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Some ideas for new Blue Items

Discussion in 'Suggestions & Ideas' started by N1mzor, 10 Jul 2018.

  1. N1mzor

    N1mzor Active Member

    Joined:
    16 Apr 2018
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    Since Turbo and Shields have such a monopoly on blue slots, I tried thinking up some new Blue items that could add more variation to the game.

    One thing the game really has a lack of, is explicit counter items. Counters are essentially useless items outside of their designated ability as they do something very specific, but allow for a more a varied meta, as if something becomes too popular there is something in the game which counters it and protects the meta from being overtaken by something. Because these items are so specific in what they do they can't overtake the meta themselves since if not many people are running the things they counter they serve little purpose. So here are a few possible counter items.

    Hard Hat - 1 slot - Reduces the damage of Mortars and maybe missiles. Leveling increases damage reduction.
    Torpedo Deflectors - 1 Slot - Reduces the damage of Torpedos. Leveling increases damage reduction.
    Fire Extinguishers- 1 Slot - Reduces the burn bonus damage and time of fire effects. Leveling increases damage reduction and decreases the length of the fire effect.
    Minesweeper - 1 Slot - Reduces the damage of mines. Leveing increases damage reduction.
    Reinforced hull - 1 slot - Reduces the damage of Critical hits. Leveling increases the damage reduction.
     
    Sidd gamer, ShipCrusherCz and R4Z0R like this.
  2. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    sounds pretty good to me, this game needs some new items imo :p
     
    Hokuse and ShipCrusherCz like this.
  3. Ackoroth

    Ackoroth Active Member

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    Over there in that direction
    Tesla disabler: 1 slot- reduces the time a Tesla bolt affects you. Leveling increases the time taken off the stun.
     
    Hokuse likes this.
  4. SeaNavy

    SeaNavy Well-Known Member

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    De-splasher: People around you will get x% less splash if it was a direct hit towards you.
     
  5. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    1. call it "Faraday cage", that's better for item that is supposed to reduce effect of elecrical "bolt"
    2. make the reduction in % so we don't get in situations when stun is completely useless because the reduction is bigger than stun duration
     
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  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    armour plates (two variants-1 and 2 point):
    • effect:
      • have x% chance of deflecting incoming airborne (not torpedoes or mines) projectile, deflected projectile may damage anyone and loses damage with distance traveled after deflection
      • some projectiles can't be deflected: some aoe projectiles (ex cannon, mortars, grenade, missiles) other aoe projectiles will only deal some damage on impact to the deflecting player but no area damage (fire bomb, napalm), flare gun's projectile will be destroyed instead of being deflected
    • two variants:
      • composite armour (heavy, 2 point)-higher chance of deflection at cost of one extra slot point taken
      • steel armour (light, 1 point)-lower chance of deflection but takes only one slot point
    • pros:
      • can help in tanking because you may recieve 0 or reduced damage from some of the most dangerous weapons in the bay
      • deflected projectiles can damage even enemies
      • deflected projectiles have only limited range, fly in an arc and lose damage as they fly farther so they aren't that dangerous for your teammates when they keep some distance from you
    • cons:
      • deflection chance is few % at max so it's not good idea to go right to the centre of fire bombs' impact circles regulary
      • deflected shells may damage and also kill your teammates when they are too close and "lucky" enough to get hit
      • deflection chance is low so it might be sometimes better to equip shield for higher initial hp instead of hoping for game changing ricochet of projectile
      • hitting enemy with deflected projectile is possible only for short/mid range weapons or long range weapons used at short/mid range because deflected projectile's range is lower than the initial max range
    I know that it's complicated and might be op or also completely useless when balanced badly but I think that it might be interesting and meta changing (pushing some of the most present weapons back to normal % of use) and it might be good enought to be added (if devs are ever going to add new blue item) with final touch
     
    Aether_Zero likes this.
  7. Sidd gamer

    Sidd gamer Active Member

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    i thought torpedo deflect should have a Croy chance perk to send the torpedo back where it came from
     

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