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Pulse For 1 Target

Discussion in 'Suggestions & Ideas' started by NoTtIaN, 7 Jul 2018.

?

good?

  1. i like stats

    50.0%
  2. i like uniqeness produced by a kid

    0 vote(s)
    0.0%
  3. stats could be tweaked

    0 vote(s)
    0.0%
  4. ununique

    50.0%
Multiple votes are allowed.
  1. NoTtIaN

    NoTtIaN Well-Known Member

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    this item takes 2 green slots. Or 1

    its like a pulse, how it will eventually heal them full, but only on 1 target.

    Its like if the pulse and the bolt had an apache attack helicopter kid

    cooldown 11.1 (quite fast)

    time to finish healing 6

    healing / s.

    it's strong, but you have to sacrifice you to heal your friend.

    infinte range, through walls

    heal
    common 30
    uncommon 40
    rare 60. max 116
    epic 70. max 200
    leggy 120. max 170
     
  2. NoTtIaN

    NoTtIaN Well-Known Member

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    V2
    MINIGUN HEALING
    no cooldown (2G).
    just heals 1 target (through walls, projectiles, etc)
    ONLY 1 TARGET!!!
    healing (/0.5 s)
    common 12.
    uncommon 16.
    rare 26 max 58
    epic 34 max 100
    leggy 60 max 80
    BTW, 2 healing / s
     
  3. wreck your day

    wreck your day Well-Known Member

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    Isn't that just a repair bolt split into 6 seconds :/
     
  4. NoTtIaN

    NoTtIaN Well-Known Member

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    nah
    repair bolt gets blocked. its slow (projectile)
    compared to this!
    no cooldown
    continuous healing.
    nothings blocks it.
    thing is, you have to be focused.
    where the repair bolt you fire and heal instantly
    with repair bolt, the level gap makes it game changing.
    unless to this, you just have to keep healing.
    (i think this will allow more duck tapes cause it's gonna be replacing pulse so you cant heal yourself, thus, triggereing the duck tape meta)
     

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