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Revamp Star Calculation for Heals

Discussion in 'Suggestions & Ideas' started by Fixer sa Recto, 6 Jul 2018.

  1. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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    it’s been running through some threads, Fixer Heals are under-appreciated.

    there should be a review on healing star calculation. take a look at this:

    https://replay.battlebay.net/FHPBGWBM#KCTNTRGY
    90ECC336-C490-40FF-A9D5-CC8222979D6C.png
    1 Star for all my effort damn.
     
    Ash KOT likes this.
  2. YerJokinArnYer

    YerJokinArnYer MVP

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    Miika has said he’s open to ideas about how to fix it, but that no player has given a good solution to what should replace the current system.

    The conversation needs to move more towards ‘what should the fixer contribution star system look like?’
     
    Shadow Moon! and wreck your day like this.
  3. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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    im no programmer but a simple range of healing amount and duration of survived time should be a factor not just requiring fixers to do specific damage to get a certain star.

    fixers do multi-tasking to take note:
    • monitor team hp and situation, aim at them to heal
    • monitor unfriends’ advance, aim at them to damage
    • monitor oneself’s hp and situation and exit routes
     
  4. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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    can you send me the thread i will look into it. thx buddy
     
  5. YerJokinArnYer

    YerJokinArnYer MVP

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    Last edited: 6 Jul 2018
    Fixer sa Recto likes this.
  6. Ash KOT

    Ash KOT MVP

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    Yup, its broken, and sadly why I walked away from the green side.
    They get the short draw right round the park.
    Primary target for the enemies, the blame when it goes wrong, and nerfed rewards win or lose.
    As well as poor guild contributions now healing no longer counts towards damage quest.
    Fixer life needs a big overhaul.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    W.H.E.N????
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    I mean, fixer life has become a MEME for God's sake lol
     
  9. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Rather than the fixers contribution deriving from the who they heal, what's the feasibility of it being based on the team as a collective?

    To explain, there are a few particular values we'd want to work with.
    1. The total contribution of your friendlies as a value.
    2. The total amount of damage dealt to your friendlies.
    3. The amount effective healing.
    4. Your own contribution.
    Calculate the amount of healing from the total damage as a % and apply to the total team's contribution. That's then applied to the fixer.

    Total friendly contribution*(Effective healing / Team's total damage received))+Own contribution.
     
  10. Sewah

    Sewah Well-Known Member

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    It may take ages before Dev will rework the healing star calculation.

    In the meantime why not do less healing but load of damaging.

    Well at least it's work on my fixer.

    Screenshot_20180709-113319.jpg
     
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  11. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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    right there with yah,
    just waitin’ for my last tape to upgrade
    84D76FBC-746F-472A-A942-B3FB2820BB6C.png
     
    Sewah likes this.

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