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New Player Experience

Discussion in 'Game Discussion' started by N00BST4R, 6 Nov 2017.

  1. N00BST4R

    N00BST4R Member

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    Started playing the game about a week ago so my nephew and I can play together. Seemed pretty fun until I was being paired constantly with Mk3+ ships when I have a Mk1 Shooter...some how I managed to finish last season with over 500 Infamy b/c my teammates kept winning despite me dying to the first two weapons of almost any kind to land a shot on me. Getting two-shot and fighting ships with 5 times my hit points sucks. I was promoted to Warrior or something where I at least have a Mk2 now, but still get destroyed by superior firepower and much stronger ships. The worst is when I die in the opening minute or two and my team still manages to win. I spend a LOT of time spectating now...

    Bottom-line the new player experience is pretty awful after the opening ~20 matches...
     
    Last edited: 6 Nov 2017
  2. CaffeinatedChris

    CaffeinatedChris MVP

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    You're not alone in expressing this concern. The new player experience has gotten significantly worse over time.

    Back when I joined, I didn't see teams of Mk3s until I was north of 1000 infamy.
     
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  3. Babablacksheep

    Babablacksheep Well-Known Member

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    Use all sniper on shooter, it worked for me. Maintain the distance and keep spamming them;)
     
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  4. N00BST4R

    N00BST4R Member

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    While I appreciate the advice, it's a really boring way to play. Not to mention the fact that the Sniper doesn't do much dmg to ships with 2500-5k HP ships which I see all too regularly.
     
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  5. Babablacksheep

    Babablacksheep Well-Known Member

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    I know but currently you don't seem to have much choices. Playing at safe distance while doing damage is better choice until you get good weapons and ships
     
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  6. N00BST4R

    N00BST4R Member

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    Well, tbh - my nephew and I are probably changing games b/c this is awful. I appreciate the advice, but the game isn't fun after the opening few matches. According to the Rovio support:
    "You accumulated a huge number of infamy for your level and unfortunately, it means that you surpassed your peers (In regards to level) and now fighting tougher ships."
    I spent most of my time dead...
     
  7. Stelmo

    Stelmo Well-Known Member

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    Impossible!
    I was personally assured by Miika that my experimental new account only got such ridiculous matchups because of my exceptional skill, and that this just doesn't happen to actual new players..
    I'm pretty sure that his word is bulletproof, so you must be making this up;)

    Seriously though, I can't believe that they manage to hold onto any new players at all.
    Entry level matchmaking needs a massive overhaul, and has done for ages.
     
  8. Babablacksheep

    Babablacksheep Well-Known Member

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    I can understand, the patience it demands from new players.500+ Infamy with mk1 is quite and rovio is not totally wrong here, you will face difficulty. You reached 500 with mk1, meaning you are good player. I hope you keep playing man, don't lose hope so fast. Mk3 isn't a long way, maybe give it a try
     
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  9. N00BST4R

    N00BST4R Member

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    I don't feel like I'm a good player when I spend a LOT of time dead spectating. I'm not doing any of the winning when I am 1 or 2 shot by almost anything. I think I'm better than ppl sub-300, half of the time I don't think they even shoot back, but I see Mk3-5 a LOT. I love the Fixers who have so much healing that I can't even kill them assuming I hit everything. The game was fun, but this is awful. My nephew and I just enjoy playing games together, but now we spend most of our time staring at the screens b/c we're both dead.

    I appreciate the encouragement though and know you have the best of intentions, but it's very frustrating. Neither my nephew or I play games to not have fun lol.
     
  10. CaffeinatedChris

    CaffeinatedChris MVP

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    Unfortunately you've hit the nail on the head here - you're a good player, in fact you're too good - and no good deed goes unpunished.

    The formula oft quoted by Rovio is "Skill + Gear = Infamy" but that only works if you can continue to raise both of them concurrently. If you're a quick learner or just naturally skilled, you'll rocket up the infamy charts based on your "skill" part until you hit the game's "skill ceiling" - and from there, you can still lose to Forrest Gump if he's driving a bigger ship.

    I'd wager if you and your nephew were magically gifted matching gear and Mk4 ships, you'd fly up the charts another thousand points or more. But barring a magic wand (or really, REALLY good guild raffle rolls!) the only way to get that gear is to pay out fat stacks of cash.

    Right now, you and your nephew aren't having fun together. And as Nintendo knows:



    I hate to say it, but I think you're making the right choice in finding a new title.
     
  11. N00BST4R

    N00BST4R Member

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    I don't understand how being able to use my Cannon & Blast Cannon well equates to competing against players with Mk3-5 ships and Lv II & III weapons though. I'm not even sure if I use the guns well tbh - I fire when it's green...I try to keep moving, but I'm still adapting to the simulated joystick on a flat surface.
     
  12. benguin8

    benguin8 Well-Known Member

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    If you play for long enough, even bad players can eventually upgrade their ship mks. When starting hp is everything. Focus on using all sugar to level crew so you can buy a new mk asap. Then once you are the same mk as others, you can focus back on weapons and honing your skills.
     
