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Idea to balance the infamy system

Discussion in 'Game Discussion' started by Feue, 19 Jun 2017.

  1. Feue

    Feue New Member

    Joined:
    19 Apr 2017
    Messages:
    16
    The infamy reward from battles does not mirror the performance in battle, as it isn't uncommon to get very bad players or players manipulating infamy.

    The solution to diminish infamy manipulation and to walk the path of fairness is to reward infamy by player performance. So, the top 2 or 3 players of the losing team (using your star mechanics) should earn positive infamy.

    Kind of simple and has very good potential.
     
  2. MrGuPe

    MrGuPe New Member

    Joined:
    6 May 2017
    Messages:
    12
    How about disable racism and discrimination after fight???

    +23
     

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  3. Feue

    Feue New Member

    Joined:
    19 Apr 2017
    Messages:
    16
    Probably based on others infamy compared to yours.

    Not even close to what i meant, though. Sometimes bad/afk players ruin a decent/good game. Why not reward a good performance even If in the losing team?
     
  4. Feue

    Feue New Member

    Joined:
    19 Apr 2017
    Messages:
    16
    Or making the star system the model for infamy reward. (Assuming It hás the complexity moderadors have Said, It shall be quite easy)
     

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