This is the third post in the Redneck Reviews series, where I review all of Battle Bay's newest content in something resembling a timely fashion.
Complete series library:
https://forum.battlebay.net/threads/redneck-reviews-library.23565/#post-190946
Up on the chopping block today are the Guardian and a literal boatload of
teal items. As a few of you who read the hype threads know, I've been eagerly awaiting this update. Spending most of my gold, sugar, and gray parts to acquire a Guardian and one of each new item, plus some levels for each, I plunged keel-first into TDM.
Firstly, the
ship itself. The Guardian is a fine piece of work. The engine sound effect, though trivial, is VERY satisfying. I also find that it looks a bit like a beluga whale, although I doubt anyone cares.The slots feel fitting for the ship and its intended playstyle, and allow for customization. I went with a basic cannon paired with a flare or sniper to keep my DPS up. As for blue slots, I used a big shield, small shield, and turbo, though once I'm healthier I could reasonably swap the weaker shield for a bandage. As for teal items, I highly recommend that all Guardians carry at least one Cleanse Pulse. The other items can be whatever you choose, though I am a firm believer in the Great Wall of Defense.
Overall Opinion: Very well rounded brawler support tank. Able to help teammates while pulling its own weight.
Redneck Rating:
* * * * *
I now call the
Cleanse Pulse to the stand. Cleanse Pulses are a PHENOMENAL support item, aiding debuffed teammates without being insanely broken. Pairs well with a Fixer running at least one Repair Pulse... ultimate healing tandem there. The cooldown is a bit lengthy, but if you care that much, there are perks, talents, and the fact that it needs but a single slot point.
Overall Opinion: Must have for anyone looking to play Guardian, and not a bad idea for hybrid Defenders.
Redneck Rating:
* * * * *
Next, we have the
Defense Wall. This teal, two point thingy basically turns you into a less agile version of Overwatch's Reinhardt, and I love it. You can protect yourself or some mates. You can lead a charge, lead a retreat, or just sit there and take it while Joe Shooter spams his torps from behind your shield. Bit of a learning curve, and useless at melee range due to its coverage and Guardian's agility, but a very versatile item once mastered. Having a ton of health for it helps too.
Overall Opinion: Very useful item that can fit a variety of playstyles.
Redneck Rating:
* * * *
Our third new item is the
Defense Aura. This here item allows you to buff the defense of nearby teammates, and absorb their damage, albeit slightly weaker than the actual damage value (not that i'm complaining... I don't want to die.) This item is fairly good for keeping the others fighting the good fight, and pairs well with a Fixer to protect you from the stuff you're absorbing (especially at higher levels). It's also good for hybrid Defenders, because they have more HP to eat it with. Definitely not the best due to HP drain, but it could be worse... (think no reduc)
Overall Opinion: Not my favorite, but a fairly solid one point item. Cleanse Pulse is still the superior one pointer in my mind though. Medic and/or bandaids advised if you DO use this thing.
Redneck Rating:
* *
Finally, the
Bolster Defense. Basically the teal equivalent of duct tape, it buffs your own defense for a while, allowing you to resist damage. It does take up two slot points, but having three of these at high levels would be a little broken. Most Guardians here on Launch Day are very weak, and this item is a major assist for that.
Overall Opinion: Nice boost for weaker Guardians to keep themselves dishing out buffs.
Redneck Rating:
* * *
This is my rather long winded review of today's huge content drop. Hope some of y'all out there found this review helpful, and see you on the Bay! (through my Defense Wall anyways...)
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