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New Weapon #5

Discussion in 'Suggestions & Ideas' started by HARPO!, 27 Apr 2018.

  1. HARPO!

    HARPO! Well-Known Member

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    The Pellet Cannon
    It will shoot three blazing shots all at once in an ark
    These shots will set you’re enemy on fire for 5 seconds and give them the
    Turret disability and Slowness affects.
    This cannon is cool cause you can combo it with cannon with more fire damage
    Or
    Combo it with a torp or mortar to get extra splash damage
    The disability affects will last for 4 seconds.

    It will be able to do scatter shot and will shoot a little faster than the blast cannon for combo-ing reasons

    12s cooldown
    Substantial damage

    Anything else?
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Pretty sweet!
     
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  3. HARPO!

    HARPO! Well-Known Member

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    Thanks!
     
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  4. SeaNavy

    SeaNavy Well-Known Member

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    I like the idea, maybe call it like Combo Cannon, but doesn't a 12 second cooldown make it shoot slower than blast, not faster? Or do you mean the projectile will be faster?
     
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  5. HARPO!

    HARPO! Well-Known Member

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    The projectile will be faster. And it will do fire damage to, so that’s why I kept a 12 Second cooldown, but it could be lowered to 10
     
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  6. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Sweet! It could have the look of the old training cannon! It's red so I can imagine it setting enemies on fire.
     
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  7. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Would it like shoot three charcoal pieces on fire of what? :"D Also, I'd call it support cannon, because if it really does impact damage and DOT at the same time, it has to be low damaged or 2-point weapon.
     
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  8. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Wait. I KNOW! It could be shooting some sort of chemical that sets them on fire and glues the turret rotation. I had an idea like this but it was a yellow item called glue gun and it was slowing turret rotation and can be paired up with a chemi-cannon for a damage combo.
     
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  9. kurdish bndo

    kurdish bndo Active Member

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    It is just a combination of flare gun carronade and a cannon ,
    And i dont want it ,why?

    First : what is it in real life? Napalm?no , .....?no , all weapons are from real life.

    Second: which crew member will in responsible of its training ? Bhurt ?he already has too much cannons to train, hey why i said cannons and not items? , because bhurt (cannoner) is responsible of all cannons ,but he can't handle another one . So which one ? It doesn't fit anyone of their talent .

    In my opinion ( it can do too much to be 1 slot item , but 2 slots is too much for it , maybe if it deals damage during that 5s then it will 2 slots items ,so then enforcer can not use it ,and exc speeders can't use it and for fixers it will be useless ,
    Without dealing damage It seems realistic to be 1 slot for you?
    So then ,what it will be used for pellet-cannon combo ,no need their is flare-cannon combo , but it can help for both cannons and torps

    ,so enforcer can use it with pellet -blast-swift combo ,but it sets enemy on fire for 5s and others ability for 4s so due to the time between items reload it hardly manage to get benefits of both ( burning target and frozen target , that if it was swift then blast due to the (only 4s disability,and 5s burn) ,so speeder and fixers won't use it because if it is used with only 1 item combination there is a better one for any combo

    ,and for defender and shooter ? The third one

    Third : it has an ark so it can not have more range than carronade or it will be useless ,so you should be close to enemy ,close enough so that torps won't deal damage at that range ,and then enforcer have to shoot balst and then swift (but then he won't have enough time tp benefit of (frozen target))

    ,and also what it will lose if all of its projectiles didn't land? Damage ? (If it deals damage ,it should be 1.5 slot then ) its turret disability and slowness? ( and this what make it useless for shooter and defender ,( they can't get near that much to have maximum 4s,and 5s a d if they did then no torp effects for them ) ,and its effects should be less at higher range,

    I had other thing to say ,but till i wrote this i forgot them 0_o
     
  10. 00starlord00

    00starlord00 Member

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    like the idea .
    it could be a great 2 slot weapon.
     
  11. 00starlord00

    00starlord00 Member

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    then we should keep the fire, stun and frost duration greater then 10 sec.
    cause if ur gonna use the combo of Pellet, blast and BT then u need to consider the global cool down for each weapon and torp positioning. Else the combo is partially useless.
     
