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Phisics /(•)(•)\

Discussion in 'Suggestions & Ideas' started by Vadroom, 21 Apr 2018.

  1. Vadroom

    Vadroom New Member

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    Nah really... I think that would be a good improvement. Add phisics to ships. I mean if you go straight to an enemy ship the bump. That can give a New ship. Like bulldoser, slow, and face to face weapons. Why not?
     
    SeaNavy likes this.
  2. TheAntiSnipe

    TheAntiSnipe MVP

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    It will cause a LOT of trolling opportunities tho.
     
  3. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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    Wut? Sorry, I don't understand
     
    EyesTv likes this.
  4. PastelPiku

    PastelPiku Well-Known Member

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    In World of Warships there are collisions between all ships, and these collisions deal damage to both players, even your own teammates. There's even friendly fire. Why don't people troll in that game? Because you're penalized for doing it too often and your name is recolored so everyone knows what you're up to.

    Some things would have to be adjusted for this to be a feature:
    • Tesla Shield needs to be bigger if you can't sit on top of your teammates
    • Lower Mk ships need hp buff to compensate low level players running into walls (and likely each other)
    • Uhhh? I expected myself to think of more things lol.
    Anyway, this could be a neat feature and there are many ways to deal with trolls.
     
    StrictSalmon307 and TheAntiSnipe like this.
  5. TheAntiSnipe

    TheAntiSnipe MVP

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    And what about lag? If it's physics based, rubberbanders will prolly cause OHKs
     
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  6. PastelPiku

    PastelPiku Well-Known Member

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    Did not think of that lol I can imagine getting stuck and then suddenly blasting into a wall or nearby teammate. Also the constant slight latency would make it near impossible to avoid teammates at close range, you'd be forced to stay as far from your teammates as possible to avoid this.
     
  7. SeaNavy

    SeaNavy Well-Known Member

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    If a speeder nitros into a defender, will the speeder or the defender get damaged more? Because defender is much heavier but speeder will have more momentum. Then a new stat has to be added which is weight and shields should increase weight, especially big shields, but weight shouldn't affect speed. Then using Force = mass * acceleration, you can calculate how far back a ship will be pushed and how much damage and stuff. But it shouldn't damage friendly ships, just unfriendly ones.
     
  8. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    You can go bowling in Battle Bay then :D
     
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  9. PastelPiku

    PastelPiku Well-Known Member

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    Lol defenders should be considered terrain imo, the speeder should get trashed and the defender taking something like standard cannon damage. What would win, an iron wall or a plastic kazoo? Doesn't matter how hard you throw it lol.
     
  10. SeaNavy

    SeaNavy Well-Known Member

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    What if you throw it at the speed of light? (I know it's impossible but still...)
     
    Da Carronade King and PastelPiku like this.
  11. PastelPiku

    PastelPiku Well-Known Member

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    LOL lemme get that lightspeed nitro, my dude!
     
    PallabKumarS likes this.
  12. Da Carronade King

    Da Carronade King Well-Known Member

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    Well u could always go over the speed of light.
    I know its not possible YET but sonner or later we will discover how to.
     

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