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Is COOLDOWN perk or DURATION perk better??

Discussion in 'Game Discussion' started by NoTtIaN, 20 Jul 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    i feel like many people use cooldown perks on yellow items, but not on the effectiveness of them.
    this applies to fire
    healing (pulse)

    basic questions:
    cooldown or duration for
    overboost, nitro, tesla shield
    flare, fire bomb, napalm
    repair pulse, repair bolt, box, tape

    (mainly overboost)
    so, you have 4X -4% cooldown, thats not 16%
    do the math
    cooldown - 12 X 0.96
    11. 52 x 0.96
    11.05 x 0.96
    10.61 x 0.96
    10. 19
    compared to, uhh
    12, + 3.2s = 15
    so the cooldown gives -2s
    and duration makes it +3s duration
    (cooldown would be better on speeder, where you press lots of buttons)

    pls do the math for nitro, fire and other healing items pls.
     
    Last edited: 20 Jul 2018
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  2. SeaNavy

    SeaNavy Well-Known Member

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    -4% × 4 is 16% because in bb it adds up the percentages first.
     
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  3. wreck your day

    wreck your day Well-Known Member

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    Duration I suppose. When an item is being used/activated, doesn't it cooldown at the same time?
     
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  4. Joey who

    Joey who Well-Known Member

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    Shit... I wish I had duration perks for my nitro..
     
  5. Uerguy

    Uerguy Well-Known Member

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    XD You can't make nitro last more than a second, you poopie!
     
  6. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    can you imagine a 3 second nitro lmaooo
     
  7. NoTtIaN

    NoTtIaN Well-Known Member

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    no. that'd be too op.
    imgine OB with cooldown of 9.
    how does an experienced player kno how to compensate :p:eek:
    you know that just means, ehh. :oops: strength. (if there was that perk)
     
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  8. wreck your day

    wreck your day Well-Known Member

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    It's already is like that, and it's not OP. Let's say I activate an overboost for 8 seconds; during the first 2 my gear would undergo the 2s global cooldown. For the remaining 6 seconds, the overboost would be activated/in use, but yet it would be cooling down for it's next usage at the same time. Geddit? (No you didn't (I'm horrible at explaining things :())
     
  9. NoTtIaN

    NoTtIaN Well-Known Member

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    heres the difference: shark. :p
    if you put cooldown perks, the difference is 4 whole seconds!
    and if you put 4 duration perks, it only gives it 3
    which, in some case is worse (duration)

    and, the cooldown one make make it easier to dodge bullets, cause when you activatr ob, it gives you a mild boost
     
  10. wreck your day

    wreck your day Well-Known Member

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    Did a little math:
    Edit: calculations are wrong; I'll post in another message. Ignore this one
    Epic overboost duration perk--> +0.8s
    Epic item cooldown perk --> -2% (according to an old table I have; correct me if I'm wrong)

    Math time!
    Assuming I have an overboost (with 4 perk slots) that lasts 6 seconds and has a 12 second cooldown (base stats),

    With all duration perks,
    Duration ÷ cooldown
    = [6s + 4(0.8s)] ÷ 12s
    = 9.2s ÷ 12s
    = 0.7666...s
    = 0.767s (3 s.f.)

    With all cooldown perks,
    Duration ÷ cooldown
    = 6s ÷ 12s[100% - 4(2%)]
    = 6s ÷ 11.04s
    = 0.543s

    ∴ cooldown perk > duration perk?! :eek:
    I'm sure I screwed up somewhere/everywhere... Any math whiz here? Lol
    I didn't get what you were saying in the first paragraph, but according to what I've calculated, apparently the cooldown perk is better than the duration one!
     
    Last edited: 21 Jul 2018
  11. SeaNavy

    SeaNavy Well-Known Member

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    In the first set of calculations, you divided duration by cooldown, but in second one, you did cooldown by duration.
    And in the second set of equations, you subtracted 0.08 from 12 instead of subtracting 0.08 from 1 then multiplying 12 by that number.
    The duration perk is actually better I think.
    I'll edit in the calculations.

    Duration:
    6+4(0.8)=9.2
    12-9.2=2.8 seconds of no overboost

    Cooldown:
    12(1-4(0.02))=11.4
    11.04-6= 5.04 seconds of no overboost
     
    Last edited: 21 Jul 2018
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  12. wreck your day

    wreck your day Well-Known Member

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    Oops xD I'll (attempt to) correct it!
     
  13. wreck your day

    wreck your day Well-Known Member

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    Epic overboost duration perk--> +0.8s
    Epic item cooldown perk --> -2% (according to an old table I have; correct me if I'm wrong)

    Math time!
    Assuming I have an overboost (with 4 perk slots) that lasts 6 seconds and has a 12 second cooldown (base stats),

    With all duration perks,
    Duration ÷ cooldown
    = [6s + 4(0.8s)] ÷ 12s
    = 9.2s ÷ 12s
    = 0.767s (3 s.f.)

    With all cooldown perks,
    Duration ÷ cooldown
    = 6s ÷ 12s[100% - 4(2%)]
    = 6s ÷ 11.04s
    = 0.543s (3 s.f.)

    ∴ duration perk > cooldown perk. Riiight?
    Wait I don't get it. Isn't
    12s[100% - 4(2%)]
    = 12s[1 - 0.08]
    ?
     
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  14. SeaNavy

    SeaNavy Well-Known Member

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    Oops, nvm, read it wrong.
     
  15. Kurd1stan.

    Kurd1stan. Well-Known Member

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    overboost :always duration perks (because CD means more clicks, and more re-load for other items if OB got activated)

    nitro : meh

    tesla shield :duration perks (because ....) but CD perks are better if it gets broken too much , but generally duration

    flare gun : duration (because CD are generally for all items so it will be weaker against a special item's perk) (that if we didnt mention new damage perks )


    firebomb : duration because probably shooters use it , it doesn't need to be reloaded if your other cannons aren't fired yet

    napalm : i don't know , but i say duration (that if we didnt mention new damage perks , but still duration perks are better )

    repair pulse : CD , because iam 99% sure that there is no duration perks for pulses, and the same for bolt , box and tape (that if we didnt mention repair boost perks )
     
    Last edited: 21 Jul 2018
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  16. NoTtIaN

    NoTtIaN Well-Known Member

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    No here’s the math, get ready to win to a kid :p.
    12 • (4 X 0.98 (2%)=
    12 • (3.92 (aka 8%)=
    12 • (0.94 (still aka 8%)=
    11.28:rolleyes::);):cool:
    But, you may be wrong, (or me)
    Cause I think the perk is -4%, not -2%
     
  17. SeaNavy

    SeaNavy Well-Known Member

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    It is -2%
    -4% is for repair and railgun cooldown (I think)
     
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  18. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    There are only repair cool down and repair boost perks.
     
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