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Hey devs, can you explain the differences in trophies per quest?

Discussion in 'Game Discussion' started by Help I Cant Swim, 20 Feb 2018.

  1. Help I Cant Swim

    Help I Cant Swim MVP

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    Edit: I'm adding the bold statement below to showcase why this is such a problem... @The Grim Repair

    On board 4, I could complete Win Machine (Enforcer), Ship Sinker and Star Hoarder all by myself and would end up with 74,000 trophies. This could take up to 160 games (50% wins, 1 sink per game, 2 stars per game) with max boosts. A Fixer could complete just the Protector quest in 24 games (10k healing per game, 50% wins) with max boosts and receive 80,000 trophies. How is that properly calculated?

    So I noticed while on board 4 that my buddy (who has been inactive for weeks) was able to rapidly gain trophies doing the "Protector" quest. I've played a couple hundred games over the last week and he managed to get to at least a quarter of my trophies in less than an hour. I know that he is a good fixer, but he isn't THAT good.

    I decided to do some calculations.. Here is a summary of trophy distribution on Board 4. I'm sure the other boards have similar ratios. Please understand that I've made estimations for damage, healing and star contributions per game.

    Board4trophiessummary.PNG
    If anybody wants to see how I calculated these, let me know.

    As you can see, even with conservative estimates for damage, healing and star contribution, a decent fixer is able to gain trophies way faster than anybody else (10 times faster), unless you are a damage king using multiple of the same weapon.

    This is not saying that the Protector quest is too easy... I love my green buddies and I don't want to make their lives anymore difficult. The issue I have is that now it is nearly impossible for me to discern who has actually contributed more to quests during each rivalry. I know that we had been requesting the trophies to be weighted per board, but now this is seemingly worse.

    A decent, max boosted fixer can complete the board 4 quest in roughly 24 games (50% win rate) and they would receive 80k trophies for this. An enforcer (or any other ship) with max boosts and 50% win rate would have to complete 60 games and then would only be rewarded with 20k trophies.

    I know that Fixers also have their own Win Machine quest to complete, but the same logic applies that they are getting far more trophies doing the Protector quest.

    Devs, can you explain the reasoning behind making the easiest quest provide the most trophies?

    I do not want to change the quests, I just want to weigh the trophies based on the number of games it takes to complete the quest.


    Bump Reason:

    Bumping this because I updated the spreadsheet to include DMG Dealer and Ship Sinker. The current guild rivalry has made this issue even worse. Our two highest trophy members by tens of thousands of trophies are both of our fixers. One of them I know for a fact that I've played 10x the games he has over the last week. However, he has 4x the number of trophies. How can a dev consider these trophies as properly calculated?

    Devs, I want to set the trophies based on the effort required for an average player to complete the quest. You've made it impossible to actually see who is contributing the most in guild quests. Here is what the total trophies for board 4 should look like:

    Board4trophiesplan.PNG
     
    Last edited: 16 Mar 2018
  2. Rango8

    Rango8 Well-Known Member

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    The fixers have always flown through their quests. This isn’t something new due to the changes in guild quests
     
  3. Help I Cant Swim

    Help I Cant Swim MVP

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    I have no problem with fixers flying through their quests. They deserve to because they help everybody else out. However, I want to really know how many games (and wins) each of my members are putting towards quests.
     
    Elena Kr likes this.
  4. Rango8

    Rango8 Well-Known Member

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    So you just want trophies weighted specifically for each quest individually instead of each board? Why not just make each quest take the same amount of effort
     
  5. Help I Cant Swim

    Help I Cant Swim MVP

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    I think there has been a misunderstanding. I want the trophies on every board to only be weighted on required effort. So if a "Win Machine" quest on Board 1 requires 10 wins, then it should give 10 trophies. If a "Protector" quest on Board 4 requires 12 wins, then it should be 12 trophies. Obviously this is a dumbed-down example because we are talking thousands of trophies now and Board 1 quests don't require 10 wins. Get what I'm sayin?
     
