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HUD Improvements

Discussion in 'Suggestions & Ideas' started by SrammVII, 15 Nov 2017.

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Do you agree with any of these ideas? Select which ever idea you agree on.

  1. 1st idea

    0 vote(s)
    0.0%
  2. 2nd idea

    0 vote(s)
    0.0%
  3. 3rd idea

    0 vote(s)
    0.0%
  4. 4th idea

    0 vote(s)
    0.0%
  5. All of the above

    100.0%
  6. Non of the above

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    0.0%
Multiple votes are allowed.
  1. SrammVII

    SrammVII Member

    Joined:
    30 Oct 2017
    Messages:
    43
    -First thing first... The health bars, they are frickin' ENORMOUS! And oftentimes they completely block the targeted ship, making hard to make fine aims, especially in mortar/grenade aiming camera, if it's not the health bar that is blocking the enemy, it's the surrounding environment that is being the blockage...

    -Secondly, the mortar/grenade projectiles flight path indicator, in my humble opinion, it's missing something rather important, obstructions... It's true that if you do fine aims you'll know if it will hit the enemy/water surface or not, but if you know that without aiming in the shell will hit, you'll make a quick shot but later realizes that it would be obstructed, so my idea is, in addition to the aiming line for mortar/grenade add a way to indicate obstructions, maybe by blacking out the reticle partially.

    -Thirdly, adding ship's tier in ally and foe indicator bar, for better battle strategies, the ship's icon alone is pretty hard to tell their tier so adding this would make "targeting priority" better, right now I have to always remember the enemy tiers and in the heat of the battle, it's quite difficult to make out who's who and which ship is which tier.

    -Forth and finally some small changes that would probably make the game better, by making mines and shipwrecks belonging to friends and foe more distinguishable.

    Don't forget to make your vote(s) on the poll above :^]
     
    Last edited: 16 Nov 2017
    BbayerMunich likes this.

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