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New infamy Method

Discussion in 'Game Discussion' started by Zachiderp, 10 Jul 2017.

  1. Zachiderp

    Zachiderp Well-Known Member

    Joined:
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    Infamy is gained sperately for each boat. If you haven't used a boat at all then it's infamy will be averaged out by all boats
    Example: 5k infamy fixer and all boats have 0 infamy bt you swap to speeder. 1k/5 = 200 infamy. All boats that haven't been used for 2 days will be reset at the base season infamy.
     
  2. D3X

    D3X Well-Known Member

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    OK, this is the 3rd infamy idea of the day.

    First of all, all of these ideas are very shallow. They don't actually go very deep in terms of solving any of the blatant issues that would be very apparent to exploiters.
    Here's a list of very large problems:
    • Separate Infamy will increase infamy exploiters by shifting their TOP items from a more developed boat to a much lower one. For example I have T5 Weapons from my speeder, and if I move it to my MK2 Defender or MK3 Shooter, I can enjoy very easy farming at what 200 infamy?
    • How is overall infamy calculated then?
    • If the seasons are reset, does that mean your main top ship infamy is reset too if you haven't played it for 2 days?
    • How would you prevent players from purposely manipulating their account to gain more resources?
    There's really no way to implement it unless you start LOCKING those items to the ships, which make zero sense. There's no way this can work. Please do a search on this forum and read before posting your great idea, because more often than not, somebody has already mentioned this.

    Oh and btw, I know where you got this idea from. Brawl Stars, but that game is so different, and you cannot interchange items for each character, so you cannot exploit it in the same way. Secondly, their trophy system is a combined SUM of ALL characters which is completely different than this Infamy System here in Battle Bay.
     
    Zachiderp and Alpha . like this.
  3. Miathan

    Miathan Well-Known Member

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    @D3X There's actually a simple way, no locking needed: simply raise the minimum infamy. That could, for example, be based on the level + rarity of a player's best item, so that a high level player would never end up at 200 infamy when rerolling to a low mk ship. Season / overall infamy could be based on the highest infamy across all 5 ships. Which ships get their infamy reset could then depend on whether they are in the correct infamy range or not. Ships that are far below would be unaffected by season mechanics until they catch up.

    This idea is definitely possible, though I'm not sure whether it's actually desirable. I'm fine with the current situation. Let people level up the ships they want to use.
     
    D3X and @Climax like this.
  4. D3X

    D3X Well-Known Member

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    Right, that would sort of work but probably make it very hard for me to level my MK2 Ship since the baseline might be set to 2800 or 2500 at the very least(since my high is 3500). So that would be the CON of that solution, but I guess it's alright since it would require me to have to upgrade it to MK5 or MK4 at the very least to start using it...
    However, if that's the case, it's not very different than now...
    So what would be the point in shuffling the entire system, wouldn't it be awfully a lot of work with little to no improvements?

    Not trying to being rhetorical there, just my train of thoughts.
     
    Last edited: 10 Jul 2017
  5. Miathan

    Miathan Well-Known Member

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    Well I think the optimum to shoot for would be such that the if you use your high level item on the low level ship, the baseline infamy gives you a reasonable difficulty. Like, your high level weapon on your mk2 boat should make you as powerful as the typical player in that infamy, who will have a lower weapon but a higher boat. I don't know how well that could be implemented as the average player strength at each infamy level increases over time, but that's roughly what I had in mind.
     
  6. Zachiderp

    Zachiderp Well-Known Member

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    I've never felt so exposed in my life till now. I can see how i went wrong with this idea. Thank you for explaining that
     

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