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Healing points

Discussion in 'Game Discussion' started by Cleener, 29 Mar 2018.

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Why, so we have to use unfamiliar ships which brings us down to unknown imphamy.

  1. WHY HAVE FIXERS CHANGE SHIPS TO FILL QUESTS THAN WHEN A FIXER QUEST COMES UP WE SOAR THROUGH IT, BR

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  2. Good god do you guys want a question answered or do yo just read pecker scratch.

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  1. Cleener

    Cleener New Member

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    When healers Or fixers have to switch ships some like myself go way down in imfamy to complete a Guild quest, after the quest do you think it is fair having a way advanced fixer trying to move up and decimates all comers. Please bring back healthy ng points so we don't hAve to emvarrased other players.
     
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  2. Admiral DJ

    Admiral DJ Well-Known Member

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    You do realize the quests were reworked to allow anyone to contribute to them right? The only one that you can’t do it protector.
     
  3. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Only selfish or or really agressive fixers can help efficiently on weapon quests... The other can only help on protector and boat quests. That's not fair to this playstyle, I also think that it isn't fair to count healing on damage quests but we could have healing specialist quests as well.
     
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  4. TheFixer27

    TheFixer27 Well-Known Member

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    No-one can force you to use other ships...its a game do what you WANT to do
     
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  5. TheFixer27

    TheFixer27 Well-Known Member

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    The repair specialist guild quests should be added at the first place lol right now fixer's can only effectively contribute to heal and fixer win machine one
     
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  6. Cleener

    Cleener New Member

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    [Mod edit: Attack the argument, not the person.] If you have spent your hard earned money on your fixer and then you are told that hey you put to much into this ship we cannot allow it to continue scoring all those points it makes me wonder why did I spend as much money as I did . I want a refund if I am going to pay that much money to get a ship that will make a difference and then to tell me my ship can only support one or two guilds but in a tremendous rate I say that is what I payed for. When you took healing points I wonder if you've started the demise of this game. It used to be so fun .
     
    Last edited by a moderator: 29 Mar 2018
  7. Cleener

    Cleener New Member

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    Ps . Do you play this game if so ask someone that is trying to work there way up. Or don't worry about it I am trying to get all the money I spent to get my fixer to the stage it is. This is rediculous when someone has a complaint about how the movement of the game is going I who have actually paid money for the movement it was in , wants a refund cause you changed the movement .
     
    Last edited by a moderator: 29 Mar 2018
  8. ViscountSniffit

    ViscountSniffit Well-Known Member

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    You’re completely right. We all want fixers to fix. Removing their incentives was yet another example of Rovio not being able to find thier own ass.
     
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  9. YerJokinArnYer

    YerJokinArnYer MVP

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    The difficulty is that the previous change created an expectation that all ships should be able to contribute to all quests. However, they hadn’t scaled the healing to damage ratio right, and so fixer became an OP guild rivalry ship. And now suddenly with the new update you’ve become a weak guild rivalry ship. That change is hard to take, especially in guilds which have high minimum guild contribution limits.

    There are only 2 solutions:
    • Healing contribution needs to be counted again, but at a more realistic rate; or if that does not happen
    • Guild officers need to be more understanding about the restrictions on fixers.
    Just one more minor point, it is currently the case that non-fixers can not contribute to healing quests, so small guilds without fixers have no choice but to run fixers to complete those quests. If fixers can contribute to damage quests, then equally non-fixers should be able to contribute to healing quests.
     
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  10. PastelPiku

    PastelPiku Well-Known Member

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    This was undone in recent update. Previously, a fixer could help with damage quests by healing. Now they can only do maybe 1 or 2 quests before slowly poking away at damage quests or switching ships as the OP mentioned.
    In addition to fixers barely getting any stars even when displaying godlike levels of play, they also barely do anything for the guild. When I used to main fixer, I'd knock out the healing quests extremely quickly, then I'd slow my contribution nearly to a halt because I am a support fixer. Where is the incentive to play support when everything is against you? BTW, I've abandoned playing fixer primarily due to being fed up with the treatment they get. The recent nerf to their ability to help more in rivalries was overkill, not to mention a low blow.
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Okay, time for me to say something about it.

    Fixers help waaaaaaaay more than most dps in this game, they heal and support the team, and overall, their ability to "nullify" mistakes made makes them a class that EVERYONE wants on their team. It also paints a big bullseye on their heads.

    One might say that healing is OP to raw damage quests because it is so easily exploitable. Not very true, but yeah. One might also say that the targets for fixers "want" to be healed and are easier to work with than damage.

    I agree. However, I think we need a new counting system here. I keep running into good fixers who are just "dealing damage because of peer pressure". It disappoints me.

    I say fixers get 75% contribution to damage quests, as a good middle ground between fixers and dps.

    What do you guys think?
     
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  12. PastelPiku

    PastelPiku Well-Known Member

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    Up thumbered.
     
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