    Last edited: 20 Feb 2018
  6. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Hey man, as a fixer, I usually do 10k healing points, the same amount of damage I usually do the same amount of damage as a defender... Both stats has ups and downs, but I think it's not that easier to heal than to deliver damage.
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

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    I'm not saying that it is easier to do 10k healing than it is 10k damage. You have misunderstood.

    Let's say you are I are playing a game fleeted together. Me as a double blast cannon enforcer and you as a healer. I do 10k damage with my blast cannons and you do 10k healing with your fixer. Both with 5x boosts.

    Would you say those are fair and equal (in effort) damage and healing values?

    However (if we are on board 4) for that one game where we put in equal effort, you would receive 6.6k trophies while I only receive 3.3k trophies.... That is what I am trying to highlight here.
     
    SlayerofSergeants likes this.
  8. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Oh, Sorry... I didn't realize that. If you are doing damage dealer and I am doing protector, are we going to receive different amount of trophies?
     
    Help I Cant Swim likes this.
  9. Help I Cant Swim

    Help I Cant Swim MVP

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    No worries! By "damage dealer" are you referring to "DMG Specialist"? If so, yes. We will receive a different amount of trophies.
     
  10. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    No, I mean "damage dealer", that one we do with any weapon... I guess that's the damage mission that equals protector, since we don't have "fix specialist" missions
    Edit: thank god! I'd hate to have to equip a duct tape :D
     
  11. Help I Cant Swim

    Help I Cant Swim MVP

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    We don't have one on board 4, so I didn't include it. I'll check it during the next rivalry though.
     
  12. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I guess it'll be the same, they're usually easier to complete than damage specialist
     
  13. Help I Cant Swim

    Help I Cant Swim MVP

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  14. Help I Cant Swim

    Help I Cant Swim MVP

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    Bump. Reason in OP.
     
  15. Help I Cant Swim

    Help I Cant Swim MVP

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    I think this would be a good quality of life change. But if the devs disagree, can a reason be given?
     
  16. nikeej

    nikeej Active Member

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    Well, I had the same thoughts as you as well on the Protector quest.
    Do bear in mind, that each board has only 1 Protector quest at max. A fixer contribution in all the damage specialists quest are negligible. After much thoughts on it, it isn't really "unfair".
     
  17. Babablacksheep

    Babablacksheep Well-Known Member

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    Ship sinker has lowest trophies/game,wow! Its like hardest to accomplish.IT Should have more more trophies rewarded
     
    Elena Kr and Help I Cant Swim like this.
  18. Help I Cant Swim

    Help I Cant Swim MVP

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    No... It is fine that the Protector quest is easier than the other quests. That is always the first quest that we finish each board. However, it is not fine that it is the easiest quest AND gets the MOST REWARDS. That makes no sense.

    Yea it's miserably slow. Stars are painful too. I almost always focus on these because nobody else likes to do them. And even though I'm contributing a massive amount to the actual quests, I'm barely top 10 in trophies.


    Again... I have no problem with how darn easy the Protector quest is. I don't want to make life more difficult for my turtle buddies. But they shouldn't be given more trophies for doing their quest than anybody else is.



    Also, fun fact... healing contributes to damage quests. So if it is a weapon like mines or trip torp that nobody uses, you can often complete the quest faster as a Fixer healing 15k+ per game rather than doing damage.
     
  19. nikeej

    nikeej Active Member

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    If fixer heal contributes to normal damage quest, then the protector quest would indeed be unfair.

    May I know where can I reference on the statement that fixer heal contribute to quest?
    I have tried searching for it. Primarily in announcement . Didn't see a statement of such.
     
  20. Help I Cant Swim

    Help I Cant Swim MVP

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    I don't think it was ever announced. A Fixer in my guild posted in a couple of weeks ago. I believe healing contributes towards your personal damage quests, so I'd assume that healing also contributes towards guild quests.
     

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