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Repair guild quests are too easily finished

Discussion in 'Game Discussion' started by Miathan, 3 Apr 2018.

  1. Miathan

    Miathan Well-Known Member

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    Please increase the required repair amount of repair guild quests. Right now, the fixer player that gets to them first is lucky and gets a ton of contribution trophies, while other fixers get none because the quest was completed before they got a chance to activate it.

    Let's take board 3 as an example. Damage quests require 4M damage with a specific weapon counting 10x, so basically they require 400k with a specific weapon. Repair quests count full contribution from all repair items, rather than a single one. Logically then, the limit should be significantly higher than 400k, to make it balanced with those damage quests. However, currently, it's 240k, which leads to 1 or 2 fixers completing it before any other quest is even halfway.

    I suggest raising the limit to 600k. This would both raise the difficulty / length of repair quests to be more in line with the other quests and give all fixers a chance to contribute.
     
    Reorge, #CK, Kazeshini and 7 others like this.
  2. Kitterini

    Kitterini Well-Known Member

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    Lets get everyone fewer tokens, solid suggestion! (Yes its supereasy, but Im impressed that you managed to present that as an issue for Fixers).
    ---
    Id much rather see more healing item related quests after they removed our ability to help with damage related quests. The inability to participate meaningfully to damage quests is the streaming pile of shit that needs to be adressed.

    Atleast the devs havnt even bothered commenting on why it was so important to make Fixers worst at questing again. Thanks @Zeus and co.
     
  3. The Otherguy

    The Otherguy Well-Known Member

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    Make specific repair item quests.
     
  4. Scourge Argaen

    Scourge Argaen Well-Known Member

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    The ratio is probably right given that the majority of players won't be fixing. Also considering that they nerfed our guild quests contribution into the ground I'd prefer the nerf wasn't compounded further, otherwise I would have agreed.
     
  5. Miathan

    Miathan Well-Known Member

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    I thought about that, but I think this point is false. It assumes that everyone who doesn't fix can (significantly) contribute to every weapon quest, which is not the case because that would require everyone having all weapons.
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think, to be fair to all, we need 6 DAMAGE and 6 HEALING quests per board. Why?

    Fixers cannot contribute to damage, putting the entire guild system SOLIDLY AGAINST playing fixer, indirectly. So why not make fixers as essential as shooters? Though I guess it isn't the best idea, I'd like to hear from y'all.
     
  7. Scourge Argaen

    Scourge Argaen Well-Known Member

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    You've made a fair point but I also disagree. Until MK6 a fixer can only wield 1 weapon, their investment is in the green. Without a healing quest, which does happen often enough, our contribution is probably redundant. Compare to the polar opposite of a shooter who can wield a max of 5, their focus is damage. With VIP they can contribute towards 3 weapon quests at a time and if they have multiples of a type, this can double the contribution for that type.
     
  8. Miathan

    Miathan Well-Known Member

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    Half seems a bit over the top. Fixer is one out of five ships, so how about 1/5 of every board? 1/5 of 12 is 2.4, so that means either 2 or 3 fixer quests. In other words, if there's a repair quest and a fixer win quest on a board, we shouldn't complain. As long as these quests require as much effort as the damage quests. Which is currently not the case, which is why I made this thread.
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yeah, that's a good plan.
     
  10. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Correct me if I am wrong, we have these 32 quests:

    • 19 weapon specialist
    • 4 all something (mortars, torps, fire and cannons)
    • 5 boats
    • 1 damage dealer
    • 1 sinker
    • 1 protector
    • 1 dominator
    Non-agressive fixers (the majority of them) have:
    • 1 exclusive protector
    • 1 dominator and 4 other boats quests where they are as good as anyone
    • 25 quests where they have to drastically change their playstyles to do not be useless, of course they lose a lot more than everyone else who doesn't need to do this.
    Shooters, speeders, defenders and enforcers don't need to change their playstyles to contribute to 31 of the 32 quests, they can change if they want to help even more but they don't need to. And do you want to nerf their questing capablity even more?
    If protector is really that easier than damage dealer, ok, nerf it, but please do that after giving some options for the those players who main fixer.
     
    Scourge Argaen, Boeggla and A55A51N like this.
  11. Bradley Thorinsson

    Bradley Thorinsson Well-Known Member

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    FinallyI! Someone made this thread

    Im sick and tired of
    1. (As a fixer) Not being able to contribute
    2. No fixer item quests

    Fyi, fixer is the ONLY ship I sail
     
    Last edited: 3 Apr 2018
  12. Miathan

    Miathan Well-Known Member

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    No, I want to buff it. I've been useless for the past few days because the repair quest was knocked out in 10 minutes after the board went up. Increasing the repair amount required allows more fixers to contribute and makes fixers more needed and useful. It's more stuff that has to be done by fixers.
     
  13. A55A51N

    A55A51N Well-Known Member

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    To the point about healing counting as damage: why should it? There is no real reason for it, fixers do have 1-2 weapons that they can do decent damage with.
     
    Rainbow Warrior likes this.
  14. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    that wouldn't be a buff, because the fixers would still be able to help without changing their playstyle only on 7 quests out of 32.
    Yeah, not like they have lots of 0 damage, 30k healing battles because they were busy maintaining their team alive...
     
    TheAntiSnipe likes this.
  15. Kitterini

    Kitterini Well-Known Member

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    19 specific weapon quests + 4 weapon class quests Vs 1 healing quest. See the problem?

    Fixers (even more so before mk6) does alot less damage on average. Why should 1 boat be much worse at questing than all the others?

    (100% healing=damage was way too much, but the "fix" just sent fixer back to the sidelines again).
     
  16. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    The reason there aren't ver many healing quests is because then it would be the opposite- only FIXER would be able to contribute mainly.
     
  17. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    That's not true, even if we have the 4 healing items quests plus the already existing 2 especific ones, fixer wouldn't be a better questing boat than shooter. It'd be just way better than it is today :D
     
  18. Kitterini

    Kitterini Well-Known Member

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    No shit Sherlock :) And this is why it made perfect sense to allow some amount of healing to count for damage quests, its a much better option than adding more Fixer only quests (or the current system where Fixers are the worst quest boat).
     
    Rainbow Warrior likes this.
  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    An average fixer usually does zero damage in battle. "Usually". We cannot say the same about any other class in the game.
     
    Rainbow Warrior likes this.
  20. A55A51N

    A55A51N Well-Known Member

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    As stated, there are still dominator & boat wins, sinker and damage. Those obviously aren’t meant for fixers, but they can contribute as much as anyone else.
    And i still see (though not every game) that fixers do 10k + damage. While it is nothing compared to a good game in my shooter, it is about the same as a good game in a speeder or enfo.

    Maybe just guarantee the protector quest on every board, and increase the % of getting a fixer win quest. But there is imo absolutely no logic behind healing counting as damage or vice versa.
     
    Shadow Moon! likes this.

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