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  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
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New Ship #3

Discussion in 'Suggestions & Ideas' started by HARPO!, 1 Feb 2018.

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  1. HARPO!

    HARPO! Well-Known Member

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    I am not the sole creator of this ship. I got some of my ideas from @TheAntiSnipe and the name from @Epekka.

    The Curser

    New Purple Items!

    Acid cannon:::
    A single shot that when it hits the enemy, all the damage dealt to that target will go through the shield defense.
    1

    Oil:::
    a zero direct damage debuff to the enemy, which boosts the burn damage stat. Shot like a mortar.
    If you shoot this and then someone shoots a Fire Bomb and hits the oil, it turns it into a fire that stays there for a split second, almost as if you just shot two fire bombs
    If the waves are going towards your enemy team, then you can lay down some oil so that they can’t get near you quicker. However if you lay oil down, and you travel on in the dame direction as a wave, then you will go faster
    If you shoot a torp through it, then the torp will travel 5% faster until out of the oil
    Will not affect the placement of mines
    Same radius as a napalm
    Will go away after 15 seconds
    Cooldown of 18 seconds
    Upgrade to increase duration
    Perks for duration can be applied
    Perks for range can be applied
    Slot points 2

    Turret lock:::
    Locks up a targets turret and disables them from turning it
    One hit and the affect is off
    Shot like a frost blaster
    Upgrade to increase the duration
    Perks for duration can be applied
    Slot points 1

    Wrath Gun:::
    Increases duration of any affect for a certain amount of time
    Shot like a sniper cannon
    Upgrade to increase the duration
    Perks for duration
    Perks for range
    Slot points 1

    Mk1–1090 1 2 1
    Mk2–1450 2 1 2 1
    Mk3–1900 2 1 33 22
    Mk4–2760 2 1 44 33
    Mk5–3650 2 2 444 44
    Mk6–3950 2 2 555 44
    Mk7 - Better stats hp—4635

    “Stats to be suggested by you guys. But I recommend two reds from mk6. No greens. One yellow max. And violet slots(oh goody). Two violet slots at mk4 onwards.” Quoting the one and only AntiSnipe @TheAntiSnipe
     
    Last edited: 8 Feb 2018
    NoTzHoNg, Blueee and TheAntiSnipe like this.
  2. Gnu

    Gnu Well-Known Member

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    mk 1 and mk 2 the same?
     
  3. Uerguy

    Uerguy Well-Known Member

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    Occupation:
    Shooting torps and cannons.
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    nowhere in particular
    An oil slick is pretty much what napalm is. Just set it on fire.
     
  4. HARPO!

    HARPO! Well-Known Member

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    Oops lol
     
  5. HARPO!

    HARPO! Well-Known Member

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    No, it will be there like if another firebomb hit. So if you hit it with a firebomb, then it’ll act as a continuation of the fire bong and will disappear leaving the enemy team with burn damage. However, the circle of affect is not connected as one with fire bomb, it’ll be two separate circles with two midpoints. You know what I mean?
     
  6. Thinn Bihh

    Thinn Bihh Member

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    Btw, the most any ship can have is 8 slots, not 9 :). But these violet weapons sound really interesting , would you ever think of any universal weapons? Like for any type of slot, but a t1 item would count for 2 since it's universal
     
  7. Blueee

    Blueee Active Member

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    Hmmm, this is interesting... I suppose it’s an Okay idea.
     
    NoTzHoNg and HARPO! like this.
  8. HARPO!

    HARPO! Well-Known Member

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    I have thought of universal weapons, check out my posts for new weapon and new weapon #2
     
  9. HARPO!

    HARPO! Well-Known Member

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    Numbers before colors are the amount of slots it has for the color. And the numbers in the brackets are how many slot points the ship has.
     
  10. TheFixer27

    TheFixer27 Well-Known Member

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    FirnenAhead likes this.
  11. HARPO!

    HARPO! Well-Known Member

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  12. NoTzHoNg

    NoTzHoNg Active Member

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    Occupation:
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    A safe place, don't worry :)
    mk2 can carry a big shield
     
  13. NoTtIaN

    NoTtIaN Well-Known Member

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    I think the stats should be this:
    Mk1 - 1 red (1) - 1 violet (1) - 1 blue (1)
    Mk2 - 1 red (2) - 1 yellow (1) - 1 violet (1) - 1 blue (1)
    Mk3 - 1 red (2) - 1 yellow (1) - 1 violet (2) - 2 blue (2)
    Mk4 - 1 red (2) - 1 yellow (1) - 2 violet (2) - 2 blue (3)
    Mk5 - 2 red (3) - 1 yellow (2) - 2 violet (3) - 2 blue (3)
    Mk6 - 2 red (3) - 1 yellow (2) - 3 violet (4) - 2 blue (3)
    Mk7 - Better stats
     
  14. HARPO!

    HARPO! Well-Known Member

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    I edited it to your liking, but tweeted it a little. I still want there to be 5 slots for violet just in case they want to put down a double 2 slot item, just like some fixers like doing double repair pulse
     
  15. NoTtIaN

    NoTtIaN Well-Known Member

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    too much hp. shield would make it OP, it should be more of an enforcer-like class.
     
  16. HARPO!

    HARPO! Well-Known Member

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    Not really. It doesn’t have like 5 slots like a defender, or three or four like a shooter. I have it that health because you’ll unlock it later in the game, so you’ll need that hp. And...people in the legendary league can easily take down its health. I think it’s fine because fixers have like 7000 health later in the game. So I have to adjust to the meta.
     
  17. NoTtIaN

    NoTtIaN Well-Known Member

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    So, 4375 hp with trains: above 4500 hp. And than you can fit 2 big shields (2000 each), meaning over 9k hp!
     
  18. HARPO!

    HARPO! Well-Known Member

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    Lowered the health, however, if the devs actually pick this ship up, which I hope they do, they wouldn’t want to put two big shields on this ship. They’ll probably want a bandage or a turbo.
     

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