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Minigun Reload

Discussion in 'Suggestions & Ideas' started by Fixer sa Recto, 26 Nov 2018.

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  1. Fixer sa Recto

    Fixer sa Recto Well-Known Member

    Joined:
    25 Jul 2017
    Messages:
    578
    minigun should reload missing ammo when not being used.

    annoying to have it reload only once empied then you’ll have to wait the full cooldown again.. sheesh..
     
  2. Agile Vanguard

    Agile Vanguard Well-Known Member

    Joined:
    8 Apr 2018
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    1,394
    Occupation:
    Random Battle Bay player and tuber.
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    In a land far far away...
    Not a bad idea. Obviously, it has to be very slow or there would be a never-ending rain of bullets.
     
  3. Fixer sa Recto

    Fixer sa Recto Well-Known Member

    Joined:
    25 Jul 2017
    Messages:
    578
    cooldown / 15 - reload per ammo

    sample cooldown 7s
    7 / 15 = 0.47s (1 ammo per 0.47s, fully reloaded on 7s)

    it will still take full cooldown to take out full damage

    it will only start the passive reload (1 ammo per 0.47s) once you stopped firing
     
    Last edited: 27 Nov 2018
  4. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    129
    I agree that partial loading of cartridges into the machine gun is needed outside shooting. And I would also like to be able to turn off the zoom while firing a machine gun, I think it would be better ...
     
  5. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    129
    When will the developers make changes to the minigun? How long to wait? :)
     
  6. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    129
    Something the people did not appreciate the weapon.
    Can a minigun add a short stun for 0.1 seconds for each minigun hit?
     
  7. Sreg

    Sreg Active Member

    Joined:
    17 Nov 2017
    Messages:
    129
    Do developers hear us? Why can't I turn off zoom for a minigun? and what with recharge? No, instead they just added 10% damage! :(
     
    Su-57 likes this.

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