  12. kurdish bndo

    kurdish bndo Active Member

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    And that will make it OP

    ( BT = big torp ?) Then enforcers can't use it (5 red slot points) , and speeders and fixers (they don't have 3 slots to use 3 items ) ,and defenders can't use it too (, because they are slow to get near enough to land all shoots and all of its power 100%, so again due to the ark it will lose its effect duration , and this just left shooters and they are slow too
     
  13. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    I suggest leaving the slowing part, only turret lock-in or leaving the turret slowing part, only slowing effect to make it less powerful and more balanced. Or keep both, leave the fire effect and make it slightly longer range like around 19-20. It could have a pretty low damage like that one of the cannon but with 8 sec reload. I understand that you want a red item that slows enemies, making for a frost combo to shooters, but I'm not sure if slow (not frost) effect counts in frost combo. I could also suggest like a liquid nitrogen sprayer that deals frostbite damage and freezes enemies.
     
  14. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    it shoots little dog poo turds at enemy, causing them to become insanely disgusted which results in them spontaneously catching fire and the hardening poo slows them down as it is very heavy and forms a casing around the entire ship, disabling them :p
     
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    *Cough*railgun, flaregun, sniper cannon, blast cannon*cough*

    Why not Bhurt? Put it up in conflict with general cannon talents, it'll be more effective pellet cannon vs more effective general talent.

    Okay what? It deals damage, and can be paired with torps and cannons both, ofc it needs to be 2 slot. And yes, enfo cannot use it. I think it would make a deadly shooter/defender combo, chaining this with blast/ex and swift/bigtorp.
    Well, carro is a beast in terms of raw damage, but this is a bigger beast since it burns as well. As a speeder who duels, I'd definately use it in place of my flare IF the burn lasted 6+ seconds. This is a niché weapon, so no need to make it versatile, right?
    It'll lose a bit of each. If we count 3 shots, missing one should take away 33.33% of each ability. But should not affect duration of debuffs.
     
  16. Shadow Moon!

    Shadow Moon! Well-Known Member

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    And the talent trees? Before adding new weapons game needs to overhaul the talent things first. Maybe all damage related talents should be in bhurt only with sections like point damage section etc.
    Without that its useless to add new weapons and considering possibility that collecting those items will again be incredibly hard for F2P. I just have 4 T4E and none T5 on May 5th it will be a year playing this game and I have just 1 legendary and 4 not maxed epics.
     
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  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think it's okay. When repair bolts came out, F2P fixer mains adapted, didn't they? Well, np, so can we. It's not like the new weapons are going to be absolutely necessary for playing the game.

    *Patiently waits for dual carro setup*
     
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  18. Shadow Moon!

    Shadow Moon! Well-Known Member

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    There are only 4 Green items compared to Reds which are 19 and adding 1 to it makes it 20, lowering the drop rate further.
    And with RNGesus mad at you it might take 5 6 months.
     
  19. Da Carronade King

    Da Carronade King Well-Known Member

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    There is a prototype railgun in US army but it is classified.
     
  20. kurdish bndo

    kurdish bndo Active Member

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    https://en.m.wikipedia.org/wiki/Flare_gun

    https://en.m.wikipedia.org/wiki/Railgun

    And you haven't seen any sniper before ?

    And blast , i will leave it for you to find out what it is:rolleyes:


    Because you is responsible of 4 items , 5 will be too much ( one of pellet cannon main effect is burning target (cannons dont do that) so probably one its talent will be at the same level that bhurt gives 5% more damage for burning target,

    Like you said shooters and defenders but they both should be in close range to land pellet shoots (not easy,not recommended)so this will make it hard to land a torp at that range , and till a shooter or a defender get out of that range the target Will be no longer slow-ed,
    But speeder can do that ,but why he will do that ? If he can only use 2 red items ,he can use pellet ,blast and torp ,there is other better items for that combo ,

    Just tell me why will you replace your flare gun (15s duration, a lot of damage )with (6s duration , no or small damage)?

    And the slowness and turrent disability can not be as much as you think it will , let's dont make it OP like sniper cannon and missile launcher
     

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