1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
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New Combos

Discussion in 'Suggestions & Ideas' started by HARPO!, 27 Apr 2018.

  1. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
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    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    Since fire cannon combo is getting annoying, let’s light up the bay wihh new ones

    How about whenever someone is given the turret lock affect by carro, their next shot does a little more damage. And why not give standard cannon the turret lock affect now too. Now we can also make new weapons to, for instance I came up with the idea of the pellet cannon check it out...

    Also what about the idea for op jingle bells with a long cooldown, we can give it turret lock. Or the railgun that stuns people for a couple seconds and does damage. These are weapons to be implemented into the game

    How about for stunned enemies, railgun gets a damage boost on them

    How about a new weapon for fixers, acid cannon
    Goes right though shield, can take out Tesla, shot like a cannon
    Whenever you hit them it takes away the enemies health, and gives the fixer health. And when that person is hit with two shots, the affect wars off, but total damage dealt, is how much health the fixer gets

    Also the incendo cannon which lights one person on fire for 6s and does some explosive damage.
     
  2. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
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    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    I wrote this one on your other thread, I had an idea of the glue gun which gives turret slow and a weapon called chemi-cannon which sets fire to enemies like flare gun, but if the target is glued, it would explode for a total of 20% (or more with crew and perks) damage bonus (like there won't be DOT but does the 120% of the total damage til wearoff)
     
    TheAntiSnipe likes this.

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