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Red and green torpedo wake

Discussion in 'Suggestions & Ideas' started by kusura bakmayin, 27 Feb 2018.

  1. kusura bakmayin

    kusura bakmayin Member

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    I searched the forum for this suggestion and could not find anything apparent, so I apologize for the repetition if this idea has been put forth before. I suggest that torpedo wake should be colored red or green (instead of the current grey/white) in the same way that mortar, grenade, frost launcher, and fire bomb impact zones are currently marked. In many chaotic matches that wind up spread out, I find myself panicking to avoid friendly torpedoes or ignoring enemy torpedoes because of the direction and position they were fired from. I play on a phone, and often don't see torpedoes at all either. Since mortar impact zones are already handled this way, I think it would be fair adjustment to make for torpedoes.
     
  2. HARPO!

    HARPO! Well-Known Member

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    Then they’ll have to do that for mines. I personally don’t agree with this because this is what makes torpedoes and mines so powerful.
     
    ThatOnion likes this.
  3. kusura bakmayin

    kusura bakmayin Member

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    I don't think it would be necessary for mines. They're plenty visible already, and most of my deaths from them are because I wasn't paying attention while dashing around, or because I said "well, my teammate was laying mines earlier, so this must be friendlBOOM!"
     
  4. HARPO!

    HARPO! Well-Known Member

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    That’s the same thing with torpedoes, pay attention
     
  5. PastelPiku

    PastelPiku Well-Known Member

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    It'd make both mines and torpedoes too easy to spot. A better solution would be to place a green arrow above friendly mines and torpedoes so that the projectiles themselves look the same and you're only given a visual queue for friendly fire.
     
    TheAntiSnipe and PallabKumarS like this.
  6. kusura bakmayin

    kusura bakmayin Member

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    Ooh, nice! I like your idea better.
     
    PastelPiku likes this.

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