View attachment 8777
As you see in the attached file, the game is pretty much set up for five more items. I propose these five items.
1. EMP, red item, 1 slot. It works like a reverse railgun, the closer you are the more damage it makes to enemies. Damage ranges (rare level 1) from 450 when an enemy is literally on top of yours to 0 at grenade range. It would be under Dr. Buzzkill tree. There would be a perk for more range. In the training you could unlock the ability to slow down ships like carronade does. It would have a 18 second reload.
Damage: 450 (Increases based on level)
Range: 14
Reload: 18 Seconds.
2. Tracking Beacon, Yellow item, 1 slots, basically you shoot it onto a ship and it will be on the radar for a time, whether or not it tries to hide. Isak is the person who has it on there training. Help me out on how it would be better the more you level it.
Damage: 0
Range: 14
Reload: 25 seconds.
3. Buffer Zone, Yellow Item, 2 slot. This is really interesting. You shoot it like napalm, and it lands and makes a circle the size of napalm. It buffs all red, blue, yellow and green items by a certain ammount for whoever has there ship in this zone.
Buff: 3% (Increases based on level) (25 % at tier 5 legendary)
Range: Napalm
Radius: Napalm
Reload: Napalm
4. Booster. Blue item, 1 slot. Boosts all equipped items 5%.
Buff: 5% (increases based on level) (30 % tier 5 legendary)
5. Radar. Blue Item, 1 slot. boosts range of all items 10 %
Gear Lube and Rudder should be combined into one.
New Captain
Introducing NUKE. His position is a Reactor Operator. He doesnt ride a specific ship, instead he provides buffs to all items and ships.
Click to expand...