Edit: I'm adding the bold statement below to showcase why this is such a problem... @The Grim Repair
On board 4, I could complete Win Machine (Enforcer), Ship Sinker and Star Hoarder all by myself and would end up with 74,000 trophies. This could take up to 160 games (50% wins, 1 sink per game, 2 stars per game) with max boosts. A Fixer could complete just the Protector quest in 24 games (10k healing per game, 50% wins) with max boosts and receive 80,000 trophies. How is that properly calculated?
So I noticed while on board 4 that my buddy (who has been inactive for weeks) was able to rapidly gain trophies doing the "Protector" quest. I've played a couple hundred games over the last week and he managed to get to at least a quarter of my trophies in less than an hour. I know that he is a good fixer, but he isn't THAT good.
I decided to do some calculations.. Here is a summary of trophy distribution on Board 4. I'm sure the other boards have similar ratios. Please understand that I've made estimations for damage, healing and star contributions per game.
If anybody wants to see how I calculated these, let me know.
As you can see, even with conservative estimates for damage, healing and star contribution, a decent fixer is able to gain trophies way faster than anybody else (10 times faster), unless you are a damage king using multiple of the same weapon.
This is not saying that the Protector quest is too easy... I love my green buddies and I don't want to make their lives anymore difficult. The issue I have is that now it is nearly impossible for me to discern who has actually contributed more to quests during each rivalry. I know that we had been requesting the trophies to be weighted per board, but now this is seemingly worse.
A decent, max boosted fixer can complete the board 4 quest in roughly 24 games (50% win rate) and they would receive 80k trophies for this. An enforcer (or any other ship) with max boosts and 50% win rate would have to complete 60 games and then would only be rewarded with 20k trophies.
I know that Fixers also have their own Win Machine quest to complete, but the same logic applies that they are getting far more trophies doing the Protector quest.
Devs, can you explain the reasoning behind making the easiest quest provide the most trophies?
I do not want to change the quests, I just want to weigh the trophies based on the number of games it takes to complete the quest.
Bump Reason:
Bumping this because I updated the spreadsheet to include DMG Dealer and Ship Sinker. The current guild rivalry has made this issue even worse. Our two highest trophy members by tens of thousands of trophies are both of our fixers. One of them I know for a fact that I've played 10x the games he has over the last week. However, he has 4x the number of trophies. How can a dev consider these trophies as properly calculated?
Devs, I want to set the trophies based on the effort required for an average player to complete the quest. You've made it impossible to actually see who is contributing the most in guild quests. Here is what the total trophies for board 4 should look like: