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Solution to rivalry rules change without messing up guilds

Discussion in 'Game Discussion' started by matt bush, 26 Oct 2017.

  1. matt bush

    matt bush New Member

    Joined:
    18 Jun 2017
    Messages:
    28
    Can you simply stop moving guilds till rivalry resets so if I recruit someone card1 they have to stay in that clan until reset if they are kicked for non-activity then they can't join another till it resets that way they can't jump from guild to guild so a time limit on movement should be able to implement that quite easy
    The way you have done it is the easy way out and little programming
    The way it stands you have penalised the guild not the actual individual players so we have all been slapped on the wrist for the minority thanks for the slap
     
  2. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Better way would be suppose I joined guild A at start of the rivarly season and for some reason left guild and joined guild B. Now I should only be able to collect rewards if joined guild A again before season ends. In this we can help out others or maybe someone was kicked by mistake or anything of the similar sort happens it can me compensated?
     
  3. Cyn

    Cyn Well-Known Member

    Joined:
    20 Jul 2017
    Messages:
    163
    I think the problem that is being pointed out with that though is that strong players can jump in and knock out quests for weak guilds. Then they would be able to go back to their original guilds and claim rewards.

    Take this scenario: There is a guild called the 'Lions' (just an example, I hope there really isn't one, otherwise its coincidental). They are a high level guild with 3000+ infamy guys. They have a connected training guild called the 'Cubs'. The Cubs are a group of players below 1000.

    The Cubs get matched accordingly. Their rivalry guilds are similar in strength. The Cubs keep five empty slots so that players from the Lions can hop down and crush quests very quickly. Even if those Lions left, went back to their original guild, and collected their rewards there; is it fair to the rivalry guilds competing against the Cubs? Note that if you end up in a tie, the tiebreaker is which guild finished first. By setting in to place the change that will give you absolutely nothing if you guild hop, it prevents this unfair advantage.

    Another player had suggested that there should be a certain time window before the competition starts that allows players to change guilds. Then once the season starts, you are locked in to the guild that you are currently in. This seems to be a more reasonable way to prevent manipulation.
     
    ThirstySeal likes this.
  4. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    The solution is a one day break before Rivalries start again. This allows players to be able to move guilds if they want and doesn't penalize any players for moving.
     
    ThirstySeal and BattleRascal like this.

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