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Stricter Star Requirements for Shooters!

Discussion in 'Suggestions & Ideas' started by TonyStar123, 21 May 2018.

?

Should there be stricter star requirements?

  1. Yes

    8 vote(s)
    57.1%
  2. No

    6 vote(s)
    42.9%
  3. I don't know

    0 vote(s)
    0.0%
  1. TonyStar123

    TonyStar123 Active Member

    Joined:
    22 Jan 2018
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    Location:
    Somewhere in Battle Bay ( ͡° ͜ʖ ͡°)
    I just thought of something when I saw the defeat screen of my usual battle. I notice usually a shooter on my team even though we lost will almost always get a star for just doing like what 5k to 8k dmg. I do 15k healing and don't get a star. What is this? All the guy had to do was to go into the whole entire team and do dmg? I tried my best that game as a fixer and didn't get a star for keeping my team alive.
    (If someone create this before me, I'm sorry. But I am not looking through more than 50 pages just to see if someone else post it before me.)
     
  2. HARPO!

    HARPO! Well-Known Member

    Joined:
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    Occupation:
    I’m a Performer! Television and Stage!
    Location:
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    Agreed. As well as with everything else!
     
    TonyStar123 and TheAntiSnipe like this.
  3. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    The star system is really unjust. You should see what it’s like for Speeders.

    Take this game for example (literally my most recent game):
    8622E8F9-3B3C-4758-86EC-1A2AD3F82187.png
    It wouldn’t be unfair ‘at all’ to say that I carried that game. I made the first kill. I took out the unfriends’ Fixer, at great personal risk (practically a solo kill), to give my team an early advantage.

    Then, when my whole team was dead, and I was left 2v1, I had to finish off the Tesla Shield Enforcer (the other teams’ star player), whilst keeping the Shooter on stun, then I had to chip down a 6k Shooter from almost full health, to win the game, with 1 second left on the clock (another 95% solo kill).

    None of my damage was healed up. That 20k healing by the other team was all Shooter damage. Yet they walk away with 2-3 stars each, and what do I get? 1 friggin star! Even a floater would have got 1 star.

    Feel free to watch the game, and see if you think I was really the ‘lowest contributor’:

    https://replay.battlebay.net/SHLBRYFP#NFGDXGMH

    Also, you gotta feel bad for that Enforcer, huh? 4 kills and 22k damage, and he still lost. Poor guy...
     
    Last edited: 22 May 2018
  4. TonyStar123

    TonyStar123 Active Member

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    I think the Star system right now thinks more highly of damage rather than everything else.
     
  5. Kitterini

    Kitterini Well-Known Member

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    5 Apr 2017
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    1,604
    That is a correct analysis :)
     
  6. TonyStar123

    TonyStar123 Active Member

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    Location:
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    If only they actually counted healing for stars
     
    TheAntiSnipe likes this.
  7. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    Actually it used to be worst some months ago. I'm sure devs are always looking for a fairer way to give us stars.
     
    TheAntiSnipe likes this.
  8. TonyStar123

    TonyStar123 Active Member

    Joined:
    22 Jan 2018
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    285
    Location:
    Somewhere in Battle Bay ( ͡° ͜ʖ ͡°)
    I just wish they would do something that gives everyone a fair chance to get starts no matter who wins and lose. The current way is only making the damage dealers get stars even though other ships like the fixer, enforcer, and speeder played really well but didn't get anything when they lost.
     
    TheAntiSnipe and Rainbow Warrior like this.

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