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Orange slots for map control

Discussion in 'Suggestions & Ideas' started by YerJokinArnYer, 19 Jan 2018.

  1. YerJokinArnYer

    YerJokinArnYer MVP

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    There are two main weapons which I would classify as ‘map control’ weapons, and those are napalm and mines.
    There is one boat which is meant to specialise in map control, and that is the enforcer.
    However, napalm is a two slot weapon so enforcers can’t run it, and with limited weapon slots not many enforcers run mines.
    Surely this is a contradiction? The map control ship isn’t using the map control weapons.
    My solution, introduce orange slots on boats.
    Orange slots can be used to run red or yellow items. The only red items that orange slots can use are napalm and mines, and if they do, they they only operate at 50% efficiency (compared to using them in a red slot) as wouldn’t want to OP them (could be lower than 50% if they still would be too strong)
    Orange slots can still use yellow items at 100% efficiency.
    I’d give orange slots instead of yellow slots to the enforcer and also the fixer.
    I just think it would then allow enforcers to undertake the role that they we envisaged for, plus differentiating them from the other ships. It would also provide an additional means to influence the battle for fixers.

    I’m sure I’ll get some replies arguing that this would make enforcer or fixer OP. If developers thought that was the case I’m sure they could think of some other minor nerf or reduce the effectiveness of damage caused by orange items. However, I’d prefer people to focus on the main point of my argument here - we need to allow enforcers to use all map control items so they can fulfill the purpose they were meant for.
     
    PastelPiku likes this.
  2. Ash KOT

    Ash KOT MVP

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    To be honest I think if this was implemented, nobody would use it as an orange slot and would treat it as a yellow.
    Not many players would want to lose a yellow slot to run a weapon at 50% damage.
     
    NoTzHoNg likes this.
  3. YerJokinArnYer

    YerJokinArnYer MVP

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    The power of the weapon is a secondary argument. The main point is that a ship that is intended to map control cannot do that job, and I’m trying to find ways around that.
     
  4. Ash KOT

    Ash KOT MVP

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    It that what the enforcer is? Many people complain its a jack of all trades, master of none, with no real expertise.
    Currently all ships can control the maps to a degree, but I agree the enforcer does need a centre of excellence.
     
  5. envylife

    envylife Well-Known Member

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  6. PastelPiku

    PastelPiku Well-Known Member

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    I fully agree with you here. The enforcer isn't as fast as the speeder, but can quickly get to optimal positions to lay down some map control and even use its fantastic mobility to cover corners, popping in and out. Simply replacing some of the yellow slots with your orange slots would allow players to still use their original layout, while some may prefer weaker mines.

    Another thing I see people complaining about is that nobody would want these weakened weapons and would just use them as yellow slots, but I disagree. A mine at 50% damage is still devastating, and a napalm zone is still scary and not something you wanna power through.

    In the end, you basically have "extra" weapons, even if they're limited to map control.

    Awesome idea, I think it would also benefit fixers who prefer control over mobility. It adds another scale of utility to them without compromising their firepower.
     
    TheAntiSnipe likes this.

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