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Please revert the Swift perk tree back to what it was before.

Discussion in 'Suggestions & Ideas' started by Help I Cant Swim, 19 Dec 2017.

  1. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
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    "Also, +1 projectile talents at Swift levels 18 and 27 switched places with +5% damage talents at Swift levels 9 and 11"

    Before:
    Level 9 - +5% damage or +10% OB effect (neither is massive, but say you chose damage)
    Level 11 - +5% damage or +10% faster Speeder (almost have to choose +10% faster Speeder, especially at early levels before Turbo is maxed)
    Level 18 - +1 projectile or +5% rewards (easy pick)
    Level 27 - +1 projectile (by itself)

    After
    Level 9 - +1 projectile or +10% OB effect (projectile is obviously better)
    Level 11 - +1 projectile or +10% faster Speeder (almost have to choose +10% faster Speeder, especially at early levels before Tubro is maxed)
    Level 18 - +5% damage or +5% rewards (damage)
    Level 27 - +5% damage (by itself)

    So when using Carronade...
    Before: You sacrifice 5% Carronade damage and probably 10% OB effect.
    After: You sacrifice 10% OB effect and 10% faster Speeder or +1 Projectile.

    I would much rather trade 5% damage for the Carronade for a 10% faster Speeder or +1 Projectile.

    They said they wanted to make it more usable at lower levels, but the change at Level 11 actually makes it less usable for Speeders at lower levels. I would swap the +1 projectile at level 11 to level 18.
     
    Crashedup, BEN and Ash KOT like this.

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