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Ideas: New Red Items

Discussion in 'Suggestions & Ideas' started by PastelPiku, 3 Mar 2018.

  1. PastelPiku

    PastelPiku Well-Known Member

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    What's up, Battle Bay?

    Let's get another thread going for red items this time. If you have any ideas for new weapons (and I know a lot of you do) post them here! If you already made another thread, post the link!

    @The Grim Repair if possible could we get my "Ideas: New Items" threads stickied? I'm trying to organize all of the new item ideas so everyone can see them all together.
     
  2. PastelPiku

    PastelPiku Well-Known Member

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  3. HARPO!

    HARPO! Well-Known Member

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  4. PastelPiku

    PastelPiku Well-Known Member

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    Edit: Shoutouts to @ApertureAndroid for these icons!

    Charge-Blaster.png
    Charge Blaster [2pt]

    Fires in a straight line like a railgun / frost blaster but the projectile dissipates after a short distance (roughly carronade distance). About half the damage of a railgun, but on par with the railgun when fully charged. The CB is charged by simply having the weapon selected. Using any items or switching to another item resets the charge. CB also does not charge while on cooldown. Full charge should take about 5 seconds, can reduce to 3 seconds via talents (probably with Dr. Buzzkill, should conflict with railgun talents). The cooldown should be about 15 seconds (20 if you count the charge time). With all cooldown and charge time talents the total cooldown should be about 15 seconds. Fully charged shots should break tesla shields like railgun.

    Charge-Bolt-Railbase.png
    Charge Bolt [1pt]
    Fires like a tesla bolt but also short ranged like the Charge Blaster. Has the same charge characteristics as the Charge Blaster, but instead of dealing more damage, a longer charge gives a longer stun. Base stun should be very short, maybe 3 seconds, while a full charge should be 4.5. This scaling gets better with talents, which should conflict with tesla bolt, and should top out around 7.5 seconds. Because of its ability to stun, this item will have a relatively low base damage value for its cooldown. I'd say about as strong as cannon with a total cooldown (including charge time) of 20 seconds, like the tesla bolt. It should also give stun resistance just like any normal stun. Does not apply healblock and can be removed by repair bolt.


    For both of these items, the charging effect should be visible by enemies. While on cooldown there should be no visual effect. 10-49% charge would have a semi-transparent red effect. 50-99% would have a brighter red effect. 100% should be a very bright red, almost orange-shifted. The projectiles should actually travel twice as far as their stats suggest, but the charge effect disappears after the listed distance. Visually, the projectiles return to the original uncharged red color after crossing this point (gradient, please, I am picky with aesthetics lol). The Charge Bolt does not stun at all past this distance, it only deals damage; however, the Charge Bolt does not remove stun or frost.

    These two items should be able to combo into each other, the charge blaster having talents and perks to increase its damage when the target is stunned. The railgun should also get this effect. It'd be really interesting to see a new breed of Dr. Buzzkill based damage dealers in action, and these items would give short ranged players more options. The Charge Bolt especially will finally give a way for any ship to apply stuns, albeit weaker than tesla bolt by an unquestionably large margin.

    @HARPO! @TheAntiSnipe what do you guys think?
    And everyone else, lemme hear your thoughts!

    If a red item that can stun is too OP, it could be a unique stun that only disables yellow and green items. If the stun boosting tesla weapons is also OP, it can be only this type of stun that boosts their damage.
     
    Last edited: 14 Mar 2018
  5. Da Carronade King

    Da Carronade King Well-Known Member

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    Miss Killjoy here reporting for buisness
    1. If the charge blaster has the range of the carronade, does the distnace scaling like on a railgun on there as there is no point for a short distance.
    2. If the Charge bolt does damage and stun then it shouldnt be a one-slot
    If it only does stun then it wont be worth as it would just be a tesla bolt.
     
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  6. PastelPiku

    PastelPiku Well-Known Member

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    Distance does not affect the damage, it is a close range weapon. The only difference is if they are too far the charge effect is lost for both items.
    Carronade slows movement and turret and does much more damage. Charge Bolt also has like a 15-20 second cooldown.
     
  7. Hokuse

    Hokuse Well-Known Member

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    An AoE short range(a little longer than carronade) flame thrower that attacks 7 seconds on a cone. You can't use any item while firing but you can move normally. Also you can always stop firing and after normally 2,5 seconds reload time you can use other items. Flame thrower's cooldown is 12 seconds and ignores defense like all other fire weapons. Also fire duration perks available on that weapon too. An epic t5 flame thrower's damage should deal 1200 damage without perks so it is 170 damage per seconds.
     
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  8. PastelPiku

    PastelPiku Well-Known Member

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    Does it give any debuff or is it just continuous damage?
     
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  9. Hokuse

    Hokuse Well-Known Member

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    It is an alternative for short range items. It can deal multiple targets and you can control the firing cone with turning your turret.
     
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  10. PastelPiku

    PastelPiku Well-Known Member

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    That's awesome! Your teammates' cannons should still get the damage boost while you're burning your target!
     
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  11. Hokuse

    Hokuse Well-Known Member

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    Yes :p and maybe we can put an 3 secs little burning when firing is done.
     
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  12. HARPO!

    HARPO! Well-Known Member

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    Dude the art of these items are badass!
     
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  13. HARPO!

    HARPO! Well-Known Member

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    The charge would have to be fast though, so you can get maximum damage. And yeah, cooldown way shorter!
     
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  14. PastelPiku

    PastelPiku Well-Known Member

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    Cooldown should be long on both, just like the railgun and tesla bolt. These are just the close range versions. At low level it performing the combo will be difficult with a 4.5 second max stun and 5s (+2.5s global cooldown) charge time and you'll typically have to rely on using a tesla bolt or team up with someone to pull it off, but at higher level with a 7.5s stun and 3s (2.5s global cooldown) charge time it should be possible to do it alone without tesla bolt.
     
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