1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Make this game great again!

Discussion in 'Suggestions & Ideas' started by John Doe 122333, 8 Nov 2018.

  1. John Doe 122333

    John Doe 122333 New Member

    Joined:
    8 Nov 2018
    Messages:
    2
    Hello BB devs,

    Firstly the good stuff, Battle Bay is a great concept of a game. Great vibrant color schemes and enjoyable game play. Love the user interface. Battle controls are very decent with few issues. So congrats to the team that design and implemented that.

    Now, the bad stuff, updates that gear towards a pay to win (p2w) game and not enough test time before update release. This eventually kills the game. Every update, it's adding more contents to make more money and not fix one of the most important issue of this game, match making. Obviously, companies have to make money, lots of it whenever it can. It's called greed, which isn't a stranger to modern day gaming. That's fine as long as match making is truly good, but it isn't. It's actually stupid. Averaging gear score for both team seems like a good step, but then you guys forgot to consider the types of ship. Fixers and yellows when pair together are just overpowered. Even one fixer alone can outlast 2 min against 4 shooters let alone with a speeder or double bubble enforcer that hit and run back to heal. In order to balance the match making, you must match based on yellow and green equally. If there's a green on one team, the other team needs a green. If green and yellow, same thing. Either that or nerf/buff them, but you won't have to at all if match making is decent. Sure the match making wait time may be longer, but at least it's fair game. Each ship has it's own pros and cons, just like weapons, so it should be considered in match making. But you don't put a number on ship type and average them into the match making algorithm. It don't work that way.

    Here's a solution for match making: Green equally on both sides. That's it. OR whichever type of boat (shooter, defender, speeder, enfo, fixer, interceptor, reaper) is voted most overpower overall, have them equally available on both sides with respective gearscore. Done.

    Now that you nerfed firebombs and tesla shields, fixers have become so overpowered that any good fleeted fixers or two fixers on the same team would win 9/10 times, because not only are they well guarded, they run away fast and heal. Rinse and repeat. Very similar to a fixer and a yellow.

    Just stop nerfing and buffing altogether, because it's just a short sighted quick fix to the real issue which is match making. If the current match making dev team can't solve this problem, then they just need to step down and hire some real pros to do it.
     

Share This Page