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Proposal!

Discussion in 'Game Discussion' started by Mad_Bulls_007, 6 Jul 2018.

?

Do you want this to be implemented?

  1. Yes

    2 vote(s)
    25.0%
  2. No( specify ur reason)

    6 vote(s)
    75.0%
  1. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    Here's my proposal.

    Make every cannon deal Less than 2k damage. Maybe t5 legendary would do more than 2k. But rest t5 epics shouldn't be able to do 2k damage. That is just insane.

    The reason is, u get killed in 3 epic t5 ex cannon hits . It's easy to hit, because it's a cannon and it does 2.3k dmg on fire. That is just wrong. I don't mind wrecked by a torp because it's a little difficult to hit. But from a cannon it's just insane.

    Scale the cannons in such a way that, the epic lvl 50 ex cannon shouldn't be able to do more than 1.8k damage with fire , same with blast and sniper.

    Or, increase the ships HP. I really don't wanna be killed in 3 hits. Even a noob can kill anyone with a strong cannons.

    Give us more time to survive. Please.

    Thank you:)
     
  2. SeaNavy

    SeaNavy Well-Known Member

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    No.
    First of all, are you suggesting another defender nerf? Cannons are literally the only decent weapon defenders have. Not to mention that mortars and torps will become more popular, which is another indirect nerf towards defenders, since they can't dodge easily.
    Second of all, There is a reason cannon deal that much damage. With cannons, you have to be in the line of fire of your enemies. Mortars, you can shoot over rocks. Torpedoes, sure they're hard to aim, but they make up for it with immense damage. If you decrease cannon damage, the risk that it takes to expose yourself isn't going to make up for damage. People are just gonna spam mortars from behind rocks and walls and shoot torpedoes from afar. Also, they have cool down. And the cannons that deal lots of damage like ex and blast have slow projectiles, so you have to lead your shots.
     
  3. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    But u think it is fine for anyone to kill you with 3 shots. ?:confused:
    If u think decreasing damage from cannons will make defender weak, then I would suggest to decrease the damage of all the weapons in the game by 30-40%. Or increase the health by that much. :rolleyes:
     
  4. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    There is a serious imbalance in this game with the health and the damage the weapons does. It needs to be balanced fast. :rolleyes:
     
  5. DragonLegend

    DragonLegend Well-Known Member

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    777
    What i have observed..Higher level you go, better weapons their will be , hence making it more of a strategy game then brawl. If are getting hit by ex. Canon 3 times means, you misplayed somewhat.
     
    BattleRascal and TheAntiSnipe like this.
  6. wreck your day

    wreck your day Well-Known Member

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    Cannon class raw damage is ok; its the BC/EC + fire bonus damage that needs some tweaking.
     
  7. Earel

    Earel Active Member

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    Few months ago fire burst damage was 10% per day talant) moreover cd ex was 11sec. So, ships like mk6 fixer with 6k hp die from combo - flame + ex + ex = dead. Repeat after 1 sec. for another target
     
  8. DragonLegend

    DragonLegend Well-Known Member

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    Fire Dmg is the only reason people use flare. Otherwise who will choose overtime dmg over Burst Dmg.
     
    TheAntiSnipe likes this.
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think that, if the devs nerf the fire combo too far, I'll be ready to call quits on BB. The reason is that I ONLY have fire. Nothing else. I don't think I'm alone either. Fire combo on yellow boats are like the last thing that keeps them running in the lategame anymore. I don't even want to think how far I'll fall in infamy if fire gets nerfed hard.
     
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Also, every single oneslot and twoslot does that kind of damage at t5.
    Plus, the risk people have to take when having a combo dependent on two weps is a drawback, your target must be out of cover for at least 6 full seconds after it realizes it's being shot at.

    Plus excannon is a twoslot wep. Nerfing it will just make blast cannons more superior and excannon useless. I mean, just look at RG.
     
  11. wreck your day

    wreck your day Well-Known Member

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    1. To earn more stars (fire bomb is op too)
    2. To penetrate the tesla shields of double bubble enfos

    What the cannon + fire combo needs is a little nerf to keep it in check; not some mega nerf to cripple it like what happened to frost. Maybe nerf the damage to burning targets perk a bit?
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think that, for the people we have to fight at the epic t4's natural level, the burn bonus is correct. Shooters at my level do usually have above 7000 HP. I have three weapons, that, without combo chaining them, have no individual use.

    Ofc if they do nerf burn perks, I'll be using raw damage, but why ruin our fun?
    Every weapon that doesn't have fire damage chaining has something or the other over the weapons that do. Carros have sheer DPS. Everything else has a vast range, or status effect, or spammability.

    So why nerf fire? I think most of you guys complaining about the fire combo have run into ridiculously overlevelled weapons, because at a balanced level, it's not OP at all.
     
  13. SeaNavy

    SeaNavy Well-Known Member

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    You earn more stars because of the burn damage combo, since with it, you can help other people get more damage. Without the burn damage, it's not going to give extra stars.
     
    TheAntiSnipe likes this.

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