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Items that I believe deserve a buff

Discussion in 'Game Discussion' started by Ian, 21 Jan 2018.

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Which of these items discussed do you think deserves a buff?

Poll closed 31 Jan 2018.
  1. Standard Cannon

    26.8%
  2. Triple Torpedo

    34.1%
  3. Standard Shield

    29.3%
  4. Gear Lube/ Rudder

    51.2%
  5. Frost Items

    53.7%
Multiple votes are allowed.
  1. Ian

    Ian Well-Known Member

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    Hello everyone, I'd just like to share my opinion on a handful of items that I believe are being left behind in the meta, and why they should get a buff. I've been playing Battle Bay for ~9 months, so this is all just from experience and mostly subjective. Also, because I'm at the nightmare level, a lot of these opinions are based around how these items perform at that league. And no, I am not asking for a buff to these items because "I use them". In fact, I use none of these items because they are bad lol. So here's the list:

    Standard Cannon / pew pew cannon
    Quite good at beginning stages of the game when you only have a couple of weapon slots, but pretty soon all the other cannons surpass this little guy by far. There is only one damage talent specific to standard cannon, whereas blast for example has 6.
    Possible Change: Add another +10-15% damage talent option to standard cannon at level 21 and/or 24.
    Triple Torpedo
    Boy am I sorry for any player who's first legendary is this underwhelming piece of junk (no offense). Not only is this weapon completely left in the dust by Big Torpedo's superior damage and splash radius, but its cooldown is a full 2 seconds longer, but it needs two captain's trees to be trained in order to reach its full potential; sinklair and blastian. Because Triple Torpedos wastes some talents on cooldown in order for it to have the same CD as Big Torpedo, it gets a damage boost specific to itself of +40%, meanwhile the more easily trained Big Torpedo gets a damage boost of +60% all the while gaining the other beneficial universal torpedo talents from the same captain training.
    Possible Change: On captain talents 7 and/or 13 which reduce cooldown by 5%, add another option to increase the triple torpedo's damage by 10%. This leaves the choice of either damage boost or cooldown reduction and the player would make the decision based off what boat they use or how their setup works. This probably won't even be enough however, so some other kind of buff (perhaps angle reduction, bigger splash etc) could be implemented as well.
    Standard Shield
    Standard Shield: The item only used by defenders and fixers. As for the other boats, bandage is a clear favorite over standard shield. Coincidentally, at mk6, defender and fixer are the two boats that need a buff the most (imo). Why not buff the standard shield, which in collateral would serve as a small boost to the defender and fixer. It would make shooter and speeder actually have to make a decision between standard shield and bandage, instead of how it is now where bandage is the clear and overwhelming favorite.
    Possible Change: Slight hp buff? lol what else is there to do. Perhaps defense perks deserve a buff as well.
    Gear Lube / Rudder
    Rarely ever used over the meta that is shields, turbo, and bandage.
    Not much you can do here; the only real way to get these items used more often would be to nerf the other blue items, but that would be a huge and unwarranted nerf to defender.
    Frost Items
    These items were average/well balanced in the past, but then a patch came out to fix captain talents which were not working properly to apply a % slow boost. After the fix, these items became like glueguns and rightfully so got a nerf. However, post nerf, frost items are extremely underused and almost unnoticeable. On top of that, the frost torpedo was also nerfed in the same patch as torpedo damage to frosted enemies was decreased. What was the frost nerf? See them here: https://forum.battlebay.net/threads/v-2-6-experienced-captains.14419/
    Possible Change: Bring back the original frost mechanics where being hit while frosted only halved the frost duration and then just reduce the slowing strength.

    Thanks for those of you who actually took the time to look into my opinion, let me know if you agree or disagree with which items I believe need a buff or if you have another suggestion. Just trying to spark of some more discussion in hopes that the devs will see which items the players believe should be buffed. Also, are there some more items that should be buffed? I was thinking perhaps pulse / napalm as well but not too sure about that.
     
    Last edited: 21 Jan 2018
  2. Disguised

    Disguised Well-Known Member

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    Frost items were literally killed. Little people whine about buffing them because almost everybody left the items behind.
     
