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Killer boosts

Discussion in 'Suggestions & Ideas' started by YerJokinArnYer, 12 Dec 2017.

  1. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
    I would like to suggest a new type of in game boost. Whoever has this boost gets a stat bonus for a maximum of (say) 5 games of say 5%. Eg speed up by 5%, damage up by 5% etc.
    When that player is playing, they are marked so that all players can see they have that boost.
    If someone manages to kill that player, the boost transfers to them for their next 5 games and the first player loses the boost.
    If someone who has the boost doesn’t play for (say) 3 days, then they also lose the boost automatically. (Also boosts don’t stack)
    Over time, these number of these boosts will disappear from the game (when a player with the boost wins 5 games in a row), so new ones could be created via crate drop. However, I would want this boost to be very rare, maybe you may see an opponent with one say once every two weeks (for an average player) so that it doesn’t massively distort the game, but still has that wow factor when you see an opponent with one.
    Obviously the people may disagree with the length of the boost or the % gain forum the boost, but please consider whether you like the underlying idea.
     
    The Otherguy likes this.
  2. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
    Messages:
    2,100
    Sorry but matches are already very lopsided at times.
    Having certain players with additional boosts would be a little game breaking IMO.
     
    The Otherguy likes this.

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