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Oke. None of the crap, a solid idea? = Charge Meter

Discussion in 'Suggestions & Ideas' started by NoTtIaN, 3 Aug 2018.

?

Which ‘seems’ op?

  1. Shooter

    25.0%
  2. Speeder

    25.0%
  3. Enforcer

    100.0%
  4. Defender

    0 vote(s)
    0.0%
  5. Fixer

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. NoTtIaN

    NoTtIaN Well-Known Member

    Joined:
    29 Dec 2017
    Messages:
    733
    Occupation:
    Make posts
    Location:
    In your bed, computer, and screen
    No p3w stuff.

    The charge meter will fill up as you hit enemies (or fix if you’re fixer) and once the bar is full, you get to use it as a ‘different’ item.

    But before the change, boats need tweaks.


    Shooter: -5/-10% hp.
    Enforcer: -1 yellow point from mk5.
    Speeder: accelerate 10% faster.
    Fixer: (I tried with rudder, seems fair) 10% more ships agility. (To show off, of course!)
    Defender: -5/-10% smaller size or height (good and bad)

    Hits charge the bar. Missiles count as one. Hits are attack (not being hit)
    Supers: (every ships gets 1)
    Shooter:
    Finisher! takes 18 hits to charge. When full, stuns the weakest ship for 5 seconds.
    Die later! 16 hits to charge, when below 25% hp, you regen 5% hp for 2-4 seconds.

    Speeder:
    Invulnerable! Takes 8 hits to charge, when full, gets 150% speed and invulnerability for 4 seconds, (doesn’t affect the pie wheel).
    Charge in! Makes your red name to green (for enemies) for about 8 seconds, takes 6 hit to charge.

    Enforcer:
    Ultra bubble! Takes 12 hits to charge, when full, makes a huge bubble (radius 4) that protects your teammates, but can only withstand 2 enemy shots.
    Enforce! Teleports to the weakest player. Takes 10 hits to charge

    Defender:
    Protect! 14 hits, for 5 seconds, all damage will be inflicted on you for 30%.
    Surprise! 12 hits, swaps with the weakest ship.

    Fixer
    Fix up! 16 heals. Next heal from the fixer will have 4x effect and lasts 4s, (for tape and pulse)
    You won’t die yet. 14 heals. Gives the weakest player 5 seconds of invulnerability.

    I need more suggestions.
    Don’t hate on me
     
  2. Lucent

    Lucent New Member

    Joined:
    3 Aug 2018
    Messages:
    22
    How did you determine the number of hits/heals required per ship?
     
  3. NoTtIaN

    NoTtIaN Well-Known Member

    Joined:
    29 Dec 2017
    Messages:
    733
    Occupation:
    Make posts
    Location:
    In your bed, computer, and screen
    It’ll count
    (Hit)
    *adds a section*
    (Again)
    *until it’s full*
    (Use power up)
    *cause chaos*
     

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