    LimeOnMars, Neu and The Otherguy like this.
  3. Ian

    Ian Well-Known Member

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    Yeah, I sadly had to ditch my beloved frost torp :( Its still decent at mk5, (I made nightmare with it at mk5 post nerf) but at mk6 when you can use tesla shield, flare + EC is just so much better. I used that setup for 5k+ battles too, even before frost was fixed :\
     
    The Otherguy and Disguised like this.
  4. Disguised

    Disguised Well-Known Member

    Joined:
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    I used to get so much contribution with a frost blaster when I was still mk2-mk3(around August). I would frost the last target when my whole team was firing at them, and it managed to live through like 3 hits each time. I got 3 stars only doing like 600 damage.
    They also spoiled the mk1 and mk2 ships with the latest buff. Before, the mk2 speeder was really cool(2R2YY1B). And so was the mk2 enfo(2RR2Y1B). But now... the mk1 speeder is not even a speeder anymore, just look at it's arangement:
    2RR2Y1B (same as the old mk2 enfo)
    It has freakin' more red slots than yellow slots. wtf
     
    Ian likes this.
  5. Ian

    Ian Well-Known Member

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    Wtf they did that to mk2? Why lol
     
  6. Zachiderp

    Zachiderp Well-Known Member

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    Rovio doesn't know how to distribute their slots properly at all.
     
    Disguised likes this.
  7. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    I lol'd at the buff to gear lube that I guess was supposed to get more people interested in using it. It was a tweaking buff not a come and get it buff, it was like 9% or something. I seriously think they forgot that when they give for ex shooters and defenders really bad base turret rotation, that the buff is applied against the base turret rotation so even a 20% buff to the item adds only a few % to turret rotation overall. Wouldn't be their first or I am sure last math fail.
     
    Last edited: 22 Jan 2018
  8. Stelmo

    Stelmo Well-Known Member

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    A decent gear lube on a shooter leaves enfo turret in its dust. I think that's good enough..
     
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  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Ya, man. I played against @Eeyore a few days ago, the dude has an epic lube on his mk6 shooter. I cannot outrun his turret even at 1.6 speed. I'd need a levelled rudder on the mk6 speeder to even try.
     
  10. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    I don't know what you consider 'decent' but I have a level 4 epic gear lube (thanks, casino...) with rare+ perks and all it would do to a shooter turret would be to equal the enfo. So that's not 'in the dust' by any means.
     
    The Otherguy likes this.
  11. Stelmo

    Stelmo Well-Known Member

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    Unfortunately the p2w thing has imbalanced this game beyond comprehension. If we were robots there'd be no f2p nightmares left.
     
    TheAntiSnipe likes this.
  12. Stelmo

    Stelmo Well-Known Member

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    So does demonic daddy, and his shooter has a much quicker turret than my enfo.
     
  13. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Just to be clear because above somebody was talking about outrunning a turret... his turret is much faster than your enfo TURRET with a level 4 epic, or do you just mean his turret moves much faster than you can circle strafe him?
     
  14. Stelmo

    Stelmo Well-Known Member

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    F2p running gear lube on an enfo?
    You must be joking.
    His turret is much quicker than my turret (obviously)
    Incidentally also much quicker than I could circle him in my speeder.
     
    Last edited: 22 Jan 2018
  15. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    lol I meant that he has a t4 epic lube, not you
     
  16. Ovidmikel

    Ovidmikel Active Member

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    Some one mentioned having g turbo's not take up a blue slot to open it up for gear lube or ruder use . I think that would be a good idea . leave so you can still have different rarity and upgrade turbo just not rake up a blue slot. Only problem with that I can think of is people using the slot for another shield so may have to have a rule the extra blue slot can't be used for another shield only other blue items or maybe make gear lube and rudder a purple slot lol
     
  17. wtfack

    wtfack Active Member

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    Of course frost and gear-lube\rudder couse nobody use that crap
     
  18. YerJokinArnYer

    YerJokinArnYer MVP

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    Standard shield is pretty much essential on mk 5 enforcer as it doesn’t have enough slots to run a large shield. Not sure about lower levels, so that would need to be considered too.

    Gear lube/rudder is ‘as you say’ part of a bigger problem with blue items in that turbo, shield or bandage is pretty much standard for everyone. I’ve heard some good solutions on other threads - one is to remove turbo from game but boost everyone’s speed to compensate. Another might be to give everyone another blue slot, but make it so that turbo doesn’t stack.

    I don’t think that standard cannon would be buff enough for most players even with your changes. It is just one of those weapons that stops being used at higher ship levels because shooters can equip higher burst damage weapons and the cool down bonus is wasted, and enforcers and speeders get more yellow slot items to play with, and fixer need higher burst weapons as they have less time to be spending shooting. It is only really useful for defenders at the higher levels as they only have the 3 weapons slots and no yellows to play with (and some make very good use standard cannon as a result). Buffing standard cannon would make it OP for high level defenders.
     
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