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New Green Item

Discussion in 'Suggestions & Ideas' started by Jack Lee, 26 Dec 2017.

  1. Jack Lee

    Jack Lee New Member

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    It can be like right before a fixer gets destroyed it can be activated to save the nearest teammate that is destroyed at half of the fixer's health.
    What do you guys think?
    Balenced? OP? Bad?
    Leave your comments!
     
  2. TheFixer27

    TheFixer27 Well-Known Member

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    Gotta need more informations lol
     
  3. KINGIVANOV

    KINGIVANOV Well-Known Member

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    It coulda be called sacrifice
     
  4. Jack Lee

    Jack Lee New Member

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    I guess it can only be activated in the last minute of a game
     
  5. fr4nk1yn

    fr4nk1yn Well-Known Member

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    If it's sunk it has no health.
     
  6. DoktorTeeth

    DoktorTeeth Member

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    I agree there needs to be more items, item slots, and skill paths for Fixer. I think it should be analogous to the other items though... for instance repair box is analogous to the mine, while repair bolt is analogous to the rail gun. there should also be a repair item analogous to a mortar, cannons, and napalm, etc.

    I know there needs to be something, though, because I'm at a point where my fixer skill tree is open to go to the next level but can't, because my sugar capacity is limited by my Captain level. It's been at least three Captain's levels since my fixer has been able to match the progress of other types at my same range of infamy. So when i play Fixer, I can only get up so high in infamy before I can't fix as fast as the damage comes.
     
  7. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    New item: Quantum Blaster

    Effect: Hit an ally to provide them with a protective quantum veil. When a ally takes a hit with the veil on, the damage done is not instant and is turned into DOT damage for a duration of 20 seconds. At the end of the DOT the player receives a instaheal equivalent to a percentage of the Damage taken while veil was active. Veil vanishes after 3 seconds.
    If no damage is taken while veil is active, nothing happens.
    Speed: 50
    Cooldown: 13.5 Seconds

    You level up the item to increase the percentage it heals. Starts at 10% for common level 1. 50% for legendary t5
     
  8. Zerolive

    Zerolive Well-Known Member

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    New item: Repair zone
    Info: Exactly like napalm. Except napalm consumes hitpoints whereas repair zone restores health. Doesn't restore heath of enemy ships.
    Slot point: 2
    Range: 23.1
    Duration:12sec
    Cooldown 16.2 sec
     
  9. TheFixer27

    TheFixer27 Well-Known Member

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    Repair totem/buoy/station would be a better name:)
     
    DoktorTeeth likes this.
  10. Zerolive

    Zerolive Well-Known Member

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    I like station.:)
     
  11. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Not going to work because you would heal different amount depending on where u are in the zone. Napalm can do like 273 a second for 26 seconds. No heal item is going to heal 273 a second for 26 seconds.
     
  12. TheFixer27

    TheFixer27 Well-Known Member

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    Napalm for zone control,repair station for regrouping,and it's going to heal lower than napalm of course otherwise it would be ridiculous lol
     
  13. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    People are just going toss napalms on the repair station lmao
     
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  14. Zerolive

    Zerolive Well-Known Member

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    I thought about that too. So I didn't mention heal per seconds anywhere. I just stated working mechanics to be same as napalm. And again it is just a ridiculous idea.:p
     
  15. Rinse & Repeat

    Rinse & Repeat Well-Known Member

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    I don't think its a ridiculous idea, I think it is a really good idea... it should heal less or slower than repair pulse since it will have more range
    An item like this can be very strategic placing it in front of a team before a big siege, placing it on napalm so the team can recover some of the damage it loses from being inside the napalm...
    It doesn't necessarily have to work like that, I think @Zerolive was just saying it is similar to napalm
    it can go both ways...
     
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  16. Thinn Bihh

    Thinn Bihh Member

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    Btw, I like the idea of a new green item. But which captain would add this new item. Feelix is already pretty stuffed, and choosing skills for 5 items on 1 captain just wouldn't work. Would they have to add another new captain?
     
  17. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    They won't do this unless there is a new captain for every ship
     
  18. KINGIVANOV

    KINGIVANOV Well-Known Member

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    I like it
     
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  19. KINGIVANOV

    KINGIVANOV Well-Known Member

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    Repair drones, exactly what It sounds like, Releases 3 drones for 8 seconds that go around healing teammates nearby. Leveling increases time
     
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  20. KINGIVANOV

    KINGIVANOV Well-Known Member

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    I like the idea of more captains actually
     

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