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New Boat: Disruptor

Discussion in 'Suggestions & Ideas' started by Miku Da Yo 39, 4 Feb 2018.

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Poll

  1. Seems balanced

    1 vote(s)
    20.0%
  2. Seems unbalanced(I will explain in comments)

    1 vote(s)
    20.0%
  3. Not enough variety

    3 vote(s)
    60.0%
  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
    The goal of this boat is to disrupt enemy movements.

    Mk1: 1R 1Y 1B 1W
    Mk2: 1R 1Y 2B 2W
    Mk3: 1R 1Y 2BB 2WW
    Mk4: 1R 1Y 3BB 3WW
    Mk5: 2R 1Y 3BBB 3WWW
    Mk6: 2R 2Y 3BBB 4WWW

    New items: White Color

    Slow Pulse: 2 point
    Enemies within a radius around this ship will be slowed down while this pulse is active.

    Boom Burst: 1 point
    Sends a shockwave within a radius knocking all enemy ships out of the radius.

    Tesla Breaker: 1 point
    Shoots a bolt that prevents the enemy from using Tesla items.

    Forcefield Dome: 2 Point
    A dome is risen within a radius around your ship, allies can move freely in and out of the dome. Enemies cannot enter the dome. All projectiles can pass through the dome including torpedos.
    This dome is meant to keep enemies physically out, not to block dmg and projectiles.

    Lockout Blaster: 1 point
    Randomly Disables one of your opponents items for a duration.
     
    Last edited: 4 Feb 2018
  2. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,015
  3. PastelPiku

    PastelPiku Well-Known Member

    Joined:
    27 Jan 2018
    Messages:
    1,715
    Occupation:
    Security
    Location:
    America
    I feel like some of the new items are just lesser versions of existing yellow items. The remaining would be interesting new yellow items. I like the idea of having a ship that specializes solely in utility, but it'd make more sense to make a ship that just has a ton of yellow slots and only 1 weapon.
    Mk6-7: 2R, 8YYYYY, 2BB
     
    Neptune_Gaming likes this.

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