)
     
  17. Gnu

    Gnu Well-Known Member

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    Didn’t see that
     
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  18. The Otherguy

    The Otherguy Well-Known Member

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    I thought not. :cool::)
     
  19. Gnu

    Gnu Well-Known Member

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    Green items

    Healing Ray:
    Binds a ray to a teammate to heal them (Similar to Mercy’s healing ray in OW)

    Healing totem:
    AOE heal - Place down and players near it heal. 50% to fixers

    Stabiliser:
    Group that heals a little health but clears affects of teammates around (Exception of fire)

    Red items

    Bouncing grenade:
    Similar to grenade but if hit directly, it will jump to other targets. Amount of bounces increase with talent

    Charge beam:
    Shoots a laser. If directly hit ship stunned for 5 seconds. But on enemy side there will be a warning projectile line before it is shot

    C4:
    Place a c4 on terrain. 3 sec armtime. Tap the c4 again to detonate


    Still thinking

    Edit:i know this is for yellow items but the game in general needs more stuff
     
    Last edited: 29 Nov 2017
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Overdrive: Gives all ships within a certain radius +x% speed for y seconds. Cooldown is about 15 seconds. One slot.
     
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