Hello everyone, I'd just like to share my opinion on a handful of items that I believe are being left behind in the meta, and why they should get a buff. I've been playing Battle Bay for ~9 months, so this is all just from experience and mostly subjective. Also, because I'm at the nightmare level, a lot of these opinions are based around how these items perform at that league. And no, I am not asking for a buff to these items because "I use them". In fact, I use none of these items because they are bad lol. So here's the list:
Standard Cannon / pew pew cannon
Quite good at beginning stages of the game when you only have a couple of weapon slots, but pretty soon all the other cannons surpass this little guy by far. There is only one damage talent specific to standard cannon, whereas blast for example has 6.
Possible Change: Add another +10-15% damage talent option to standard cannon at level 21 and/or 24.
Triple Torpedo
Boy am I sorry for any player who's first legendary is this underwhelming piece of junk (no offense). Not only is this weapon completely left in the dust by Big Torpedo's superior damage and splash radius, but its cooldown is a full 2 seconds longer, but it needs two captain's trees to be trained in order to reach its full potential; sinklair and blastian. Because Triple Torpedos wastes some talents on cooldown in order for it to have the same CD as Big Torpedo, it gets a damage boost specific to itself of +40%, meanwhile the more easily trained Big Torpedo gets a damage boost of +60% all the while gaining the other beneficial universal torpedo talents from the same captain training.
Possible Change: On captain talents 7 and/or 13 which reduce cooldown by 5%, add another option to increase the triple torpedo's damage by 10%. This leaves the choice of either damage boost or cooldown reduction and the player would make the decision based off what boat they use or how their setup works. This probably won't even be enough however, so some other kind of buff (perhaps angle reduction, bigger splash etc) could be implemented as well.
Standard Shield
Standard Shield: The item only used by defenders and fixers. As for the other boats, bandage is a clear favorite over standard shield. Coincidentally, at mk6, defender and fixer are the two boats that need a buff the most (imo). Why not buff the standard shield, which in collateral would serve as a small boost to the defender and fixer. It would make shooter and speeder actually have to make a decision between standard shield and bandage, instead of how it is now where bandage is the clear and overwhelming favorite.
Possible Change: Slight hp buff? lol what else is there to do. Perhaps defense perks deserve a buff as well.
Gear Lube / Rudder
Rarely ever used over the meta that is shields, turbo, and bandage.
Not much you can do here; the only real way to get these items used more often would be to nerf the other blue items, but that would be a huge and unwarranted nerf to defender.
Frost Items
These items were average/well balanced in the past, but then a patch came out to fix captain talents which were not working properly to apply a % slow boost. After the fix, these items became like glueguns and rightfully so got a nerf. However, post nerf, frost items are extremely underused and almost unnoticeable. On top of that, the frost torpedo was also nerfed in the same patch as torpedo damage to frosted enemies was decreased. What was the frost nerf? See them here:
https://forum.battlebay.net/threads/v-2-6-experienced-captains.14419/
Possible Change: Bring back the original frost mechanics where being hit while frosted only halved the frost duration and then just reduce the slowing strength.
Thanks for those of you who actually took the time to look into my opinion, let me know if you agree or disagree with which items I believe need a buff or if you have another suggestion. Just trying to spark of some more discussion in hopes that the devs will see which items the players believe should be buffed. Also, are there some more items that should be buffed? I was thinking perhaps pulse / napalm as well but not too sure about that.