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Frost Launcher - Mortar or Swift?

Discussion in 'Strategy Discussion' started by Netsa, 17 Jul 2017.

  1. Netsa

    Netsa Well-Known Member

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    I'm planning to be annoying soon, and I need to know what to pair with it. I'm on a Mk 4 Enforcer, but I want to level a weapon I might still consider using into Mk 5, so I don't want to level a 2-point weapon. The two groups of weapons that get a damage bonus on frozen targets are mortars and torpedoes, which limits my choices to Standard Mortar, Ballpark Mortar, Long Range Mortar, or Swift Torpedo. What will end up being the better choice in the long run?

    Swift has the higher damage, but if I'm going to be freezing an entire group of people, maybe the Ballpark's AoE and reliability would be a better choice? If anyone has any practical experience with the Frost Launcher, it would be a big help.
     
    Last edited: 17 Jul 2017
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  2. Craigjnoble

    Craigjnoble Well-Known Member

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    Never used the frost launcher but,
    I would say mortar.
    On the basis of if you can be out of sight to use both. Where a torp you have to be able to see the target and it could hit something before reaching the target.
    Plus is a torp misses then it will carry on. A mortar at least explodes in the area. Even if they have moved you could possibly catch them in the blast area.
    Down side is the maps where you can't use the frost launcher you will be also unable to use the mortar.

    Anyway my 2 cents.
     
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  3. Netsa

    Netsa Well-Known Member

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    Yeah, that's what I'm thinking, too. I'm liking the Launcher after taking it for a test drive, and the freeze damage bonuses unlock earlier for Mortimer than they do for Sinklair, so I'll probably continue with the mortar+launcher plan. I'll save the Swift for when I level a Frost Blaster.
     
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  4. Craigjnoble

    Craigjnoble Well-Known Member

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    As I said I haven't used it, someone with experience might have a better suggestion. But also as I am around your infamy mark (fought you at least once) I will curse you if I get hit by a frost mortar combo :p
     
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  5. Netsa

    Netsa Well-Known Member

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    Lol, I probably won't be using it seriously until Mk 5. So you're "safe" for at least another month. :D
    I'm cooking up an irregular Enforcer build that might just be crazy enough to work. Grenade + Blast + Mortar(switchable), Launcher + Tesla Shield + (Overboost at Mk 6). I was inspired by the wiki descriptions for Burnice and Isak.

    *http://battlebay.gamepedia.com/Isak
     
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  6. disorder

    disorder Active Member

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    Played a lot with frost launcher, here my advice :
    Take a "fast mortar" with a good area, or it serve nearly to nothing (for you).
    It work even at low range, so can be useful again speeder (grenade is good with frost) .
    After thats depend of your infamy, now with lots of speeder (around 2k infamy) its not really accurate, so i ve switched to frost blaster.
    Mk5 enforcer here, teslabolt/frostblaster seem good for me
     
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  7. Netsa

    Netsa Well-Known Member

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    When I tried it out for a couple of matches, I did notice that the minimum range on it was really good. There aren't so many Speeders at 2k that most of the enemy team wasn't still grouped for the Launcher, so I'm not too worried about that. If I start seeing more Speeders, I'll probably switch to blaster-torpedo, but that's not too likely unless they reverse some of the Speeder nerfs.
     
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  8. Craigjnoble

    Craigjnoble Well-Known Member

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    You missed :p hehehe
     
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  9. Netsa

    Netsa Well-Known Member

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    Did I fight you recently? I don't see you in my battle log.
     
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  10. Craigjnoble

    Craigjnoble Well-Known Member

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    IMG_1552.PNG
    I go by a different name.
     
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  11. SunlightDuck

    SunlightDuck Active Member

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    I would say swift torpedo...
     
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  12. Netsa

    Netsa Well-Known Member

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    Ah, there you are! I had an excess of parts and sugar, so I decided to level a Berta to 10 and use it for a few matches. :oops:
    I haven't used a Berta since I was Mk 1, I forgot how long it takes for these things to land. Even with the freeze active, I only landed a full hit once in three games.

    Why? I'm not set on either decision yet, both have their advantages. Why do you think Swift is a better choice?
     
  13. SunlightDuck

    SunlightDuck Active Member

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    Some of this information may be wrong, but I'm 99 percent sure swift does more damage. Even with freeze, it's hard to hit dead centre on a mortar. Big berta is the only mortar that I feel is beneficial with frost as far as mortars go because of the high damage. But that is a 2 slot weapon. Swift does pretty good damage, more than mortar. The largest problem with torpedos, even swift, is inaccuracy. So with frost, you're getting accuracy in the torp, while getting higher damage than a mortar. And not to mention being able to cause panic and maybe do some damage to unfriends from across the map. I think it also ahs shorter reload but I may be wrong on that...
     
  14. Netsa

    Netsa Well-Known Member

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    I know Swift does more damage, I said that in the OP. I don't know how much higher, but I'm pretty sure Swift scales better off the Crew tree. As I am right now, I think Swift is doing over 25% more damage than a Ballpark. I haven't checked all of the buffs available, but Swift doesn't have a shorter reload from what I can see.

    Given my loadout and playstyle, Swift might be the better choice.

    Warning - Thinking Out Loud:
    Freeze Launcher is capable of hitting people at close range, and Swift moves really fast, so I don't technically have to switch it out if I go for a Swift. The number of people I'm going to be hitting at once doesn't make much of a difference since they're both AoE weapons. If I two targets are right next each other, hitting them directly with a Swift vs. hitting them directly with a mortar isn't that big of a difference (a direct mortar hit will do more damage than the Swift, due to the +30% direct-hit bonus).

    So, it basically comes down to... reliability? Firing the freeze at shorter ranges or at single targets, a Ballpark will rarely hit for it's full damage and a lot of it's potential is wasted. However, firing at longer ranges, a Swift will never land and can't do partial damage unless they're near a wall. If they're behind an obstacle, torpedoes won't do anything, while the mortar would.

    I should also take into account the rest of the build. Grenades and Blasts are relatively close-range weapons, so a Swift would make more sense for the theme. However, maybe I should bring the mortar so I won't have to constantly close gaps like I do now.

    I'm probably going to end up leveling a Swift and comparing the results. -_-
     
  15. LotharusMaximus

    LotharusMaximus Well-Known Member

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    I'm thinking of giving that combo a try myself. Frost and Big B. My lvl 20 rare BB does 660 damage and I have a 10% more damage to frozen enemies perk on it. Does take forever but it's a doozy if you could get consistent with it.
     
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