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SHIP ATTRIBUTES II

Discussion in 'Game Discussion' started by NoTtIaN, 29 Mar 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    Anyways, I didn't think my original ship attributes page got enough views. This is why I am redesigning the idea of attributes.

    Every attribute can be selected for 'team affect' or '1 time use'. Basically, you can select a passive buff, or a buff to help urself (I know, Rambo). Selecting a buff on yourself will also give you a debuff. You can upgrade the attribute at every 10 levels.

    Shooter
    Passive: Strength aura: You deal 1% extra damage. You team deals 2% more damage (+1%/upgrade)
    1 use: Overclock! You select an 'overclock' button to instantly reload all your weapons, you can select one for dealing 20% more damage. (+5%/upgrade)
    Debuff: All weapons take +0.5s to reload. (+0.4s/upgrade)

    When to use overclock: 1 railgun is done reloading. It does 1000 damage, the ship has 2200 hp. You shoot your railgun and instantly click the 'overclock' button and shoot it again. It does 1200 damage and finishes the ship.

    Maxed out buffs:
    Passive: 6% more damage. Team deals 7% more damage (imagine all shooters)
    1 use: 45% more damage for overclock hit.
    All weapons take 2.5s longer to reload

    Speeder
    Passive: Xtra Agile: All ships get 0.1 more speed, (+0.05/upgrade)
    1 use: Rush! You select a 'rush' button to instantly travel at 200% speed, while invinsible, for 3 seconds. (+40% speed/upgrade, 0.3s for invinsible)
    Debuff: You heal 10% less. (+3% less/upgrade)

    When to use rush: You 1v1 a lone defender, you are 1 blast cannon away from death, you use rush to escape and reload weapons.

    Maxed out buffs:
    Passive: 0.125 speed for all ships.
    1 use: 400% speed for rush. 4.5 seconds of invinsibility.
    You heal 25% less

    Enforcer
    Passive: All ships take 0.6s less stun and 2s of fire, (+0.2s stun, 0.5s of fire/upgrade)
    1 use: Protect! You select a 'protect' button to equip all ships with an 500 hp tesla shield that lasts 5s (+150hp/upgrade)
    Debuff: All yellow items (4U) are 10% less effective, (+3%/upgrade)

    When to use protect: You and a ship are seperated from your team. You face a ship and you kill them, meanwhile, your team is struggling against a 3v4. You activate the protect button and your team wins the fight.

    Maxed out buffs:
    Passive: All ships take 1.6 less stun and 4.5s less fire.
    1 use: Tesla shield has 1250 hp and lasts for 5s
    All your yellow items are 25% less effective

    Defender
    Passive: All ships take 3% less damage, but deal 1% less damage (+0.5% take less damage, +0.4% deal less damage/upgrade)
    1 use: Sacrifice! (finally): You select a 'sacrifice' button and you absorb all the friendly ships' damage and it's reduced by 50% for 10s(+5% more resistance, +1s/upgrade)
    Debuff: you also deal 3% less damage (+0.2% less damage/upgrade)

    When to use sacrifice: You are losing a mid-range fight. You activate sacrifice and your team marches forwards and you defeat the enemy.

    Maxed out stats
    All ships take 4.5% less damage but deal 3% less damage
    Sacrifice damage reduction is 75% less for 15 seconds
    You also deal an additional -5% less damage


    Fixer
    Passive: All ships equip a 15 hp bandage (+15 hp/upgrade)
    1 use: overwork! You select a 'overwork' button and you heal 40% more but you are inflicted a 20 dmg fire for 15s (+10% more healing, +5 more fire damage/upgrade)
    Debuff: you move 5% slower while on fire (+2%/upgrade)

    When to use overwork: your team is losing a mid-range fight. You activate overwork and you heal your team back up and charge to the enemy.

    Maxed out buffs:
    All ships equip a 100hp bandage
    You heal 80% more but you take a 45 dmg fire for 15 seconds.
    You also move 15% slower while on fire.

    Which is most broken?! :):(:D:p:eek::rolleyes:
     
    Last edited: 29 Mar 2018
  2. NoTtIaN

    NoTtIaN Well-Known Member

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    Speeder OPness
    5 speeders all use rush and attacks the enemy team by suprise.
    Enforcer OPness
    5 enforcers all overboost+nitro forwards and 1 at a time, they select the protect button and no one gets hurt.
    Defender OPness
    3 defenders and 2 fixers march forwards. 3 defenders march in a straight line and 2 fixers are at the side //// or the defenders and fixers march at a cresent shape pattern. Each defender protects the team while the fixers heal em up.
     
  3. NoTtIaN

    NoTtIaN Well-Known Member

    Joined:
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    Someone plz read this! it took me a solid 30 min to think about this idea
     
    Spinners71 likes this.

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