Edit: Shoutouts to @ApertureAndroid for these icons!
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Charge Blaster [2pt]
Fires in a straight line like a railgun / frost blaster but the projectile dissipates after a short distance (roughly carronade distance). About half the damage of a railgun, but on par with the railgun when fully charged. The CB is charged by simply having the weapon selected. Using any items or switching to another item resets the charge. CB also does not charge while on cooldown. Full charge should take about 5 seconds, can reduce to 3 seconds via talents (probably with Dr. Buzzkill, should conflict with railgun talents). The cooldown should be about 15 seconds (20 if you count the charge time). With all cooldown and charge time talents the
total cooldown should be about 15 seconds. Fully charged shots should break tesla shields like railgun.
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Charge Bolt [1pt]
Fires like a tesla bolt but also short ranged like the Charge Blaster. Has the same charge characteristics as the Charge Blaster, but instead of dealing more damage, a longer charge gives a longer stun. Base stun should be very short, maybe 3 seconds, while a full charge should be 4.5. This scaling gets better with talents, which should conflict with tesla bolt, and should top out around 7.5 seconds. Because of its ability to stun, this item will have a relatively low base damage value for its cooldown. I'd say about as strong as cannon with a total cooldown (including charge time) of 20 seconds, like the tesla bolt. It should also give stun resistance just like any normal stun. Does not apply healblock and
can be removed by repair bolt.
For both of these items, the charging effect should be visible by enemies. While on cooldown there should be no visual effect. 10-49% charge would have a semi-transparent red effect. 50-99% would have a brighter red effect. 100% should be a very bright red, almost orange-shifted. The projectiles should actually travel twice as far as their stats suggest, but the charge effect disappears after the listed distance. Visually, the projectiles return to the original uncharged red color after crossing this point (gradient, please, I am picky with aesthetics lol).
The Charge Bolt does not stun at all past this distance, it only deals damage ; however, the Charge Bolt does not remove stun or frost.
These two items should be able to combo into each other, the charge blaster having talents and perks to increase its damage when the target is stunned. The railgun should also get this effect. It'd be really interesting to see a new breed of Dr. Buzzkill based damage dealers in action, and these items would give short ranged players more options. The Charge Bolt especially will finally give a way for any ship to apply stuns, albeit weaker than tesla bolt by an unquestionably large margin.
@HARPO! @TheAntiSnipe what do you guys think?
And everyone else, lemme hear your thoughts!
Spoiler: Another Edit
If a red item that can stun is too OP, it could be a unique stun that only disables yellow and green items. If the stun boosting tesla weapons is also OP, it can be only this type of stun that boosts their damage.
Click to expand...