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Suggestion - Map Strategical Spots

Discussion in 'Suggestions & Ideas' started by Fix-it, 25 Oct 2017.

  1. Fix-it

    Fix-it Active Member

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    Battle bay should be a team strategy game. But every general or sergant marks out strategical spots. Why dont we have those points besides capture zone? To spice game up, here is a little list I made :) (Will expand it on request or as much as I think out)
    1-)Grasses
    -We have grasses in BB maps, everyone knows them. But what about they could cloak players, and make them more hard to detect?

    2-)Flowing waters(May be in next maps)
    -It would be nice if we have a map with rivers. It will boost you if you swim along, or slow you if you swim cross it.

    3-)Barriers(May be in next maps)
    -You know those yellow barriers that most maps have on capture zone? What about a map filled with them along capture zone?

    4-)Whirlpool-Mud
    -Some areas to entangle and slow players when they in it?
     
    The Grim Repair and _devill like this.
  2. a_creeper_won

    a_creeper_won Well-Known Member

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  3. TheCrisco

    TheCrisco Active Member

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    For 3, do you just mean like the buoy walls? If so, are you suggesting completely encircling a cap point with them (obviously sans at least one entrance/exit)? If so, that seems like a bad idea all around. Capping is already disincentivized enough, no reason to make the cap point a barrel for anyone to start blasting the fish in. Outside of that, I like your ideas, in particular the water with specific currents. Would make for some interesting gameplay if you could, for instance, easily jet to specific areas even as a slower ship, but then be stuck without a quick return if your gambit didn't pan out.
     
  4. Fix-it

    Fix-it Active Member

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    Yeah I was talking about buoy walls. I though you can use them to take covers...
     
  5. TheCrisco

    TheCrisco Active Member

    Joined:
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    I see. Well, it might work as cover, but they'd have to be taller than normal, and ideally have a roof too. Otherwise, it would just be a shooting gallery. I could get behind a map designed with capping in mind, though.
     

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