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  13. N00BST4R

    N00BST4R Member

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    How do they not progress in Infamy though...? I can barely scratch a MK4+; if I'm flanking and not focused I can assist with Mk3 on occasion.
     
  14. OurTeamIsNoob

    OurTeamIsNoob Active Member

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    lol
    I Started To Play with my 7 year old brother... match making does suck ( BTW This is Not My Actual Account ----> This is ) My Bro Is Still Noob So He Cant Aim Well, we gained 0-200 infamy yesterday but As A Pro... Seeing this matchmaking... all i can think is it wasnt like this 3 months ago!!!!
    Screenshot_20171101-093016.png
     
  15. CaffeinatedChris

    CaffeinatedChris MVP

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    A lot of what makes a player "good" isn't game-specific knowledge, but rather an overall ability to analyze and problem-solve. You're talking about flanking, focusing targets; you've clearly got good general knowledge you can apply here. Game-specific things will come with time and experience (or reading FAQs, watching videos, asking on forums.)

    Four of their ships are here. Let's avoid the pack and kill that solo guy instead. = Good game sense. Why take a fair fight when you can easily sink an enemy and take 5v4 advantage?

    WTF? I'm all sparking and my healing items aren't working!
    = Game-specific, you got hit by someone with the "Tesla Bolt blocks healing" talent. Hope your Fixer has "Bolt removes Stun" to match it.

    I'm seeing a whole lot of mortar fire from the enemies, and my team is shooting a lot of cannons. We should advance and engage close-range.
    = Good game sense. You're picking up on their lack of short-range punch, get inside the mortar launch range and turn them into Swiss cheese.

    How is that blue ship healing so fast? They don't have a Fixer. = Game-specific, that Defender is loaded with Bandages. Good news is that means there's not a lot of peak HP - try to have them overextend into your fleet, and then everyone needs to focus them hard and burst them down before the passive heal-over-time kicks in.

    We have a Fixer and they don't. We should play a hit-and-run game and chip them down. = Good game sense. Every HP you scrape off of your opponent (unless they have a Bandage) is one that's staying gone. Don't take sustained engagements and risk losing a ship of your own - just hack off a piece of their life bar and scurry back to that friendly floating lawnmower to get healed.
     
  16. OurTeamIsNoob

    OurTeamIsNoob Active Member

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    Right Now Im Using My Bros New Account To test Out Weapons... it doesnt matter since he is still playing bots
    I learned im actualy good at torp aiming
     
  17. N00BST4R

    N00BST4R Member

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    What's a decent Shooter loadout to aim for then...? I've tried using Torpedoes, but I don't like them. I like the cannons though, and do okay using grenades. Mortars I get myself really screwed up aiming while moving and disoriented, obviously I can practice, but I haven't used one I feel hits harder than my cannons though.
     
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  18. Miathan

    Miathan Well-Known Member

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    While it's still possible for anyone to progress, I can see how it's not fun. The infamy system combined with vertical progression leads to a fundamental flaw: the whole playerbase gets stronger over time, so new players get tougher and tougher matchups. A year from now there will be mk7 down there, and they'll be sending the newbies with their 100 HP ships against 10000 HP ones. So, I do agree with @Stelmo . Entry level matchmaking needs an overhaul. I can see a few ways to do this:

    1) Put new players in a "bubble", matching them only with other new players. This bubble could break when they reach some designated power level, for example an mk3 ship with certain requirements for item levels. They would then get thrown into the normal matchmaking.
    Pros: progression remains intact; early play becomes as fun as it was for us veterans
    Cons: when the bubble breaks, it creates the same situation as now, be it less severe

    2) Accelerate low level progression, speeding up the process of getting to mk3 or mk4 (by speeding up the crew training and item leveling up to that point).
    Pros: no "bubble" to break, difficulty progression is smooth
    Cons: starting out would be the same as it is now and a certain amount of time playing as underdog would still be required

    3) Create a numerical estimation of a ship's power, and implement minimum infamy levels based on that
    Pros: new player experience improves a lot as high mk ships can't get that low anymore; perceived fairness improves across all levels of play as people will face fewer ships that are far more powerful than their own
    Cons: 50/50 win ratio is broken, meaning that low skill players will start to lose more than they win, which will lead to a certain amount of them quitting the game
     
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  19. N00BST4R

    N00BST4R Member

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    I really want to like Battle Bay, b/c when I was being matched against players of similar ships & weapons it was fun. Mk1 & 2 felt close enough...3+ seems like a pretty significant jump though.
     
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  20. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Personally what I want is to be matched against players of BOTH similar skill AND similar level gear. And I believe most everyone wants that.

    But how will Rovio make money then, you say? A number of ways- I don't need to go over all of them here but for example enhanced VIP. Or add PvE. LOTS of ways. They aren't idiots they don't need me to list them all, but they should make some better choices from the different ones of which they are probably aware.
     

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