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Idea for better matchmaking

Discussion in 'Game Discussion' started by Joey who, 21 Jul 2017.

  1. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
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    What if instead of getting bad teammates when we are doing good we got harder enemies near our skill level but equally as skilled teammates aswell?

    Here's my idea.

    Let's say I have a 10 win streak with an average 25 stars in my last 10 games. I will have teammates and enemies who have won 8-10 of their last 10 games and have gotten 20-30 stars on their last 5 games.

    CASE 1:

    Team 1 will have a total of 40 wins and 10 losses aswell as 120 stars in their team's last 10 games added together.

    Team 2 will have a total of 38 wins and 12 losses aswell as 125 stars in their team's last 10 games added together.

    Review: All these players have been doing very well. They are now fighting up with and against players who have also been doing very well.

    CASE 2:

    Team 1 will have a total of 26 wins and 24 losses aswell as 75 stars in their team's last 10 games added together.

    Team 2 will have a total of 24 wins and 26 losses aswell as 78 stars in their team's last 10 games added together.

    Review: These players have been winning and losing. Their performances are average and below average. They are fighting with and against players who have been performing poorly or average.

    Here's some example of some stats of all the players.

    Team 1:

    Player 1 - 3000 infamy. 8 wins 2 losses 22 stars last 10 games.
    Player 2 - 2980 infamy. 9 wins 1 loss 21 stars last 10 games.
    Player 3 - 2950 infamy. 10 wins 0 losses 25 stats last 10 games.
    Player 4 - 2880 infamy. 8 wins 2 losses 19 stars last 10 games
    Player 5 - 2700 onfamy. 9 wins 1 loss 23 stars last 10 games.

    Total: 14,510 infamy. 44 wins. 6 losses. 110 stars.

    Team 2:
    Player 1: 3100 infamy: 8 wins 2 losses 19 stars last 10 games
    Player 2: 2950 infamy: 9 wins 1 loss 21 stars last 10 games
    Player 3: 2900 infamy: 9 wins 1 loss 24 stars last 10 games
    Player 4: 2800 infamy 9 wins 1 loss 20 stars last 10 games
    Player 5: 2800 infamy 10 wins 0 losses 22 stats last 10 games.

    Total: 14,550 infamy. 45 wins. 5 losses. 106 stars.

    This way when you are doing really good you will have a greater challenge. Instead of being crippled by bad teammates. And the bad players will be setup with equally as bad players.

    Let me know if this is a good or a bad idea. And if there's anything I'm missing :)
     
    behumble likes this.
  2. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    You are missing to post in one of the twenty threads on the same topic.

    You are missing an understanding of how the infamy system works (there is no difference between two players with 2000infamy regardless of whether they are on a winning or losing streak, if anything a 10-0 player will be punching above his weight and a 0-10 will be below his usual ability).

    Imagine a coinflip head/tails competition, would it make sense to arrange matchups in relation to win/loss-streaks?

    The only thing this would do is to increase queue time.
     
    behumble, aKifer and Miathan like this.
  3. Joey who

    Joey who Well-Known Member

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    It's an idea I had the devs might have not thought of. And personally I'd wait longer for matches if they were improved :)
     
  4. Kalbs

    Kalbs Well-Known Member

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    lmao you too?
     
    behumble likes this.
  5. Joey who

    Joey who Well-Known Member

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    I had to try xD
     
    behumble likes this.
  6. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
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    All the cool kids were doing it
     
    behumble likes this.

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