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My idea to fix seal clubbers

Discussion in 'Suggestions & Ideas' started by SupremeCalamitas, 5 Aug 2018.

  1. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Occupation:
    I don't think it's your business
    Location:
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    okay, so I really hate seal clubbers. Like, a lot!

    So I decided to set infamy minimums/maximums so that seal clubbers CANNOT pass!

    Mk1: basically just challenger ( sorry BattleArmor, but you're only one person)

    MK2: a bit of warrior league, warrior 3 and midway through 2

    MK3: warrior 1 and midway through master 1

    Mk4: master 1 and a bit through 2

    MK5: master 2 and 1,a bit of ace 3 as well

    MK6: all of ace and nightmare

    Mk7: ace 2 ( or 3) and nightmare.

    The maximum infamy cannot be passed, however the minimum can. If you go below your minimum you will receive 90% less rewards and no stars or pearls.
    If you are not in the range at start of the first season with new system your infamy will rise to 100 infamy above minimum ( as to not automatically penalize players for losing 1 battle)
    What do you think?
     
  2. SeaNavy

    SeaNavy Well-Known Member

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    But then this idea would defeat the purpose of testing the players' skills, because they would have to get to a certain level to advance, so their infamy won't represent their actual skill.
    Like I'm mk5 right now at 2600-2700ish infamy, and this system wouldn't allow me to surpass ace 3, while I actually belong where the mk6 and 7 are.
     
  3. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
    Messages:
    484
    The problem will be solved if rovio just add a rule that u can't see a ±1 mk in ur matches:
    mk7/mk6
    mk6/mk7-mk5
    mk5/mk6-mk4
    mk4/mk5-mk3
    mk3/mk4-mk2
    mk2/mk3-mk1
    mk1/mk2

    Or it should be based on level:
    Level 40+
    Level 30+/40
    Level 20+/30
    Level 10+/20
    Level 1+/10
     
    Mr. Joseph likes this.
  4. NoTtIaN

    NoTtIaN Well-Known Member

    Joined:
    29 Dec 2017
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    733
    Occupation:
    Make posts
    Location:
    In your bed, computer, and screen
    you see no likes?
    guess what, see mine stack up!
    (looks around, still empty)
    whatever!
    heres my idea:
    ALL SHIPS GET A DAMAGE CAP
    say you wanna murder the poor little mk1 fixer doing nothing..
    and you fire a big torpedo...
    but she only takes 300
    the weaker the ship, the less maxmum damage it can take

    but say the devil mk1 fixer is using a t5 epic xcannon
    itll only do about 150 to other boats

    (but youre thinking, so a mk1 fixer with 2000 hp will oonly take 150 damage?!)
    no worries!

    as you put on shields, the mamum damage tooken (mdt) will also go higher

    so by then, from 200, itll be 1800

    so this way, (*some*) ships will survive b torps (not speeders, ob)
    say for an easter egg,
    mine thatll insta kill a ship will leave 1 hp left ;)
     
  5. NoTtIaN

    NoTtIaN Well-Known Member

    Joined:
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    Occupation:
    Make posts
    Location:
    In your bed, computer, and screen
    make matchmaking based on ship level
    say a mk 1 is using a t3 leggy cannon, itll reduce the damage to oh maybe, 100
    "i made a reply, its 'round here somewhere*

    ps: i underestimated someone's skill

    i hope the devs read it (the other one, from TheOtherSide)
     
  6. SeaNavy

    SeaNavy Well-Known Member

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    Basically, I don't like any of the ideas here because I don't want there to be set limits.
    Also, damage cap will make p2ws angry, and devs don't want that.
     
  7. wreck your day

    wreck your day Well-Known Member

    Joined:
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    Occupation:
    Enforcer! And future ultimate selfish fixer >:D
    Location:
    somewhere, nowhere, and everywhere
    Screenshot_20180806-140740.png
    What do you think I would be doing if I were forced to play at low Ace III ;)
     
  8. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
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    1,341
    Location:
    there
    Destroying me
     

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